Plane_Align action 181 problem
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- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Plane_Align action 181 problem
i have a problem witht his, for some reazon a hight slope block the monster like a impassable line and idk why, this happen the same when i force the monster actor use a super jump, the line still impassable and i dont used that property on doombuilder, is that a normal problem when the slope is large verticaly?
draw example:
draw example:
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- example2.JPG (7.3 KiB) Viewed 635 times
Re: Plane_Align action 181 problem
The problem of slope "blocking" is created by a combination of sector (slope) height, and slope angle. The greater the height and the steeper the angle, the less will be the ability of an actor to climb the slope. You'll need to experiment with different combinations that work with your map's geometry.
- DOOMERO-21
- Posts: 1423
- Joined: Wed Jan 02, 2008 10:02 pm
- Location: Chile
Re: Plane_Align action 181 problem
you right, i decreaed a little more the height and now the monster can pass the sectorReX wrote:The problem of slope "blocking" is created by a combination of sector (slope) height, and slope angle. The greater the height and the steeper the angle, the less will be the ability of an actor to climb the slope. You'll need to experiment with different combinations that work with your map's geometry.
thanks for your answer
Re: Plane_Align action 181 problem
Im having somewhat the same problem,
I have an Imp that has to walk across the 3dfloor (see image), theres no problem at all with that, but, the Imp seems to ignore the 3dfloor the moment i put a slope underneath the 3dfloor, no matter how deep the gap is. (Infinity-tall problem or something like that?)
Also, when i put the slope right under the 3dfloor the Imp falls/sink into the 3dfloor (like it wants to walk on the slope), the 3dfloor is solid though.
So the point is is that when the angle of the slope is 45Degrees or higher the Imp starts to ignore the 3dfloor, altough he can walk the slope itself without any problems, now thats weird
In the image the gap is 128 deep, when i raise the slope to 32 (45degrees angle) the imp gets blocked, then i lowered the slope to 31 (thats just 1 pixel) and he walks over without problems. Its definately the slope which is causing this problem but i cant understand why it makes the Imp ignoring the 3dfloor.
I tried using flags, deepen the gap and thicken the 3dfloor but its useless.
I know it can be done cause i did it before but i cant remember how.
I have an Imp that has to walk across the 3dfloor (see image), theres no problem at all with that, but, the Imp seems to ignore the 3dfloor the moment i put a slope underneath the 3dfloor, no matter how deep the gap is. (Infinity-tall problem or something like that?)
Also, when i put the slope right under the 3dfloor the Imp falls/sink into the 3dfloor (like it wants to walk on the slope), the 3dfloor is solid though.
So the point is is that when the angle of the slope is 45Degrees or higher the Imp starts to ignore the 3dfloor, altough he can walk the slope itself without any problems, now thats weird
In the image the gap is 128 deep, when i raise the slope to 32 (45degrees angle) the imp gets blocked, then i lowered the slope to 31 (thats just 1 pixel) and he walks over without problems. Its definately the slope which is causing this problem but i cant understand why it makes the Imp ignoring the 3dfloor.
I tried using flags, deepen the gap and thicken the 3dfloor but its useless.
I know it can be done cause i did it before but i cant remember how.
Last edited by Victik83 on Tue Mar 25, 2014 10:05 am, edited 1 time in total.
Re: Plane_Align action 181 problem
From what I know the "limit" starts just at 45° but the fact that it applies on your 3D floor sounds like a bug.Victik83 wrote:Has it something to do with the angle of the slope?
Re: Plane_Align action 181 problem
Hey thnx for the reply
, i was editing my post to be more specific while you replied.
Ok so it isnt the angle which makes him ignore the 3dfloor.
You mean a bug in GZDB 1.14? cause i remember i did it before in another version
Ive just tried covering the sloped sector with bridge-things IN the 3dfloor but doesnt work also unfortunatly
even without sloped sector underneath the 3dfloor the imp is not walking over at all, so using bridge-things is a lost case...
Ok so it isnt the angle which makes him ignore the 3dfloor.
You mean a bug in GZDB 1.14? cause i remember i did it before in another version
Ive just tried covering the sloped sector with bridge-things IN the 3dfloor but doesnt work also unfortunatly
Last edited by Victik83 on Tue Mar 25, 2014 10:45 am, edited 2 times in total.
Re: Plane_Align action 181 problem
Try to degrees your slope. paardepik 
Re: Plane_Align action 181 problem
So the point is is that when the angle of the slope is 45Degrees or higher the Imp starts to ignore the 3dfloor, altough he can walk the slope itself without any problems.imppmi wrote:Try to degrees your slope. paardepik
Btw, i forgot to mention that when the 3dfloor is placed over the slope, the 181 action is changed to '' 1. polyobj startline''
Re: Plane_Align action 181 problem
whatVictik83 wrote:Btw, i forgot to mention that when the 3dfloor is placed over the slope, the 181 action is changed to '' 1. polyobj startline''
Re: Plane_Align action 181 problem
The lines i selected were changed from 181 to 1 the moment i drew the sector for the 3d floor, its a bridge over a canyon.Gez wrote:whatVictik83 wrote:Btw, i forgot to mention that when the 3dfloor is placed over the slope, the 181 action is changed to '' 1. polyobj startline''
like this...
Re: Plane_Align action 181 problem
That's an editor idiosyncrasy, though. Nothing to do with the engine.
Re: Plane_Align action 181 problem
Alas then
, but i already have an alternative, no slopes this time haha thnx for the reply''s peepz 

