Urban Brawl: Dead of Winter

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Scuba Steve
Posts: 1059
Joined: Sat Mar 27, 2004 8:56 pm

Urban Brawl: Dead of Winter

Post by Scuba Steve »

Image

Action Doom 2 v1.1 - Required - fixed to work with ZDoom 2.7.1
Dead of Winter - Winter addon - Run with action2.wad

I guess I forgot to post it here... but here goes. Merry Belated Christmas, ZDoom... I guess I just assumed everyone here also frequented Doomworld. I have updated AD2 to run with the latest ZDoom without errors and included the new AD2 DLC map, Dead of Winter to go with it (Ralphis is right, I should have put it in the action2.wad... oh well).
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SamVision
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Re: Urban Brawl: Dead of Winter

Post by SamVision »

Wow you've brought back some fond memories. When I eventually master DECORATE I will give this game a full combat overhaul.
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zrrion the insect
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Re: Urban Brawl: Dead of Winter

Post by zrrion the insect »

I love you. This was Fun, if a bit short, and the shotgun was very cool.
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Cardboard Marty
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Joined: Sat Oct 23, 2004 8:29 am
Graphics Processor: nVidia with Vulkan support
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Re: Urban Brawl: Dead of Winter

Post by Cardboard Marty »

As I said before, awesome job! Short, but the additions were really nice. I know asset creation for this sort've thing takes forever, but I'd love to see more episodes and stuff in the "Urban Brawl" 'verse. Great work all around!
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Nash
 
 
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Re: Urban Brawl: Dead of Winter

Post by Nash »

I didn't even know AD2 v1.1 was out! :O
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TheAdmantArchvile
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Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: Urban Brawl: Dead of Winter

Post by TheAdmantArchvile »

Not even 10 minutes in, and I'm stuck on the gas leaking bus. I suck at Vidya.

Edit: Nevermind. Missed the cigarettes. My bad.
Gez
 
 
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Re: Urban Brawl: Dead of Winter

Post by Gez »

Use the cigarette packet's altfire to light a cigarette. Then toss it.

Took me forever to find out some weapons have useful alt-fires...
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Average
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Joined: Fri May 20, 2011 4:28 am

Re: Urban Brawl: Dead of Winter

Post by Average »

Gez wrote:...Took me forever to find out some weapons have useful alt-fires...
Me too. I spent literally 10 minutes cursing the screen and Scuba before I finally realised. Sorry Steve (and screen). Turns out I'm the dick.
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Pisstepank
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Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: Urban Brawl: Dead of Winter

Post by Pisstepank »

Wow, it was really nice. It was a pleasure to play action doom 2 again. And the music... the music. A masterpiece.
Good job!
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Ed the Bat
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Re: Urban Brawl: Dead of Winter

Post by Ed the Bat »

Gez wrote:Took me forever to find out some weapons have useful alt-fires...
Then I'd have to guess you never finished the main campaign.
Gez
 
 
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Re: Urban Brawl: Dead of Winter

Post by Gez »

I did, which is why I eventually thought to try the alt-fire for the cigarettes. I meant more like for the knives or the hockey stick.
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Ed the Bat
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Re: Urban Brawl: Dead of Winter

Post by Ed the Bat »

I'd been using alt-fire for the knives since the original Urban Brawl. When it's only got one stab left in it, why not capitalize and get a projectile instead? That way you get all those stabs before throwing the knife. I thought that was the intended tactic.

Anyhow, I keep forgetting to say, in regards to this DLC in particular: I loved it. It felt so good to have a reason to get back to Urban Brawl. I rather missed it.
Scuba Steve
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Re: Urban Brawl: Dead of Winter

Post by Scuba Steve »

Throwing the knife does 2x the damage of a stab.
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Ed the Bat
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Re: Urban Brawl: Dead of Winter

Post by Ed the Bat »

Scuba Steve wrote:Throwing the knife does 2x the damage of a stab.
Right-o, so when the knife has only one stab left in it, throwing it basically gets two stabs for the price of one, and at long range!
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TheMightyHeracross
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Re: Urban Brawl: Dead of Winter

Post by TheMightyHeracross »

Cacoward material right here, if addons for mods are counted. :)
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