auto save timer

Moderator: GZDoom Developers

Post Reply
orosa
Posts: 68
Joined: Mon Sep 30, 2013 11:37 pm

auto save timer

Post by orosa »

Okay so i know Zdoom already has a auto save feature but it only happens when you beat a level, what i am suggesting is make a new auto save that on a timer that you can set up to save every 2 minutes or something, why am i suggesting this, well i play a lot of big maps, and well i forget to save quite a bit, and i know that my own fault and i admit it, and i don't think this is something all that hard to put in, now it may already be in a newer version of zdoom that i don't have or maybe somewhere in the version i currently have, and i can't seem to found it, so yeah i know that this is a simple feature but i think a lot of people will like it, and if you don't there should be away for you to be able to turn it off, also it would help those who accidentally close the game near the end of the level and forget to save (agin talking from my own stupid experience) all around i think this will be a helpful feature, (if it's not already in a newer build or something)

again but it dot point form
-make a timer that saves the game every few minutes
-make it a toggle if you want it on or not
-set how much time for the timer to save
-and also how many saves do you want form this feature and once it hits the max it will save over the oldest

what do you guys think of this feature,
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm
Contact:

Re: auto save timer

Post by Arch »

User avatar
edward850
Posts: 5889
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand
Contact:

Re: auto save timer

Post by edward850 »

Why did this need a poll?
Also, I'm welling to bet this will be no'ed, because the autosave system is designed to be a mimic of Hexen's, and nothing more, really.
Last edited by edward850 on Thu May 22, 2014 11:02 pm, edited 1 time in total.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: auto save timer

Post by wildweasel »

edward850 wrote:Why did this need a poll?
It kind of didn't...I've removed it for now.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49234
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: auto save timer

Post by Graf Zahl »

Since this is easily done with a small global ACS script I see no point adding it as an engine feature.
orosa
Posts: 68
Joined: Mon Sep 30, 2013 11:37 pm

Re: auto save timer

Post by orosa »

edward850 wrote:Why did this need a poll?
I kind of wanted to see what people would vote, beside that i not excatly sure
orosa
Posts: 68
Joined: Mon Sep 30, 2013 11:37 pm

Re: auto save timer

Post by orosa »

Arch wrote:There is a wad that does this:
Oh awesome, thanks man i'm going to try this out for my next play though :D
User avatar
Enjay
 
 
Posts: 27072
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: auto save timer

Post by Enjay »

The biggest "danger" with something like this is inappropriate timing of saves. e.g. a save when a rocket is just about to unavoidably explode in your face or perhaps just the slight stutter of the saving process that sometimes happens could be enough to throw you off at a critical point during your playing.

So, it's not something I would want so I wouldn't use the feature (I know the feature has already been [no]'d) and I wouldn't like a WAD to do it either. However, I have sometimes forgotten to save while playing and then regretted how far back a death has put me so I can see the use in the idea even though I wouldn't really want it myself.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: auto save timer

Post by NeuralStunner »

It would be my advice to use the quicksave. I've often played with a ahrd save at the beginning of the map and quicksaves throughout. I save games so much that when I hear people lose literal hours of progress from failing to save at any point, I find it really hard to feel sorry for them. :?
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”