This is simply a collection of fixes to vanilla maps. In many cases, there are still issues with these old games that will not be officially fixed. This project aims to fix those issues.
Note that I've had to make several judgement calls of my own, particularly about the intent of the original mappers. But the end result is something that I find works out.
Very Important Stuff
- These patch files are only intended for use with the IWad for which they are made. This can be a touchy legal matter, so I'm being very specific.
(Note that I have received wildweasel's OK to post this here.) - The patches are vanilla compatible, including rebuilt nodes where required. If needed, replace the "IWMPP_" in each filename with a letter P. This makes them 8.3 for the original DOS executables.
- Demo desyncronization will almost certainly occur on the patched maps. There is nothing I can do about this.
Here is the quick list of what is fixed for each game.
(More details can be found in the Technical.txt file included in this download.)
- The Ultimate DOOM
E1M1: Flagged the lines for the DeathMatch shortcuts as "secret" on the AutoMap. - DOOM II: Hell on Earth
MAP02: Moved the stuck Shotgun Guy away from the wall, and fixed several barrel positions.
MAP30: Fixed up linedefs and offset issues for the Icon of Sin.
MAP31: Removed an errant Demon that was stuck inside another, fixed misaligned wall decorations. - Heretic: Shadow of the Serpent Riders
E3M1: Ethereal Crossbow was flagged Multiplayer, now appears in SP as it apparently should.
E3M6: One Quartz Flask was inside the wall, now moved into the alcove to the south.
E4M8: The end arena can now be accessed in multiplayer. See Technical.txt for more explanation. - Hexen: Beyond Heretic
MAP06: The window leading into the pedestal room can no longer be repeatedly "re-broken".
MAP23: The Bishops will now be released when the Chaos Serpents are killed.
Credit-like Things
Contributors:
- DavidPH
DH-wad Utility - Ghastly_dragon
Map Testing, Consultation - NeuralStunner
What the hell did he even do?
- Randy Heit
for ZDoom Forums - R. A. Coward
for DeScript (Hexen Script Decompiler)
Know of more issues? Let me know! I would also be interested in bugs from Hexen: DeathKings, TNT: Evolution, and The Plutonia Experiment. Strife is only a "maybe" for now (as I haven't done much with its odd map type).
Just in Case:
I am not interested in posting this to ModDB. Don't ask.
Happy Gregorian New Year, everyone!