[Sprites] Weapon hand templates

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Re: [Sprites] Weapon hand templates

Postby wildweasel » Fri Nov 29, 2013 11:52 pm

Uboa wrote:I don't know exactly why you're doing it, but go ahead!

This actually expedites animation processes like mine, where I directly import the hand graphics as individual sprites and then paste them to the weapons using Textures.
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Re: [Sprites] Weapon hand templates

Postby TheMightyHeracross » Sat Nov 30, 2013 12:02 am

Uboa wrote:I don't know exactly why you're doing it, but go ahead!


I thought that anyone who wanted to use the hand would rather have them as separate files rather than digging through the sheet. Also, what wildweasel said.
Well, since I have the OK, I'm on it! :) I'll do Blood next, since that seems to be second most popular.
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Re: [Sprites] Weapon hand templates

Postby TheMightyHeracross » Sat Nov 30, 2013 10:24 am

Excuse the double post, but the deed is done! 43 hands for Blood now separated. Enjoy! :)
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Blood.zip
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Re: [Sprites] Weapon hand templates

Postby Marrub » Sat Nov 30, 2013 2:06 pm

Sheeit, thanks. Could you do the duke/powerslave ones too?
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Re: [Sprites] Weapon hand templates

Postby TheMightyHeracross » Sat Nov 30, 2013 2:20 pm

No problem, Duke hands coming up next!
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Re: [Sprites] Weapon hand templates

Postby TheMightyHeracross » Sat Nov 30, 2013 2:36 pm

Excuse my constant double posting, but I want to make sure that people know I've added a new .zip (with the new post icon).
Here's the Duke handset! Next up, Powerslave. Should be quick.
EDIT: I sjould note that the knuckle crack animation starts at 1-2, then the second half is 18-19. Sorry for that.
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Duke.zip
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Re: [Sprites] Weapon hand templates

Postby TheMightyHeracross » Sat Nov 30, 2013 2:51 pm

Annnd Powerslave is done! :)
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Re: [Sprites] Weapon hand templates

Postby Marrub » Sat Nov 30, 2013 3:11 pm

Thanks! Now I can get to actually animating something for once!
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Re: [Sprites] Weapon hand templates

Postby Uboa » Sat Nov 30, 2013 5:26 pm

wildweasel wrote:
Uboa wrote:I don't know exactly why you're doing it, but go ahead!

This actually expedites animation processes like mine, where I directly import the hand graphics as individual sprites and then paste them to the weapons using Textures.

Ah, right, TEXTURES. I use that method as well, but never really found exporting hands from the sheet to be much of a hassle.
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Re: [Sprites] Weapon hand templates

Postby HavoX » Sun Dec 15, 2013 2:46 pm

torridGristle wrote:Slight edit of what I believe is a Freedoom hand that I made.

Rotated with RotSprite. http://info.sonicretro.org/RotSprite

You know, it's funny... I tried that tool a week ago, but never got it to work because I kept getting this error...

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Re: [Sprites] Weapon hand templates

Postby torridgristle » Sun Dec 15, 2013 2:56 pm

HavoX wrote:You know, it's funny... I tried that tool a week ago, but never got it to work because I kept getting this error...


Were you feeding it indexed PNG / BMP format images or 24-bit PNG / BMP?
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Re: [Sprites] Weapon hand templates

Postby HavoX » Sat Jan 18, 2014 10:15 am

It's not a big deal, really...

For me, it's actually more fun to do it the hard way by rotating the arms to a specific angle (in GIMP, I had to set the Rotate tool's interpolation to 'none' so they don't come out blurry) and do some cleaning up afterwards. Time consuming, but well worth the effort.
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Re: [Sprites] Weapon hand templates

Postby Deadon » Sat Jan 25, 2014 8:48 pm

Why Don't they have any "smooth" hands?
It's better for a younger look.
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Re: [Sprites] Weapon hand templates

Postby Deadon » Sun Jan 26, 2014 9:41 pm

I always wonder why there are no 'smoother' hand sprites. maybe its just me, but i don't really like the duke or doom. I guess we all have to live with it, if i can i'll get those hands ripped.
EDIT: Hey. Forgot that i had already posted that, and the Corvus part....
*facepalm*
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Re: [Sprites] Weapon hand templates

Postby TheMightyHeracross » Sun Feb 02, 2014 12:37 am

Could these be put on the Strife MMHS?
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EDIT: Added a stitch.
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