Resource Request thread *Read 1st post*

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LucasGodzilla
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Re: Resource Request thread *Read 1st post*

Post by LucasGodzilla »

Does anyone have converted System Shock 2 models into MD2? That could be interesting to use in the future. :)
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Sgt. Shivers wrote:Something like this?
Yes, something like that is pretty much exactly what I had in mind. :D

What's the best way to convert an image like that to a palette?

[edit] Nevermind, I got it. Thanks Slade. The final result is more overpoweringly orange/yellow than I hoped it might be but that's more a function of what I asked for and an inherent "fault" of this particular style than with the palette itself I suspect.

Doesn't look too bad in a scene with pleny of blue
Image

but less good when there is little or no blue
Image
[/edit]
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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

TEELANDORANG.png
TEELANDORANG.png (39.43 KiB) Viewed 1145 times
Better?
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

You know, I'm honestly not sure. It's very bluey-green in some places.

Image

Image

I suspect, when it comes down to it, such a palette will only work really well with graphics and maps designed specifically with it in mind. It's also the kind of relatively extreme palette change that might be most useful if it was possible to have level-by-level palettes in MAPINFO.


I'm intrigued as to why your second image was the usual way around but the first was reversed left to right versus the usual palette arrangement?
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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

Dunno, probably just image editor weirdness. The pallete seems to work okay on levels like wolfenstein, where the textures go from blue to brown often.
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

On quite a different tack, I think a Sin-City-like grey-with-red palette looks quite nice if the Doom blues are also included:

Image
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Slax
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Re: Resource Request thread *Read 1st post*

Post by Slax »

Wonder how tricky it would be to rip audio from a MAME rom.
These sounds would do a world of good.
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

of course early 90's taito games has a clean also decent sounds, either konami games too. anyway the one thing what i know about getting these sfx from it's rom without ripping, get the mame and that rom file and find the way how to turn on the service mode from it's rom. and find the sound test, and record it.

i'd love to record these sfxs, but mame cause the BSoD at my computer. :(
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everamzah
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Re: Resource Request thread *Read 1st post*

Post by everamzah »

I'm looking for a couple of weapons & pickups for the Former Scientists of Scalliano [Pack1 & Pack2]. Over at Realm667 I found an Axe and a Knife. I'm really truly looking for a Fire Extinguisher, Syringe, Crowbar, Hammer, Butcher Knife, and Sledgehammer. Thanks for any assistance.
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

Sledgehammer: http://forum.zdoom.org/viewtopic.php?f= ... am#p692006

Crowbar: http://fc05.deviantart.net/fs71/f/2011/ ... 3dvrso.png(by shiga 95. and i'm pretty sure you can find this sprite easily from classic rivalry, though.)

Fire Extinguisher: http://forum.zdoom.org/viewtopic.php?f= ... er#p703661

and about small hammer, i just found a good one from grezzo 2. but you're going to have a bad time if you want it.
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IMX
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Re: Resource Request thread *Read 1st post*

Post by IMX »

...ehhh, the extinguisher still needs to be polished (I was planning to go with the frontal look of it) plus it needs more frames (i.e. "spraying", for the attack sequence) so it's far from being finished
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Re: Resource Request thread *Read 1st post*

Post by everamzah »

That's great stuff anyway, very much appreciated!
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Re: Resource Request thread *Read 1st post*

Post by Marrub »

IMX wrote:...ehhh, the extinguisher still needs to be polished (I was planning to go with the frontal look of it) plus it needs more frames (i.e. "spraying", for the attack sequence) so it's far from being finished
I also should have really contrasted the bottle part, looks really weird and smooth. :D
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Deimus
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Re: Resource Request thread *Read 1st post*

Post by Deimus »

Here is a m1 garand i am editing, I just need some brass and or clip for reload animation.
Anyone has brass and or clip sprite i can work with?
I just noticed it does not have brass in the firing animation, its gonna bug me gonna try to edit sprites with them once i find brass/clip sprite
I edit this long ago but current project needs this finished lol.
Image

red box is the original sprite im working with from 'Cold as hell'
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Re: Resource Request thread *Read 1st post*

Post by SPLCHRLCRNG »

Can someone please replicate the native attacks for the fighter's gauntlets in Hexen? I want to make an alternative fighter gauntlet that causes more damage of a different type.
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