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Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Sun Oct 06, 2013 12:09 pm
Some of this edits have been made with Paint.Net download:
http://www.getpaint.net/download.html
Enemies/NPC
Spoiler:
Weapons
Spoiler:
Textures
Spoiler: Street light.
Decorations
Spoiler:
Items
Spoiler:CacoSphere
HearthSphere
Gothic99 set
Hazmat Suit
Medic Bag
Credits:
Ghastly Dragon
Agaures
Marty Kirra
Raven
Id Software
Collin Portratz
Scalliano
Captain Toenail
3d Realms
Banjo Software
Last edited by
Tomicapo on Fri Oct 03, 2014 11:19 am, edited 14 times in total.
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Sat Apr 12, 2014 2:00 pm
Here is my new stuff thread:
If you can see weapons, textures and decorations are empty i will be make some of those things in other update.
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Sat Apr 12, 2014 4:07 pm
Updated with some decorations.
Enjay
Posts: 26936 Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:
Post
by Enjay » Sat Apr 12, 2014 4:26 pm
These:
will look odd in game because they will rotate with the player's movement unless you do different angles. Then they will look odd because static multi-angled sprites tend to.
I like the tech-stuff.
Sgt. Shivers
Posts: 1743 Joined: Fri Jun 22, 2012 5:39 am
Post
by Sgt. Shivers » Sat Apr 12, 2014 5:17 pm
Enjay wrote: These:
will look odd in game because they will rotate with the player's movement unless you do different angles. Then they will look odd because static multi-angled sprites tend to.
I like the tech-stuff.
Maybe you could use them as textures?
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Mon Apr 14, 2014 11:28 am
Thank a lot guys
, and now i have maked that lamp a texture.
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Mon Apr 14, 2014 2:18 pm
Added more props!! Baron decoration, Marble Fountain, Pipe column and Light column.
Added more credits.
Ravick
Posts: 2045 Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:
Post
by Ravick » Tue Apr 15, 2014 6:01 pm
I am Enjoying what I am seeing so far! Keep it up!
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Wed Apr 16, 2014 11:39 am
Of course i will keeping making this.
Thank you very much to enjoy it, i really appreciate
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Thu Apr 24, 2014 12:11 pm
Added new weapon Hacx Pistol angled.
Added uber-machinegun .
Added a random Hacx pistol edit.
GhostKillahZero
Posts: 742 Joined: Wed Nov 13, 2013 4:41 pm
Location: 343 Industries Headquarters
Contact:
Post
by GhostKillahZero » Thu Apr 24, 2014 12:47 pm
The hacx pistol has a hole in the image, it needs more shading/fixing.
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Thu Apr 24, 2014 1:10 pm
Yes, for that reason i have say a quick edit.
But if you can help would be cool.
Sorry for my edits last time i wasnt got inspiration.
Tomicapo
Posts: 294 Joined: Wed Sep 11, 2013 9:32 am
Location: LACONCHADETUMADRE
Post
by Tomicapo » Tue Apr 29, 2014 7:18 pm
Added new section: Misc.Items.
Enemies and NPCs spoiler is having problems i dont know why. So the images are not in a spoiler.