[WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)

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CorSair
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Post by CorSair »

Cybie armed with high damage weapon (rocket launcher as an example), deadly melee attack, and to make things funnier, give him ability to dodge BFG/Plasma/Rocket shots (not excessive though), jump and crouch.
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Cardboard Marty
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)

Post by Cardboard Marty »

Image
Doom Through Time
(1/31/10 Alpha Release)
Download
Mediafire Mirror

That's right, here's a super super early alpha of Doom Through Time! I decided to release this mostly as a reminder of how far I've come, and for you guys to pillage and plunder of course! I might get back to this some day, but when? I dunno. Enjoy! Feel free to use it for whatever you want, provided you give credit to myself and any of the other artists listed in the .txt file.
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lizardcommando
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by lizardcommando »

I don't know why, but every time I load this wad, the color palette is all screwed up. I'm using the latest test version of GZDoom.
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SladeEXE
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by SladeEXE »

It's designed for Heretic.
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lizardcommando
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by lizardcommando »

Ah. I didn't know that.
niculinux
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by niculinux »

@ Marty Kirra: would you please be so kind to update first post? :)

Edit: please, may we get also a video? :oops:
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Cardboard Marty
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by Cardboard Marty »

I'll go ahead and update the first post, but I'll have to politely say no to the video idea :P I actually considered posting this in resources because it's not really something that's "playable" by any means and I don't want to advertise it too much.
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Captain J
 
 
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by Captain J »

too bad i didn't played this mod yet, thanks for your another pleasurement!
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insightguy
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by insightguy »

....my God, it actually came out.....I lost all hope of ever seeing that mod.
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Cardboard Marty
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by Cardboard Marty »

"Came out" is a bit much. :P I think I'm gonna regret posting the alpha in this particular topic.
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Captain J
 
 
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by Captain J »

oh, also haven't you thought about personal defence shotgun's chain of shell needs some animations? i only hear cocking sound but any animations when i fired it. also it dissappears when reloading is done. otherwise, i'm waiting for upcoming feature. keep it up!
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Cardboard Marty
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by Cardboard Marty »

It's not a WIP, it's just an old alpha I had lying around. It's not something I'm looking for critique or anything on it, it's just for the resources contained within.
Last edited by Cardboard Marty on Tue Jan 21, 2014 11:51 am, edited 1 time in total.
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Captain J
 
 
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by Captain J »

now i see.
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TheMightyHeracross
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Re: [WIP] Extreme Measures (Doom Through Time Alpha on Pg. 1

Post by TheMightyHeracross »

Took out the PLAYPAL and it worked fine in Doom. Even from what little there was in it, I could tell that this would be awesome if it were finished. :)
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