ObsessedWithMODs wrote:These are hands down the best up to date sprites for enemy replacement sprites in an Aliens themed mod in doom I've ever seen:mrgreen: .
Thanks a lot dude!
ObsessedWithMODs wrote:Finally we might see a new and fully revised TC of some kind in the future, or so I hope.
I hope so too, but for right now, I certainly have my work cut out for me.[/quote]
ObsessedWithMODs wrote:Any chance or plans for new weapon sprites and gameplay mechanics?
I haven't considered it, right now I a lot of xenomorphs to make. Perhaps after I create a full set of them, I would venture to do other things related to the aliens universe.
ObsessedWithMODs wrote:I did ask for some new Sentry Gun sprites on Deimos Colonial Marines Mod, so who knows? Maybe you could do that, you have more than enough skills and experience judging by the details and effort you put into creating these new Alien Queen and Alien Warrior sprites.
Again, I would have to see after I'm done with the xenomorphs.
ObsessedWithMODs wrote:Also would you ever consider full replacement of sprites, patches, flats, graphics and all sounds?
My friend is a sound engineer, I am actually going to colaborate with him, to rip some xeno sounds; replacing the ones made by Justin Fisher 20 years ago.
ObsessedWithMODs wrote:Or eventually create enough resources replaced for full "total" conversion rather than a "partial" conversion? I remember how most if not all mods and "TCs" back in the early 90s didn't exactly replace every sprite, graphic, sound, etc., they did replace a lot but not totally everything.
I was actually thinking about creating some new textures of my own, i.e. the xenomorph hive.