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First of all the reason why this mod is being made is because I want to combine two things I love the most, Doom and Wolf 3D. Over the years I grew to having more weapons and enemies because I like variety and I like to fight with my style. This mod may die, but I hope it doesn't because I'm putting a lot of effort in this mod. If it does however, I will post my progress and leave it on the back burner, but with some help that will not happen.
Now before you read on I want to inform you this is NOT RTCW and Wolf 3D combo if the name looks misleading. However this is a Wolfenstein themed mod, even with some realism, at least the later plots of the mod, and by that I mean the part with D-Day invasion, which did happen, maybe not the way the game is portrayed. Yes, if you are wondering, the main character is BJ Blaskowicz!
First of all, I will list some main features I'm envisioning the final version will look like.
Spoiler:
-You choices, whether wise and clever or foolish and dumb will determine how your adventure will end.
-Sixty levels, divided into six "episodes", coming from the frozen plains of Norway to the blazing desert in North Africa.
-There is over 20+ iconic weapons in your arsenal, from the Walther P38 to the Experimental Venom Gun. You may not use all weapons, but they are there for you to find what is best for you, (like fast but weak, strong and slow, medium speed and medium power, etc.).
-Tons of enemies to kill, from guards to the bigger, beefier, super humans.
-You have allies, and to add to the first bullet, it can be your country, or its your enemies, not from the start though.
-Many other neat features.
-The mapping offers the best features of the GZDoom engine.
Updates:
May 22, 2014: Adding use of enemy uniforms that work as an inventory item, so you don't have to use it automatically. You can carry 3 of the same uniform at a time. Just for advice though, you have to make enemies surrender, and if you fire a non-suppressed weapon, you'll lose the use of the uniform (you can just put one back on too.) This may be founded on doom style mechanics, but you're not BJ Blaskowicz if you don't understand stealth, you are a spy, not a UAC marine.
May 30, 2014: I will announce that I am still looking for voice actors. If you would like to help, but aren't quite skilled enough to do things like coding at this point, maybe you can help with character voices. If you want to do that, you can send me a private message.
June 4, 2014: Because the title was getting confused with Return to Castle Wolfenstein, and that 3D was usually used in the older DOS games, I came up with a new title for the project. Another, thing, I got an image of what BJ's generic colleagues look like;
June 6, 2014:
Because of recent events, I feel I should announce a full weapons list for the project, and because today is the 70th anniversary of D-Day. And this is a hell of an arsenal right here:
Spoiler:
Fist: You always have your fists for any combat you run into. Here's a warning though, after getting better weapons this is more of a last result in most cases.
Ka-Bar: Standard issue American combat knife. What's so cool about these ones is that you can throw these.
Fairbairn Sykes Dagger: It was widely used with all sorts of units during the war, specifically the notorious SAS. This Dagger is double edged, so you can throw these because of its shard tip of the blade.
German Combat Cutter: This is the standard issue German knife. This one is so thin you can slash with it a lot faster than other knifes. However since this one's tip of the glad is more round so you can't really throw these.
Walther P38: The standard issue German pistol. This pistol is actually so common you can pretty much shoot this and other weapons as much as you want other than the fact your ammo is still quite limited.
Beretta M1934: A common pistol in the Italian front, this small pistol is relatively weak, however it's moderate accuracy can compensate for that.
Luger P08: This was the standard issue German pistol during WW1, however making these became expensive so nowadays only officers use these, and they make great trophies too!
Colt M1911: The standard issue American pistol. While it may have a shorter magazine than most pistols, since this one uses .45ACP, its a bit more powerful than 9mm ammo. This ones friendly mechanics make it possible to dual wield.
Enfield Mk2 Revolver: This is pretty much just a revolver. It may just be a revolver if it didn't have balanced statistics. Its moderate balances come with a price, and that is the fact it can only carry 6 rounds in a magazine.
Tokarev TT-33: A standard issue pistol to the USSR, the tokarev's sleak design and sound make it quite noticeable on the battlefield.
Nambu "Taisho" 14: A standard issue Japanese pistol. It is the most powerful pistolcbut it sacrifices accuracy for that.
Winchester M1897: Otherwise known as the Trench gun, the Winchester can carry 6 shells at a time, and can pack a good punch.
Browning Auto 5: Perhaps the only automatic shotgun, it can carry 5 rounds in the chamber and its shots are relatively weak.
Ithaca M37: An American combat shotgun not only used by the infantry but also civilian uses, it can carry 4 shells and packs a good punch.
M30 Luftwaffe Drilling: This is more of a survival shotgun for the German pilots, this one however is double barrel and maybe weak if you shoot of one round a time, but if you fire them together it is twice as powerful.
MP40: A standard issue German submachine gun. While this one uses 9mm, it makes this thing a lot more useful because of its magazine size and its shooting speed.
M1A1 Thompson: Otherwise known as "Tommy Gun", this was widely used with gangsters such as Al Capone, and the soldiers liked it too. Though its ammo isn't as common as 9mm, you can still use it a lot.
PPSH-41: This thing shoots very fast, but its not very accurate. It however contains a magazine of 71 rounds, which you can use as an advantage.
MP34: A not so standard German sub machine gun. This one is more preferable to Covert ops because it is quite a bit quieter, but not necessarily quiet. It is light weight so recoil isn't too much of a problem here.
Mk 2 Sten: A popular British sub machine gun. It offers the best of both worlds, rugged and reliable, and cheap and easy to make. Though most troops didn't use it because it appears to be a cheap ass sub machine gun, it is a lot more promising, because it even uses 9mm ammo.
Mk 2 Sten (silenced): Now this really offers the best of both worlds. Not only does this still have its old properties, it is also silenced, making it the ultimate Assassin's weapon. Use this thing well.
PPS 43: A newer Russian sub machine gun, the PPS 43 is lighter and more reliable than the PPSH-41. It does however have a lot shorter magazine.
Type 100 SMG: A standard issue Japanese sub machine gun. It is considered the strongest SMG, but it only compensates for its accuracy and rate of fire.
Springfield M1903: Though it was widely used during WW1, it was replaced by the M1 Garand, but because there was a bit of a shortage with the Garand, the Springfield was still widely used.
Lee-Enfield Mk4: The standard issue British rifle, it is so reliable it is still used in the military to this day. It carries a larger magazine than most Bolt action rifles.
Carcano M1891: I believe this rifle was not only used by Italian troops, but also used to kill JFK. Now not this very rifle of course, but it does give it some popularity.
M1 Garand: A semi automatic American rifle. One pro about this rifle is that it is easy to reload, but the ping noise it makes can alert the enemy that you are unarmed for a couple of seconds.
Karabiner 98 Kurz: standard issue German rifle, millions of these were produced between 1935-1945. Being quite common it is relatively inferior to other rifles.
Arisaka Meiji 38: A standard issue Japanese rifle, you will see plenty of these so use it whenever you like, well of course you only encounter the Japanese for a rather brief time.
M1 Carbine: A semi automatic carbine, this thing is damn accurate, but it is pretty weak. You can fire this so fast however, the enemy would thing you are using automatic weapons.
Mosin Nagant M91/30: A popular Russian rifle, the thing has a good amount of accuracy and a relatively high amount of power. It may be inferior to other rifles but it can fire somewhat quicker,
Snooper Rifle: A true American prototype, this rifle is not only a sniper rifle, but it pretty powerful and has an infrared scope. Its ammo however is somewhat rare as it shares with the Garand.
Browning Automatic Rifle: Sometimes considered a light machine gun, this thing is full auto, and contains magazine of 20 rounds. Its a lot more reliable than a sub machine gun.
STG44: Usually known as the first Assault rifle ever made, this thing fires sort of fast, and it contains a magazine of 30 rounds. It has good accuracy though.
FG42: Used with German paratroopers, the thing has a scope and a magazine of 20 rounds, making it quite reliable.
Federov Avtomat: Or maybe this is the first assault rifle ever made? This one has moderate accuracy and is faster than the STG44.
Model 69 Grenade: This is an offensive grenade, meaning it explodes upon impact. That quality makes it relatively inefficient.
Model 36 Grenade: This grenade is defensive, meaning it will not blow up on impact, rather it has a time delayed detonator. That makes this grenade more efficient.
Stielhandgranate 39: Other wise known as the potato masher grenade in British slang, this thing isn't really as powerful as the Model 36 but you can carry more of these.
Type 97 Grenade: This is another offensive grenade. The thing is considered crude and weak, but you can also carry more of these.
Land Mine: Well, its a mine, and you can only put it on land. If you're wise, you can make traps with patrolling guards. Because they show up smaller on land than in your hand, they will draw less attention, until they are activated that is.
Clam bomb: The best use you can get out of these is to destroy tanks. Here's out it works; you go undercover, than you find your tank. When you manage to get close enough, you slap on the bomb, and run away. Eventually the tank will go boom.
Tank Mine: This is another method of destroying tanks. If you know where the tank is gonna go, you can put a tank mine there. Because of the small window tank drivers have, they probably won't see the mine, which is about the size of a pancake, and the ground has to be pretty far for the driver to see it.
Panzerfaust 60: This is a pretty crappy rocket launcher, but it is also the strongest one. The warhead it shoots comes off pretty wavy, but it is really powerful.
M1 Bazooka: Looks more like a stove pipe, yes. This rocket launchaccuracer actually has the best accuracy even though it is the weakest too.
Panzerschreck: We got another Stove Pipe, this time with a blast shield. This rocket launcher though is better balanced than the other ones.
M2 Flamethrower: This one shoots a long stream of liquid fire. It also uses up its fuel tank, quite fast. Other than that it's good for pyromaniacs.
Flammenwerfer 41: Literally means flamethrower, this one shoots out a slower but bigger stream of fire, but with less distance.
Mk 2 Flamethrower: Looks kind of like a doughnut, it does however have a moderate stream size and length.
MG42: You definitely known when you're up against this. If you're lucky, maybe you can turn the barrel to the users.
Browning M1919: A standard issue American machine gun, this one is rather slow but is quite powerful.
Venom Gun: When you pick this thing up, the first thing you're gonna say is Hell yes. This thing has six barrels and can carry a 500 round ammo belt.
ZB26: A Czechoslovakian light machine gun, it is often used by the Germans. It has a 20 round magazine and a bipod.
Degtyarev DP28: Russian light machine gun; it has a magazine of 47 rounds and also has a bipod.
Mk2 Bren: This is the most powerful light machine gun, and has moderate accuracy as well. Quite reliable in most people's opinions.
Tesla Gun: Now this is where energy weapons come in. This one has no accuracy as it uses enemies like lightning rods, because this is pretty much a lightning gun.
Particle Cannon: This fires a long beam of veil energy and dissolves everything it touches. Keep in mind it doesn't work on everything however!
Leichenfaust 44: The most powerful weapon in the game that is not an explosive. It fires a big ball of veil energy and will 'unmake' the enemies it hits, because it literally means "matter fist 44".
June 17, 2014:
The last few days has been a train wreck, but since my internet was acting up a couple days ago I had to reset my phone which carried my old email (the one I'm registered with) as well as a bunch of passwords which unfortunately had the one for here, and if my PC wasn't logged into here the project would've died as we speak. If you would like to contact me, send it to andy.clarke99.ac@gmail.com, because I'm not going to be notified if I get private messages unless that gets fixed.
June 18, 2014:
Disregard the last update, the mess has been fixed so I can go back to PM, yay!
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More soldier previews are coming, stay tuned:
So he came from Hidden and Dangerous 2,and he kept turning a lot so he can shoot at enemies, so he didn't come out in the best quality I could have made if he wasn't so restless.
So here are some screenshots
Progress Needed To Finish At this moment:
-Maps
-Weapon Codes
-Inventory items, like binoculars, cyanide, first aid
-American, Italian, Japanese, British, and Russian Troops
So stay tuned if this kind of mod interests you. And if it's successful, I may make a sequel, and I already know what the storyline for that one is, but I won't reveal it.
EDIT Because of Tormentor's new mod, there is no need for a mod made by my amateur skills to exist, which makes me sad, but if there is mod out there kinda like mine, (in the sense that it uses more advanced engines to make an advanced Wolfendoom mod, NOT plot wise, and there is no way in hell I can upgrade to latest GZDoom ports. I didn't want to just abandon this, but it seems my goal has ceased here has ceased to exist. I guess this is farewell.
Last edited by Shiny Metagross on Thu Feb 19, 2015 7:15 pm, edited 10 times in total.
Yeah right now I made the layouts for the first two levels, a secret level, and on map three. I was hoping that after I make the shape and idea of a map complete someone else comes in and adds detail to the map, I'm not that great with details, and I will need them for one level that takes focus with the Tirpitz. I'm about a couple weeks in but a bunch of coding is already done so that's good. I'm still looking for some sprites for a few weapons.
BTW when the first ten levels ( or first episode) is complete, I will release that one, but you have to wait for the rest.
One thing I would like to ask to the more experienced developers, is it possible to disable cheats, because I do want the player to play it without cheats. I also do want to hard code some things (like some secret level scripts, which are only able to be found by actually playing it, I intend on making prizes.) because I want to be able to HIDE secrets and I want the wads to be unable to open, I don't want the same thing to happen with the Aardwolf maze.
S_Andrew_S wrote:because I do want the player to play it without cheats.
Let them cheat, let them not cheat, it makes no difference in the long run... Make the mod good! If it's fun to play on its own, most players won't have any reason to cheat. The ones who do cheat are still enjoying the mod. So what's the harm?
Let them cheat, let them not cheat, it makes no difference in the long run... Make the mod good! If it's fun to play on its own, most players won't have any reason to cheat. The ones who do cheat are still enjoying the mod. So what's the harm?
I'm going to fancy up map 4 a little bit and get some screenshots that hopefully will show up. Can that be done with media fire?
BTW I'm still looking for help with maps because my detailing is a little slow, and without help I'll be doing good if I finish a year from now... With the first ten levels