The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: The WIP Thread

Post by Ghastly »

Blue Shadow wrote:Weird. I just tried it. It works for me.
Can you put together a quick mock-up and PM it to me? I'm not sure what I'm doing wrong.
User avatar
Zeberpal
Posts: 191
Joined: Sun Apr 28, 2013 2:06 am
Location: RU

Re: The WIP Thread

Post by Zeberpal »

Spoiler: good old games in zdoom
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Re: The WIP Thread

Post by Kinsie »

Daaang. That MGS1 room is awesome.
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: The WIP Thread

Post by Nash »

I died at "who's that!?" :')
User avatar
Angelofthefallen
Posts: 91
Joined: Sun Jun 15, 2008 8:42 pm
Location: Looking Over Your Shoulder ;)

Re: The WIP Thread

Post by Angelofthefallen »

Wait wait wait...You mean to tell me there is a Clock Tower & MSG1 mod in the works? *twitch* Yes please. More info?
User avatar
amv2k9
Posts: 2178
Joined: Sun Jan 10, 2010 4:05 pm
Location: Southern California

Re: The WIP Thread

Post by amv2k9 »

Image
Finally working this Russian Overkill cross-IWAD patch again. Rebuilt it from the ground up, and now things work considerably differently. Due to Strife being hub-based, you hardly ever find a weapon drop more than once, save for the Assault Gun & Crossbow. Run a weapon randomizer over that, and you'll never see most of the weapons. So, how I've rigged it is, all weapon shops sell all the weapons. However, you can't just go buying powerful weapons right away; the vendor will only sell you a weapon if you've already found at least one weapon from that slot. So, you can't go buying Slot 8 superweapons early on, even if you've got the cash.

As for the stamina and accuracy upgrade vendors, I'll probably have the former give you health or something for every token you give him, and have the latter sell you one of those 'destructive devices' or a powerup for every token you give him. That way, buying those things eats into money you could be spending on weapons and armor and so forth, and so the player must decide what is more valuable to them at the moment.
Image
...That also means I can take the rather complicated DECORATE and USDF code used to make that work in Strife, and port it to the Hexen patch and have buyable weapons there too, because laziness!
User avatar
scalliano
Posts: 2867
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: The WIP Thread

Post by scalliano »

Image
Image
Image
Gez
 
 
Posts: 17946
Joined: Fri Jul 06, 2007 3:22 pm

Re: The WIP Thread

Post by Gez »

Improving music support in SLADE 3:
Image
User avatar
TiberiumSoul
Posts: 1066
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: The WIP Thread

Post by TiberiumSoul »

*sees clock tower mod* please god let it be for zandronum
User avatar
T_Silverwolf
Posts: 50
Joined: Mon Feb 24, 2014 2:26 pm
Location: http://www.tammysilverwolf.com
Contact:

Re: The WIP Thread

Post by T_Silverwolf »

Some really amazing art in this thread, sorry to polute it. :)

So this is what I'm working on:
Spoiler:
If you want a high concept tagline, picture Silent Hill in Deadspace with Fairies (as in fae). I'll do a proper project thread for it when I have more to show, but I'm still in the process of rough blocking the first level. I'm currently about 40% with this level and still have to get a handle on mapping. This took me about 6 hours and I'm still not completely satisfied, but I'll get there.

It's supposed to be a space ship, but it doesn't really resemble one as much as I'd like it to. Ah well, on to more roughing!
User avatar
LostSkull
Posts: 797
Joined: Thu Sep 26, 2013 1:58 pm

Re: The WIP Thread

Post by LostSkull »

Stake Rifles as those seen in Painkiller?
User avatar
Cage
Posts: 471
Joined: Sun Jan 08, 2006 2:47 pm
Location: San Escobar
Contact:

Re: The WIP Thread

Post by Cage »

Spoiler:
Dicking around the build engine, with a custom palette and additive/multiplicative transparency.
Last edited by Cage on Tue Feb 25, 2014 3:31 am, edited 1 time in total.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: The WIP Thread

Post by Captain J »

i hope you can put that image with large thumbnail or spoiler, i really wanna see that picture with full-sized. and nice number fonts and textures, BTW.
Olroda
Posts: 46
Joined: Mon Feb 04, 2013 3:33 pm

Re: The WIP Thread

Post by Olroda »

scalliano wrote:ToPII
Looking as good as always! One question, though:

Will one be playing as the marine as in the demo and as usual, or will the Office Lady with a Shotgun grace us with her presence?
User avatar
0bsidian
Posts: 1118
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: The WIP Thread

Post by 0bsidian »

Olroda wrote:
Looking as good as always! One question, though:

Will one be playing as the marine as in the demo and as usual, or will the Office Lady with a Shotgun grace us with her presence?
I believe the ol' Office Lady is an easter egg you can find somewhere in each level, but that's about it.
Post Reply

Return to “Off-Topic”