Custom Texture Thread.

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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Something easier. I'm sure that some of these, or ones like these, have been posted before, maybe even by me, but... meh!

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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Attempted to do another edit of Enjay's SHAWN2+SUPPORT3. The bolts should look more like bolts instead of dents.

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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

A large version of FLOOR0_1, a heavy red rust texture based on the lava texture, and an edit of the large FLOOR0_1 texture, using the red rust texture. Credits go to iD software for the original FLOOR0_1, which is obviously from Doom.

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Serpent rider
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Re: Custom Texture Thread.

Post by Serpent rider »

What do you think about this :?:
Spoiler:
or these :
Spoiler:
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FuzzballFox
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Re: Custom Texture Thread.

Post by FuzzballFox »

Those bottom ones are a good start, however they kinda look..."tacked" on as there is no shading between layers. The telepad under moss is a good example~
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

abbuw wrote:Attempted to do another edit of Enjay's SHAWN2+SUPPORT3. The bolts should look more like bolts instead of dents.
They still look quite recessed to me but definitely a lot better than my original attempt.
abbuw wrote:A large version of FLOOR0_1, a heavy red rust texture based on the lava texture, and an edit of the large FLOOR0_1 texture, using the red rust texture. Credits go to iD software for the original FLOOR0_1, which is obviously from Doom.
I like all of these.
Serpent rider wrote:What do you think about this :?:
Funny looking. In both a good way and a bad way. :P
Serpent rider wrote:or these :
I agree with Fuzzballfox's points but I do like them. There is some potential for these to be used somewhere.
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Enjay wrote:
abbuw wrote: A large version of FLOOR0_1, a heavy red rust texture based on the lava texture, and an edit of the large FLOOR0_1 texture, using the red rust texture. Credits go to iD software for the original FLOOR0_1, which is obviously from Doom.
I like all of these.
Thank you.
Serpent rider wrote:What do you think about this :?:
Spoiler:
Sorry, but the green tentacles look a bit odd, not in the good way either. The mossy teleporter, and the slimed up brown wall are good, though. Sticking to the regular tentacles would probably be a good idea.

Here's another large version of a texture. It's based on FLOOR4_1 and a STAR texture from Doom. Credits, again, go to iD software. The floor and STAR textures look a bit off, someone can adjust it to make it look right.

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Hellstorm Archon
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Re: Custom Texture Thread.

Post by Hellstorm Archon »

Image

My first (and probably most painful) attempt at a skybox. I know it's likely to get palette-raped.

EDIT: The base came from here, by the way.
Last edited by Hellstorm Archon on Wed Mar 26, 2014 3:59 pm, edited 1 time in total.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

abbuw wrote:Here's another large version of a texture. It's based on FLOOR4_1 and a STAR texture from Doom. Credits, again, go to iD software. The floor and STAR textures look a bit off, someone can adjust it to make it look right.
Interesting. Are you going for a slightly-high-res-pack kind of approach? (Serious question, not being sacastic - I actually like the look of these.)
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Re: Custom Texture Thread.

Post by zrrion the insect »

I tried my hand at this edit:
Shawn Metal.png
Shawn Metal.png (5.17 KiB) Viewed 802 times
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Enjay wrote:
abbuw wrote:Here's another large version of a texture. It's based on FLOOR4_1 and a STAR texture from Doom. Credits, again, go to iD software. The floor and STAR textures look a bit off, someone can adjust it to make it look right.
Interesting. Are you going for a slightly-high-res-pack kind of approach? (Serious question, not being sacastic - I actually like the look of these.)
Well, there's not gonna be a hi-res pack. Just made these to use for very large and open areas, unscaled. It'd look kind of neat.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

zrrion the insect wrote:I tried my hand at this edit:
Shawn Metal.png
Interesting. On the forum they look perfect. but downloading them and looking at them close up and in game, it's kind of like the bolt heads are floating above the metal background a little bit. However, extending the shadow around the bottom of the bolt a little seems to reduce this effect.
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Re: Custom Texture Thread.

Post by Blue Shadow »

The whole SHAWN2 texture isn't that good as a base for this, to be honest... and this is why:
Enjay wrote:
FuzzballFox wrote:They do look nice, but maybe it's the banded shine that makes them look off?
The banded shine is always a problem when editing SHAWN2-based textures. We are all used to it but, actually, if you take a fresh look at it, it doesn't look that good and it doesn't make much sense. It almost makes the texture look like two horizontal cylinders/pipes sitting up top of each other. I did try to counter it a bit but I guess I failed.
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Re: Custom Texture Thread.

Post by Enjay »

The problem is, if you want to make things tie in with the other similar textures in the game, especially if you plan on using them side by side, the SHAWN appearance is pretty much the base you have to go with, no matter how unsuitable it is. :(
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Re: Custom Texture Thread.

Post by Blue Shadow »

Here is one that is not SHAWN2-based:

Image
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