Aliens: The Ultimate Doom

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Kontra Kommando
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Re: Recruiting for 32-lvl Megawad/Aliens: The Ultimate Doom

Post by Kontra Kommando »

Sgt. Shivers wrote:If you could release a resources wad (textures, decorations, music and ambient sfx) I could do a few maps.
Absolutely, I will try to create an moddb page where you will be able to download all of the resources.

That is awesome that you want to contribute to the project, which maps in particular should I put you down for?

I figure, the first half of the WAD should probably have more Base textures, while the latter will have more hive textures. Since the player will be venturing deeper into the hive.

I will make a poll to figure out where the general location should take place.

A) Space-station/ship
B) Moon/another Planet Colony
C) Earth
D) Other - Explain

I'm also pleased to announce that I've been in contact with Deimos Anomoly, and he is willing to contribute a few maps to the Megawad project. Also, he has given me permission to implement some of his work into the Aliens WAD. We have plans on using his sentry gun, particularly.

I'm very happy to have his name among the credits, considering his fantastic contributions to Aliens-themed doom WADs, with the A:CM TC.
Last edited by Kontra Kommando on Tue Jun 03, 2014 7:04 am, edited 2 times in total.
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Kontra Kommando
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Re: Recruiting for 32-lvl Megawad/Aliens: The Ultimate Doom

Post by Kontra Kommando »

Valherran wrote:Hopefully we can work out the issue with the acid and make it tolerable for everyone before beta 6.0. A few people I know raged at it when they tried it yesterday. :lol:
jdredalert and I have been discussing how we can address this; so you can expect a revision in Beta 6.0.
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jdredalert
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by jdredalert »

My vote was "Other-Explain":

Maybe the maps could take place at all of those places, divided in episodes or clusters and following a basic storyline that justifies why you are there.
niculinux
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by niculinux »

I voted "other/explain" 'ause it should featurre all those scenarios (10 maps per each one of them plus 2 secrets) :D
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SAraisXenoQueen
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by SAraisXenoQueen »

I guess I could come up with some intermission text if need be, depending on where we want to make this thing head, enemy/level wise. If we come up with some new xeno types, or similar.
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Sgt. Shivers
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Sgt. Shivers »

Maybe you could have it set on earths moon, but then you escape from the moon after destroying the oxygen or something to kill all the aliens and find out there was still one on your ship. so you get to earth and the final level is defeating the last few aliens and a queen to stop them from spreading on earth.
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Captain J
 
 
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Captain J »

shivers said well-words, and i choosed the planet/moon colony. because space stations/starship is going to be small for contain the whole 30 areas for them.

well, you can make the ship size even more BIGGER or make a lot's of ships to separate the game levels, but the realism will caught it down, though.
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SAraisXenoQueen
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by SAraisXenoQueen »

Sgt. Shivers wrote:Maybe you could have it set on earths moon, but then you escape from the moon after destroying the oxygen or something to kill all the aliens and find out there was still one on your ship. so you get to earth and the final level is defeating the last few aliens and a queen to stop them from spreading on earth.
There's just one simple problem.

Xenomorphs are resistant to cold tempratures, are self-pressurized, and do not breathe (What's generally seen is more like a discharge/intake of pheromones).

It wouldn't kill them.
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Kontra Kommando
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Kontra Kommando »

Hey guys,

Sorry I didn't upload the resources last night, I got home late, and went straight to bed. Tonight I will have them up!

Though they kind of are up, already, via Aliens: The Ultimate Doom. But I will upload a WAD that contains everything layed out more neatly, without the stuff that will not be used. (i.e the current title screen, etc.)

MOREOVER (IMPORTANT)

Since I created the textures and flats specifically for Ultimate Doom. It would have to be for that game. Unless, you guys want me to create a version compatible with Doom II; I would have to work on that Friday when I'm off from work. If so, I will only be able to send the monsters, and the weapons tonight.

For the music, we should include something new I think; different tracks than the ones I used for A:UD. I saw a few suggestions prior; let me know what you guys think. Maybe even create an all new OST ourselves; it would sound more consistent.
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jdredalert
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by jdredalert »

Don't send the weapons yet; i'm working in the updated version right now and got two of them already done. I think they'll all be done 'till friday.
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Kontra Kommando
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Kontra Kommando »

jdredalert wrote:Don't send the weapons yet; i'm working in the updated version right now and got two of them already done. I think they'll all be done 'till friday.
Got it, I'll be able to post the monster resources tonight. Then I'll post the textures for Doom 2 Friday.
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SAraisXenoQueen
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by SAraisXenoQueen »

Well, if anything, run with the blatant "ominous yet still action-themed" sort of music

If we start creating brand new things in the grand scheme of things, there's a handful of ideas that have been floating around in my mind that, with your oversight on some approval/dissaproval, I would post, either PM-wise or in the thread. Mainly story/enemy related things.
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Kontra Kommando
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Kontra Kommando »

Image

http://www.moddb.com/members/kontra-kom ... m-monsters

I have finally uploaded my xenomorph bestiary to moddb. However, it might take a few hours before their moderators approve it; making it available for download.

Also, something important. I think we should do this WAD in UDMF format.

Friday I will post the textures, and jdredalert will send over the weapons. From there, we can get this project going. I'll opt to do more than just the 30th level; maybe one or two more.
Last edited by Kontra Kommando on Wed Jun 04, 2014 11:41 pm, edited 1 time in total.
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Kontra Kommando
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Kontra Kommando »

What if we make the length of each section of the game based on the amount of votes it receives? Or we can wait one week after the poll was created to decide the winner takes all; its pretty close.
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Arch
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Re: [Poll] ALIENS 32-Level MegaWAD - Recruiting Mappers

Post by Arch »

+1 vote to use all themes (other-explain). 32 levels with the same theme will probably get repetitive.
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