[Abandoned] Wolfenstein: Fall of the Reich

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Shiny Metagross
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[Abandoned] Wolfenstein: Fall of the Reich

Post by Shiny Metagross »

First of all the reason why this mod is being made is because I want to combine two things I love the most, Doom and Wolf 3D. Over the years I grew to having more weapons and enemies because I like variety and I like to fight with my style. This mod may die, but I hope it doesn't because I'm putting a lot of effort in this mod. If it does however, I will post my progress and leave it on the back burner, but with some help that will not happen.

Now before you read on I want to inform you this is NOT RTCW and Wolf 3D combo if the name looks misleading. However this is a Wolfenstein themed mod, even with some realism, at least the later plots of the mod, and by that I mean the part with D-Day invasion, which did happen, maybe not the way the game is portrayed. Yes, if you are wondering, the main character is BJ Blaskowicz!

First of all, I will list some main features I'm envisioning the final version will look like.
Spoiler:
Updates:

May 22, 2014: Adding use of enemy uniforms that work as an inventory item, so you don't have to use it automatically. You can carry 3 of the same uniform at a time. Just for advice though, you have to make enemies surrender, and if you fire a non-suppressed weapon, you'll lose the use of the uniform (you can just put one back on too.) This may be founded on doom style mechanics, but you're not BJ Blaskowicz if you don't understand stealth, you are a spy, not a UAC marine.

May 30, 2014: I will announce that I am still looking for voice actors. If you would like to help, but aren't quite skilled enough to do things like coding at this point, maybe you can help with character voices. If you want to do that, you can send me a private message.

June 4, 2014: Because the title was getting confused with Return to Castle Wolfenstein, and that 3D was usually used in the older DOS games, I came up with a new title for the project. Another, thing, I got an image of what BJ's generic colleagues look like;

June 6, 2014:
Because of recent events, I feel I should announce a full weapons list for the project, and because today is the 70th anniversary of D-Day. And this is a hell of an arsenal right here:
Spoiler:
June 17, 2014:
The last few days has been a train wreck, but since my internet was acting up a couple days ago I had to reset my phone which carried my old email (the one I'm registered with) as well as a bunch of passwords which unfortunately had the one for here, and if my PC wasn't logged into here the project would've died as we speak. If you would like to contact me, send it to andy.clarke99.ac@gmail.com, because I'm not going to be notified if I get private messages unless that gets fixed.

June 18, 2014:
Disregard the last update, the mess has been fixed so I can go back to PM, yay!
--------------------------------------------------------------------------------------------------------------------------------------------------
More soldier previews are coming, stay tuned:
Image


So he came from Hidden and Dangerous 2,and he kept turning a lot so he can shoot at enemies, so he didn't come out in the best quality I could have made if he wasn't so restless.
So here are some screenshots

Image

Progress Needed To Finish At this moment:
-Maps
-Weapon Codes
-Inventory items, like binoculars, cyanide, first aid
-American, Italian, Japanese, British, and Russian Troops

So stay tuned if this kind of mod interests you. And if it's successful, I may make a sequel, and I already know what the storyline for that one is, but I won't reveal it.

EDIT Because of Tormentor's new mod, there is no need for a mod made by my amateur skills to exist, which makes me sad, but if there is mod out there kinda like mine, (in the sense that it uses more advanced engines to make an advanced Wolfendoom mod, NOT plot wise, and there is no way in hell I can upgrade to latest GZDoom ports. I didn't want to just abandon this, but it seems my goal has ceased here has ceased to exist. I guess this is farewell.
Last edited by Shiny Metagross on Thu Feb 19, 2015 7:15 pm, edited 10 times in total.
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Sgt. Shivers
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Re: [WIP] Return to Wolfenstein 3D

Post by Sgt. Shivers »

Sounds good at the moment, if you need help with anything I'd be happy to give you a hand.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Alright thank you very much. I'll let you know if I need you!
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Project Shadowcat
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Re: [WIP] Return to Wolfenstein 3D

Post by Project Shadowcat »

Sounds like you've got your work cut out for you. I wish you luck.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Yeah right now I made the layouts for the first two levels, a secret level, and on map three. I was hoping that after I make the shape and idea of a map complete someone else comes in and adds detail to the map, I'm not that great with details, and I will need them for one level that takes focus with the Tirpitz. I'm about a couple weeks in but a bunch of coding is already done so that's good. I'm still looking for some sprites for a few weapons.

BTW when the first ten levels ( or first episode) is complete, I will release that one, but you have to wait for the rest.
Dan50
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Re: [WIP] Return to Wolfenstein 3D

Post by Dan50 »

Sounds awesome!
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

One thing I would like to ask to the more experienced developers, is it possible to disable cheats, because I do want the player to play it without cheats. I also do want to hard code some things (like some secret level scripts, which are only able to be found by actually playing it, I intend on making prizes.) because I want to be able to HIDE secrets and I want the wads to be unable to open, I don't want the same thing to happen with the Aardwolf maze.
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NeuralStunner
 
 
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Re: [WIP] Return to Wolfenstein 3D

Post by NeuralStunner »

S_Andrew_S wrote:is it possible to disable cheats
Short answer: No.

Long answer: Noooooooooooooooooooo.
S_Andrew_S wrote:because I do want the player to play it without cheats.
Let them cheat, let them not cheat, it makes no difference in the long run... Make the mod good! If it's fun to play on its own, most players won't have any reason to cheat. The ones who do cheat are still enjoying the mod. So what's the harm?
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Let them cheat, let them not cheat, it makes no difference in the long run... Make the mod good! If it's fun to play on its own, most players won't have any reason to cheat. The ones who do cheat are still enjoying the mod. So what's the harm?
Good point.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

I'm going to fancy up map 4 a little bit and get some screenshots that hopefully will show up. Can that be done with media fire?

BTW I'm still looking for help with maps because my detailing is a little slow, and without help I'll be doing good if I finish a year from now... With the first ten levels :(
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Image
This some interior of map 4, which is like a dungeon.
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xenoxols
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Re: [WIP] Return to Wolfenstein 3D

Post by xenoxols »

Sorry, but I can't see that image.
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Sgt. Shivers
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Re: [WIP] Return to Wolfenstein 3D

Post by Sgt. Shivers »

Spoiler:
He posted a link to it's page, not the image url.
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Hmm... does it show a little image icon?
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Shiny Metagross
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Re: [WIP] Return to Wolfenstein 3D

Post by Shiny Metagross »

Here's another
Spoiler:
Oh why can't these post right darn it.
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