Resource Request thread *Read 1st post*

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Tomicapo
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Re: Resource Request thread *Read 1st post*

Post by Tomicapo »

Yes im very happy for that and for the help!! thanks Captain J for that edit!!
Also i like the tips you do for me. ;)
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Enjay
 
 
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Re: Resource Request thread *Read 1st post*

Post by Enjay »

Captain J wrote:i got a question then, so that mean double posting is actually possible when somebody needs help or get other people's attentions?
I don't see why not - if it is done sensibly. Spamming a whole bunch of posts one after the other that could easily and more efficiently be put in to one post is bad, inconsiderate and unwelcome. However, there can be good reasons (such as seen above) for creating a new post rather than editing an old one and merely adding to it. As far as I am aware, doing that sensibly has never been frowned upon here.

As ever, sensible, considerate good posting is good. Bad posting, on the other hand, is bad.

Anyway, it's probably time for me to move away from posting etiquette and let the thread get back to its intended purpose lest I be accused of bad posting too. ;)
Tomicapo
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Re: Resource Request thread *Read 1st post*

Post by Tomicapo »

Sorry if i made a double post is becuase i find the sprites i requested and then i put here for a resize the sprites i found.
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

acknowledged, well-said enjay.

anyway, solved thing means done. also gotta apologize first when write a intensional double post then.
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Bitterman
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Re: Resource Request thread *Read 1st post*

Post by Bitterman »

Looks good!
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CorSair
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Re: Resource Request thread *Read 1st post*

Post by CorSair »

Right now, my map is still far from done, but I would like to ask some things. Specifically:
Infernal plants, dead vegetation and other withered stuff. And also, anything other that fit outdoor hell look. I'll probably ask some indoor stuff, but right now, outdoor stuff is my primary focus at the moment.

Thanks in advance! :)
Bren
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Re: Resource Request thread *Read 1st post*

Post by Bren »

CorSair wrote:Infernal plants, dead vegetation and ... anything other that fit outdoor hell look.
I've been trying to brainstorm things like this lately as well. Any ideas/directions or things from other games that piqued your interest?
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CorSair
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Re: Resource Request thread *Read 1st post*

Post by CorSair »

Oh, forgot what type of resources I need. Sprites. Textures are not preferred, but I can always try to do something out from it. Anyway...

I got an orchard that needs some trees. Preferably with rotten apples or otherwise fruits gone hell. :P And generally, some trees that are withering, or burned up.
And the map I am doing is a bit of hell-themed renaissance mansion or castle, and I can't figure good plants for gardens. Anything that could be withering, or hell-themed, is appreciated. I can't be more precise than this, I'm afraid.
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GhostKillahZero
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Re: Resource Request thread *Read 1st post*

Post by GhostKillahZero »

hey I'm pretty sure some people might have seen this missile launcher before (ITS ACTUALLY MY WIP MISSILE LAUNCHER, BUT NEVER FINISHED IT) but I need someone to add firing frames to it if possible... something like doom's rocket launcher
Spoiler:
You be credited along this WIP if you help me... :D
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

if you were talking about only firing animation but reloading with doom style, you can simply add the doom's explosion sprite at it's muzzle.
and about explosion sprite, i perfer the minigunner's one; http://forum.zdoom.org/viewtopic.php?f= ... 90#p587692
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Angelofthefallen
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Re: Resource Request thread *Read 1st post*

Post by Angelofthefallen »

Fixed player base rotations (proper 6, 7, 8 angles animated) would be absolutely amazing. I would be most grateful.
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GhostKillahZero
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Re: Resource Request thread *Read 1st post*

Post by GhostKillahZero »

Captain J wrote:if you were talking about only firing animation but reloading with doom style, you can simply add the doom's explosion sprite at it's muzzle.
and about explosion sprite, i perfer the minigunner's one; http://forum.zdoom.org/viewtopic.php?f= ... 90#p587692
Already have the reloading frames done, but need the firing animation add to it. I'll try to add the muzzle flash to it and hopefully someone will fix the rest... :)
Angelofthefallen wrote:Fixed player base rotations (proper 6, 7, 8 angles animated) would be absolutely amazing. I would be most grateful.
David G did work on player sprites on angles 6, 7 and 8 and many more sprite edits
http://forum.zdoom.org/viewtopic.php?f= ... it=David+g
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Angelofthefallen
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Re: Resource Request thread *Read 1st post*

Post by Angelofthefallen »

I don't know how I missed those last sprites. I literally combed that topic before. *facepalm*
Tomicapo
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Re: Resource Request thread *Read 1st post*

Post by Tomicapo »

Just a little question for Marty Kirra:

Can i finish this guy you have made? im searching more concepts for gothic99 skins and this is the best i have seen.
Image

I dont know if you are finishing it but i dont want to stole your idea i only want to finish it.

Thanks for your time.
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

if that attempt is tributing or helping him, he would be always agree that! i always thought this sprite needs to be complete, though!
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