Level Music -
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Galaxy_Stranger
- Posts: 1326
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Level Music -
Hey - I've scripted in some music and every time I do, the game starts playing it's original .mid for a half second before the script kicks in, I guess.
Is there any way to stop that, or do I have to put in a blank midi file in its place?
Is there any way to stop that, or do I have to put in a blank midi file in its place?
- Kappes Buur
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I would go for the somethingChris wrote:Make a MAPINFO that specifies no music. Or something.

and specify a music lump in MAPINFO, ie:
Code: Select all
map MAP01 "mapname"
levelnum 1
next MAP02
sky1 SKY1 0
music musicname
Else, if you do not want to insert a MAPINFO lump into the pwad and the map is for map01, rename the music lump (mp3, ogg, wav, etc.) to D_RUNNIN.WAD and stuff it into the skins folder. Or if for map02 rename to D_STALKS, map03 rename to D_COUNTD, etc.
- Kappes Buur
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- Posts: 4182
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nnnnnooh, I am pretty sure that I didn't mean that.Kirby wrote:I think u simply mean "D_RUNNIN"

When I just have D_RUNNIN as the file name in the Skins folder, the music lump will not play.
But it does play as soon as that file is renamed to D_RUNNIN.WAD.
Aahh, I should have typed the .WAD for the other lumps as well, ie:
D_STALKS.WAD
D_COUNTD.WAD
Thanx for pointing that out.

Kappes Buur wrote:nnnnnooh, I am pretty sure that I didn't mean that.Kirby wrote:I think u simply mean "D_RUNNIN"![]()
When I just have D_RUNNIN as the file name in the Skins folder, the music lump will not play.
But it does play as soon as that file is renamed to D_RUNNIN.WAD.
Aahh, I should have typed the .WAD for the other lumps as well, ie:
D_STALKS.WAD
D_COUNTD.WAD
Thanx for pointing that out.





- Woolie Wool
- Posts: 1713
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I just tried it and it does work. I also tried loading another lump type (a dehacked file called dehacked (no extention)) and it didn't load. Perhaps it is just music lumps. As for intentional or bug? I dunno.
BTW, just for info, if you call a file zvox.wad and dump it into your Zdoom directory, it too will be autoloaded. I think this was originally put in because Randy anticipated a player voice pack kind-of wad (or similar) but no-one has ever really made any kind of fuss about it and the feature just sits there dormant.
BTW, just for info, if you call a file zvox.wad and dump it into your Zdoom directory, it too will be autoloaded. I think this was originally put in because Randy anticipated a player voice pack kind-of wad (or similar) but no-one has ever really made any kind of fuss about it and the feature just sits there dormant.
