[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13533
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Okay, I have uploaded E1M7 but I am actually not pleased with it. I didn't do anything to gameplay or weapon/ammo/monster balance I worked on this through Week1 and a few days of Week 2 but then I got struck by real life issues and so the map is still not finished I hope someone can take this piece of work on Week 3 Nevertheless, here it is:
http://home.arcor.de/tormentor667/kdizd ... -ze1m7.zip
Fortunately, I also worked already on E1M8 and it is 90% finished, so week 3 will be enough for this!
http://home.arcor.de/tormentor667/kdizd ... -ze1m7.zip
Fortunately, I also worked already on E1M8 and it is 90% finished, so week 3 will be enough for this!
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- Woolie Wool
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
- Contact:
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
I think this ought to do it.Tormentor667 wrote:@wildweasel - Can you point outthe link once more?
- Bio Hazard
- Posts: 4019
- Joined: Fri Aug 15, 2003 8:15 pm
- Location: ferret ~/C/ZDL $
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For now I will not use a library because each map needs to be done separately, we would have 9 library lumps floating around and that would not be very helpful either.
To compile my scripts you will need to download the newest version of ACC from the zdoom files section. To get it to work in Doom Builder, use the .93 configuration released in another thread.
To compile my scripts you will need to download the newest version of ACC from the zdoom files section. To get it to work in Doom Builder, use the .93 configuration released in another thread.
Hmm, I like a lot of what you did but there are other things that I don't. The trap on the bridge is broken, only the monster cache in front opens up and the containment doors did not close. This means that an entire section of the map is blocked off. You also introduced a number of other small bugs and texture errors and did not fix the switch for the force field. Nice work though, this will be a great map once it is cleaned up!Tormentor667 wrote:Okay, I have uploaded E1M7 but I am actually not pleased with it. I didn't do anything to gameplay or weapon/ammo/monster balance :( I worked on this through Week1 and a few days of Week 2 but then I got struck by real life issues and so the map is still not finished :( I hope someone can take this piece of work on Week 3 :( Nevertheless, here it is:
http://home.arcor.de/tormentor667/kdizd ... -ze1m7.zip
Fortunately, I also worked already on E1M8 and it is 90% finished, so week 3 will be enough for this!
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Cutmanmike
- Posts: 11335
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact: