Boob grabbing cultist! D:Sgt. Shivers wrote:
Trying to Mac-Style Coming of the Storm Monks.
[SPRITES] Spriting Carnival!!
- Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
- Contact:
Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
It's far, far too pillowshaded. It might have potential to look great, but like that it just looks silly.

edit: actually let's not have bad mistakes on my part here
edit2: alright that's better

edit: actually let's not have bad mistakes on my part here
edit2: alright that's better
- SoloSpaghetti
- Posts: 484
- Joined: Wed Jun 26, 2013 6:46 am
- Location: Pistoia, Italy
Re: [SPRITES] Spriting Carnival!!
Cross posting from the tutorial section...
...Behold! the VR gun! Now I want to try to code it too. Just to test myself.
It will have 3 different firing state, each one with his ammo type in the little screen and barrel style in the big one.
...Behold! the VR gun! Now I want to try to code it too. Just to test myself.
It will have 3 different firing state, each one with his ammo type in the little screen and barrel style in the big one.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [SPRITES] Spriting Carnival!!

Finished a double sized WSJ Flamethrower Trooper.
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
holy Scheiße, shivers. you just made my goddamn day.
- armymen12002003
- Posts: 1421
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [SPRITES] Spriting Carnival!!
Can you do the masked chaingun & rocket launcher dudes from Totenkopf SDL.Sgt. Shivers wrote:
Finished a double sized WSJ Flamethrower Trooper.
Re: [SPRITES] Spriting Carnival!!
oh wow!!Sgt. Shivers wrote:
Finished a double sized WSJ Flamethrower Trooper.
man is their rifle version of that nazi? looking for a gas mask nazi-ish for player sprites!
- jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: [SPRITES] Spriting Carnival!!
This looks amazing!Sgt. Shivers wrote:
Finished a double sized WSJ Flamethrower Trooper.

Re: [SPRITES] Spriting Carnival!!
Grand ol' time!
Its pretty rough,

I think im tripping over trivial thing I want it perfect but it goes by so fast.
Its pretty rough,

I think im tripping over trivial thing I want it perfect but it goes by so fast.
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
now i'd love to see it's thumb-cutting bolt closing aninations now, ouch.
Re: [SPRITES] Spriting Carnival!!
Hey! I was faffing around with SmoothDoom instead of actually finishing it, and I decided to Perkristianize the Doom64 shotty and make it smooth. I really like the end result, a big thanks to Cage, Osjclatchford, Uboa, and Zedek the Plague Doctor for doing the heavy lifting with their previous work on this gun. I think it's come a long way since its handless beginnings.
(in wad form)

(in wad form)

- StrikerMan780
- Posts: 486
- Joined: Tue Nov 29, 2005 2:15 pm
- Graphics Processor: nVidia with Vulkan support
- Contact:
Re: [SPRITES] Spriting Carnival!!
Wow, nice! This is just the thing I need. Any plans to do the other frames?Warhawk wrote:Made this last night. Yeah, needs minor work.
Re: [SPRITES] Spriting Carnival!!
Haha, you know they're the same person, right?Gifty wrote:Uboa, and Zedek the Plague Doctor

Re: [SPRITES] Spriting Carnival!!
What, really? Well now I feel silly.
Re: [SPRITES] Spriting Carnival!!
Gifty wrote:Hey! I was faffing around with SmoothDoom instead of actually finishing it, and I decided to Perkristianize the Doom64 shotty and make it smooth. I really like the end result, a big thanks to Cage, Osjclatchford, Uboa, and Zedek the Plague Doctor for doing the heavy lifting with their previous work on this gun. I think it's come a long way since its handless beginnings.
(in wad form)
Hmm It looks like it's lost its blue color to it as if its been Doom palleted. Since ZDoom supports true color sprites for hud weapons wouldn't it be better to make the originals pngs? idk