
Chris wrote:I hope those scanlines move erraticly. It'll really ruin the effect if they're static with the occasional green fade.
Agent ME wrote:If that was done with only ACS, i say,
"MAKE IT OPEN-SOURCE SO WE CAN SEE HOW YOU DID IT OR ELSE I'LL THINK IT WAS MAGIC AND I'LL BECOME EVEN MORE INSANE THAN I AM NOW!"
HotWax wrote:Um, won't that require scripting every single pickup and enemy in all the maps to make it work?
Agent ME wrote:Heh. I never would have dreamed GetLevelInfo did all that. Did it?
*/me goes to wiki to check it out*
Bio Hazard wrote:and the code i saw hardly did anything! i can only imagine what it looks like now...
Vader wrote:This cool intermission system should be standard for all upcoming projects :D
Risen wrote:Vader wrote:This cool intermission system should be standard for all upcoming projects
Fine with me!
ellmo wrote:Should get yourself a patent on this... I mean you really should. Before people start using this kind of intermission forgetting who started it.
Tormentor667 wrote:BTW, don'T forget, tomorrow, WEEK 2 is over...
Spoiler: "script code"
#library "stats"
#import "stats.acs"
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