Storm Bolter, Burst Weapon, Tactical Rocket Launcher, Biggest Fucking Gun.terranova wrote:- I got way, way WAAAAAAAAAAAY too many bulk mods. Well, some assemblies need them, but i ended slapping them on HPWs
That's about 7 right there.
Storm Bolter, Burst Weapon, Tactical Rocket Launcher, Biggest Fucking Gun.terranova wrote:- I got way, way WAAAAAAAAAAAY too many bulk mods. Well, some assemblies need them, but i ended slapping them on HPWs
Storm Bolter is really only good if you're a Scout (since by that time you'll no doubt have something better), I've never found a use for the burst weapons.Vict wrote:Storm Bolter, Burst Weapon, Tactical Rocket Launcher, Biggest Fucking Gun.terranova wrote:- I got way, way WAAAAAAAAAAAY too many bulk mods. Well, some assemblies need them, but i ended slapping them on HPWs
That's about 7 right there.
They aren't bad, really. A Burst rifle or Uzi, or maybe a Burst Minigun to conserve ammo.Triple S wrote: I've never found a use for the burst weapons.
Only thing I didn't know about was the capacity doubling. Never noticed, I guess, haha.Vict wrote:They aren't bad, really. A Burst rifle or Uzi, or maybe a Burst Minigun to conserve ammo.Triple S wrote: I've never found a use for the burst weapons.
It doubles your capacity, increases your firerate, and locks the weapon to 3 round burst. The big benefit there is the +100% to capacity.
Also, Bulletstorm Chaingun (Chaingun+BBB), it's a faster firing chaingun that feeds from your ammo supply and never has to be reloaded. Stick a Firestorm on it and you have a weapon that can rival the Minigun for room-clearing.
technican, when dropping weapons press fire key.-Ghost- wrote:Quick question, how do you scrap weapons again?
Spoiler:Here I was thinking this secret level couldn't get better when I realized I could do this.
You need a dev build of ZDoom. Build 5d0369d added a flag that allows you to make the Archvile's impact damage the same damagetype as his AOE damage, your older version is flipping out over that flag.Anonister wrote:So, I've been playing this mod for a month or so now. So damn fun. I just downloaded the latest Arsenal and the new Monsters Beta, and am going in to play, when I get a script error for Monsters. Its at line 21 of D_Archvile, and it says it expects a ')' but gets an ',' Suffice it to say, given others are playing just fine and a quick look at the line shows it in no way making sense that this is the case... any clue what the problem is?
It's not faster, it's just a chaingun with no magazine size.Vict wrote:Also, Bulletstorm Chaingun (Chaingun+BBB), it's a faster firing chaingun that feeds from your ammo supply and never has to be reloaded. Stick a Firestorm on it and you have a weapon that can rival the Minigun for room-clearing.
It seems to only increase by 1. So chaingun goes from 6,2 to 7,3, not that big of a loss.Triple S wrote:The biggest kicker to making a burst weapon is that it actually makes the weapon less accurate, if we're going by the DoomRL Wiki. Certain weapons I'd rather not do that to. xD
Altfire, actually.Tux wrote:technican, when dropping weapons press fire key.
Hahaha, I can't believe I hadn't gotten around to doing that myself!Sgt. Shivers wrote:Spoiler:Here I was thinking this secret level couldn't get better when I realized I could do this.
Hmmm. Well, the Focused Double Shotgun was a Double Shotgun with a Shotgun's spread. I suppose, consider the Double Shotgun's role, it needs a buff to still be worthwhile. I'm open to suggestions.Anonister wrote:By the way, what exactly now would be the purpose of a focused double shotgun versus the heavy double? Obviously at first it would be more accurate, but stick even just a couple of agilities on the heavy, and its greater volume of shot means it pretty much does the same but more. Not even getting into sniper modpacks.
I can buff the Autocannon, if you feel it's not worth it. It's basically a hitscan vanilla rocket launcher that only uses 5 bullets to fire. I could increase the damage and AOE to match the DoomRL Rocket Launcher?Anonister wrote:And... the autocannon. I don't know, but it doesn't really feel like it is worth the loss of the minigun to even make it, let alone considering any other assembly you can make with it. What do you think is the best scenario for having the autocannon?
Hahahahaha, that was hilarious! I've fixed it now. Crazy ol' Doomguy... "MUST JAM MORE SHELLS IN"VicRattlehead wrote:Reload animation of the heavy double shotgun gets weird when you apply technical mods to it
I haven't considered it, no.VicRattlehead wrote:Also, have you considered allowing firestorm mods to be applied in all shotgun and pistol weapons and giving them a direct effect as opposed to just being used as a component for some assemblies?