Static_Init (SOLVED) ~Close this thread.

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GoodYume6
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Joined: Tue Aug 13, 2013 5:45 pm

Static_Init (SOLVED) ~Close this thread.

Post by GoodYume6 »

So Yeah, i found kinda hard to deal with Static_Unit sorta speak
Okay, so my project map has currently 3 specific areas and prepared skyboxes for each area in one big map, so i want to make that every specific area would have difrent skybox, so thats the only problem that keeps me off my project, anyway i can do descent ACS scripting, but i never tried Static_Unit so i still need to know about it.
So post scripts, or other maps/mods which uses Static_Unit so i would figure it out how to work with it too :wink:
P.S "I'll post my project's beta photos, and maybe even a mod itself for public use in the coming days..."
Big Thanks!
Last edited by GoodYume6 on Sat Mar 22, 2014 3:39 pm, edited 1 time in total.
Blue Shadow
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Re: Static_Init help

Post by Blue Shadow »

I think you should be using a [wiki=Classes:SkyPicker]skybox picker[/wiki] to assign different [wiki]skyboxes[/wiki] to different sectors.
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GoodYume6
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Re: Static_Init help

Post by GoodYume6 »

Blue Shadow wrote:I think you should be using a [wiki=Classes:SkyPicker]skybox picker[/wiki] to assign different [wiki]skyboxes[/wiki] to different sectors.
tried like you sayd, in many ways still no result, still same skybox in all areas
you would prety much save my project, if you would post some mods that is using this feature, or just make a quck example wad i would be so gratefull!
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GoodYume6
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Re: Static_Init help

Post by GoodYume6 »

Thanks Blue Shadow, i worked a bit more with Skybox Pickers and figured it out atlast! it was actually easier than i tought lol, nvm now i can go back to my project again :wink:
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Gez
 
 
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Re: Static_Init (SOLVED) ~Close this thread.

Post by Gez »

(SOLVED) ~Close this thread
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