I have elected not to post screenshots, since this mod uses the default Doom graphics, and a screenshot would not illustrate the changes.
The Concept:
My interpretation of that is a bit different. Here's how it works.HazeBandicoot wrote:I got the idea of making a "Playable character learns how to use a weapon".
The player would start with a small pistol, first times he fires and relead he will do it slowly and with a big recoil, each click would give the player a "ShotNumber" inventory, in the Fire state's first frames it will check if the player has 20 of those, in which case, it will jump to a fire state with less recoil, the same for the reload, which should go to a faster reload.
This could add a sense of realism in mods where the playable character isn't a weapon expert.
You start the game with a military-issue pistol, loaded with a 15-round magazine and 30 bullets to spare. As a civilian with no formal training in firearms handling, however, you will have considerable difficulty coming to grips with your weapon in a time of crisis. You can barely pull the trigger, let alone keep the weapon steady while you make your attempt. You haven't spent any time doing reloading drills.
To fire your weapon, click AND HOLD the Fire button. You will see a gauge on screen slowly building up, which represents trigger pressure. You will also notice that, as you are holding the Fire button, your view will jitter around. You're going to have to bear with that; the only way to get better is to practice. If you're nervous about your new gun, take some shots at a nearby wall to practice. Every 10 shots, your skill level will increase 1 point. A single point on its own won't make much difference, but as your skill increases, you may find it easier to pull the trigger quickly and accurately, you will naturally compensate for the way the weapon kicks, and you will build up muscle memory for reloading.
Along the way, you may also find a shotgun. The shotgun is far more powerful than the pistol, and is much heavier, so you will not jitter as badly with it as you will with the pistol; however, the intense power of the shotgun results in much heavier recoil. It will also take you longer to load and pump the shotgun. There is also an SMG, which is just as hard to pull the trigger as it is to let go of it afterwards. The skill level is global, and affects all weapons, so practicing with your pistol will also make you better at operating the shotgun, etc.
If you find yourself low on (or out of) ammo, press Alternate Fire to take a quick punch at an enemy. This is more reliable at doing damage, though it is not as powerful as either of the guns, and you also will not build up skill with the guns by punching. Again, the only way to improve is to practice.
Weapon Skill Level affects the following things:
- Weapon will jitter less when pulling the trigger.
- It will take less time to pull the trigger.
- Your punch attack will be somewhat quicker.
- Reload sequences will be faster.
- Recoil will be reduced.
- It will be easier to pump the shotgun.
- The SMG's fire rate is much more controllable and will not "over burst" as much.
Medical Skill Level affects the following things:
- Your medical kit will take less time to apply.
- The speed at which you will be healed is increased.
- The amount you will be healed per use of the medical kit is increased.
In future versions, Athletics Skill will also play a role in determining your movement speed. Currently, though, it affects how your water bottle heals you (higher Athletics Skill will result in the water bottle healing you more), and the speed and damage of the melee attack. Since there is currently no way to gain Athletics skill points, these abilities are currently limited solely to the Marathoner class.
I do NOT recommend playing slaughter maps with this mod. It makes the game significantly harder than before. Practice on Doom's first episode or a level set with a more gentle difficulty curve. Although the guns have been made far stronger than their original Doom counterparts, you will have a much harder time with this mod.
Bonus Section: About Your Everyday Heroes
Here is a link to some project fiction that shows the four characters, out of their element. Profiles below.
Spoiler: Character profilesCredits:
- Kate, Kyle873, and scroton for their assistance with the scripting end of things.
- Some code borrowed from ww-style and ww-nazis-v2.
- Pistol's reload sprites by Mike12 and JoeyTD.
- Sound effects from No One Lives Forever 2, Yakuza 4, and Turok Evolution(?).