Friendly monsters -
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
not to mention that a actor folling a path is dormant while in motion from point to point. i've been researching a similair solution for foreverhood where i need characters to be able to follow you around (and i do mean stay on your trail) As far as i can tell, spawning a path node and then using thing_srtgoal to move the creature toward thee path node seems to be the best way to do this. Since there neither active or attacking, there shouldn't be a problem.
Idealy i'd love to see a thing_follow(leadertid, attack?) function where you set the tid of the actor you want the thing to follow and an option to have the thing attack other things while following the leader. Just a thought to make at least my life easier.
Idealy i'd love to see a thing_follow(leadertid, attack?) function where you set the tid of the actor you want the thing to follow and an option to have the thing attack other things while following the leader. Just a thought to make at least my life easier.
- Galaxy_Stranger
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Oh yeah - it would be great to controll whether or not the monster attacks after he's started. As far as I can tell, if a monster's seen you and goes after you, you can't script him to stop without moving him or something to make him dormant.
Graf, that's an excellent idea! Can it be done? And can the "attacks block" part then be modified in situ to have the monsters attack sometimes (like with the FRIENDLY flag) and other times just follow you (as written in your quote)?Graf Zahl wrote:In other words, you want Thing_Hate functionality with attacks being blocked, right?
This would be a cool feature.
Pretty much, the only advantage to writing it in acs was to script the creatures to be idle when you where so they don't excessively bounce around, especially when it comes to being in battle (these creatures are essencially hostages that you have to lead out of an area alive)Graf Zahl wrote:In other words, you want Thing_Hate functionality with attacks being blocked, right?
If the feature is implimented, i will erect a small statue in your honnor.
- Galaxy_Stranger
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Well, I STILL don't understand what the hell is goin' on... 
