[WIP] Demonicron (v. 0.3.3 -IDK Edition-)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Hellstorm Archon
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by Hellstorm Archon »

jazzmaster9 wrote:This mod looks absolutely amazing!

The PSX sound mod will work wonders for this.
By the way, where do I download this PSX sound mod?
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LostSkull
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by LostSkull »

Wow, I'm quite interested.
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Bitterman
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by Bitterman »

Hellstorm Archon wrote:
jazzmaster9 wrote:This mod looks absolutely amazing!

The PSX sound mod will work wonders for this.
By the way, where do I download this PSX sound mod?
I know you can borrow some of the sounds and music from the PSX Doom TC.
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Doctrine Gamer
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by Doctrine Gamer »

did not work here, just modified the monsters, which version of GZDoom can use? :?:
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IMX
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by IMX »

Bump; I don't recall posting this video here, so here it is.



One of my main interests when working in this graphic mod was to implement a randomizing system for the objects (and monsters) in certain levels, looking forward to give a better atmosphere to the environment. For example, Episode 2 will get a more twisted set of objects that still resemble something out of a techbase, and Episode 3 will get full blown lugubrious stuff and so on, for example.

Here's a simple video which showcases what I had in mind and luckily got made thanks to the help of some kind people here in the forums. This will be implemented for the ZDoom version in a near future, and I will probably end up doing a massive survey regarding which versions of each object in the game will be implemented in the vanilla release of Demonicron.

If nothing gets on my way today, I'll post an updated version of this which includes a different set of graphics of the former troops. Stay tuned
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LostSkull
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by LostSkull »

I had almost forgot about this baby. Keep it up!
And what's up with the music?
PhAyzoN
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by PhAyzoN »

Wow awesome!

Also, pretty sure the music is Slayer's "Behind the Crooked Cross", which is what the Doom track was based on ;)
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by Onslaught Six »

It could also be the "unused" music track that become that level's music, since a few of the "ripoff" tunes had earlier versions that were closer to the originals.
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IMX
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by IMX »

I can confirm what PhAyzoN commented; I used a MIDI conversion of a Guitar Pro tab of the song 8-)

Anyway, here's the second WIP release thingie

Changelog (if it's worth of being noted)

*The Devourer (Spectre replacement, it's the brown pinky) should behave in the regular way he does in -fast now; so when you get to play in both ways you shouldn't see any changes on its behaviour (for those who may not know, in normal play he goes as fast as the regular Pinkie when playing on -fast). Also I fixed some errors regarding certain sprites being cropped out slightly.
*Both Zombieman and Shotgunner received updates in their sprites. Still debating about the look of the Zombieman. Shotgunner's look may be final.

I'm too lazy to change OP right now; I'll probably do it tonight, heh
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LostSkull
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by LostSkull »

This is so neat. Playing it along with GMOTA and having a blast. :)
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IMX
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by IMX »

Demonicron is bound to receive an update TODAY, so ehh, yeah. I'll add a couple of translations that have been around in my HDD and I've been meaning to add 'em for a while now
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PRIMEVAL
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by PRIMEVAL »

Looking forward to it. Love the new reskins and such. Especially the pinkies, reminds me of the Fiends from Quake a bit. I may use the reskins in a project I'm working on if you don't mind :D
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twinkieman93
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by twinkieman93 »

Eh, the red demons in episode 3 are... well, I'm not a fan, let's leave it at that. A bright red color just doesn't fit for something that is supposed to be pure evil, if you ask me. Something closer to the color of blood would probably be more appropriate, especially since, yeah, pure evil.
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IMX
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by IMX »

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PRIMEVAL
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Re: [WIP] Demonicron (A graphic revampment mod)

Post by PRIMEVAL »

Oh you...
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