Hacx 2.0 -- Hacxmas Alpha!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hacx 2.0 -- Hacxmas Alpha!
It's called Dead of Winter...
- NeuralStunner
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Re: Hacx 2.0 -- Hacxmas Alpha!
A DLC isn't a proper sequel, and you know it! Corporate bastard! See if I buy anything of yours ever again!Scuba Steve wrote:It's called Dead of Winter...
One of our setbacks has been our main artist getting himself addicted to this dumb MMO, "Real Life". Xaser himself has been busy with a number of other projects. (ZDCMP2 comes to mind.) Haven't seen anything from the mappers (I think there are about 3 of them?) in a while.
Re: Hacx 2.0 -- Hacxmas Alpha!
Action Doom 64Gez wrote:And Action Doom 3!Scuba Steve wrote:Drop the cryptic bullshit and give us Hacx 2.0!
Re: Hacx 2.0 -- Hacxmas Alpha!
I had the good fortune of playing the Alpha recently. I really enjoyed the tune-ups of MAP01, 02 and 06. I relayed my more detailed thoughts to Xaser but I like that the team is taking the game in more of a BUILD engine direction, since it seemed to me when I played the original a few years ago that Hacx felt like a bridge between Doom and BUILD with its shootable props and theme levels. All of the new sprites and effects look great, IMO, and from what I saw poking around in SLADE3, I'm pretty excited to see things develop. It's unfortunate that there's so little interest in Hacx; I hope a few more superb authors join the team and help make it the premiere action-packed cyberpunk FPS it should have been.
Re: Hacx 2.0 -- Hacxmas Alpha!
What's the story behind this guy ? Is he gonna be in 2.0 ?
Spoiler:
- NeuralStunner
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Re: Hacx 2.0 -- Hacxmas Alpha!
believe he's just a prop for the old China levels. As far as 2.0, I can only hope that it'll be decided that "NPCs" are really out of place in a "monsters killing everyone" scenario.VGA wrote:What's the story behind this guy ?
(An empty rickshaw would be more fitting, I think.)
Re: Hacx 2.0 -- Hacxmas Alpha!
I'm playing 1.2 version on ZDoom and I don't have a crosshair like this one:
http://youtu.be/4s3uYp-sEwU?t=6m13s
Why ? Did the original have a crosshair ?
EDIT: Also what is up with the black texture buildings in that video ?
http://youtu.be/4s3uYp-sEwU?t=6m13s
Why ? Did the original have a crosshair ?
EDIT: Also what is up with the black texture buildings in that video ?
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Re: Hacx 2.0 -- Hacxmas Alpha!
Yeah, it does... but you only get this "crosshair" from the Cryogun.VGA wrote:I'm playing 1.2 version on ZDoom and I don't have a crosshair like this one:
http://youtu.be/4s3uYp-sEwU?t=6m13s
Why ? Did the original have a crosshair ?
- NeuralStunner
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Re: Hacx 2.0 -- Hacxmas Alpha!
2.0 deliberately cuts the (rather ugly) crosshair from the Cryogun sprites. In ZDoom it's basically pointless, though I don't know about EE for sure.
Re: Hacx 2.0 -- Hacxmas Alpha!
It seems the Cryogun crosshair has been removed from 1.2.
Also, what is up with those black textures in the video, on those buildings ?
By the way, I'm just starting MAP08, the game is awesome so far, but the music is *sometimes* bad. In MAP08 it is just atrocious, jesussss...
Also, what is up with those black textures in the video, on those buildings ?
By the way, I'm just starting MAP08, the game is awesome so far, but the music is *sometimes* bad. In MAP08 it is just atrocious, jesussss...