I don't see him. You lied to me.scalliano wrote:Link's in the first post.
scalliano's 667 Shuffle! - IT'S BACK!!
- NeuralStunner
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
- TheMightyHeracross
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Got an error:
EDIT: ZDoom version outdated. Ignore.
EDIT: ZDoom version outdated. Ignore.
Re: scalliano's 667 Shuffle! - IT'S BACK!!
NeuralStunner wrote:I don't see him. You lied to me.scalliano wrote:Link's in the first post.
Too easy, Neural, too easy.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
It's giving me this error and i have this version of GZDoom (G1.9 pre 327)
Script error, "zmwr.pk3:nightmarecacodemon.wad:DECORATE" line 21:
Unknown render style 'Subtract'
Sad though this one looks like a great mod, looking forward for next update
Script error, "zmwr.pk3:nightmarecacodemon.wad:DECORATE" line 21:
Unknown render style 'Subtract'
Sad though this one looks like a great mod, looking forward for next update
Re: scalliano's 667 Shuffle! - IT'S BACK!!
Whenever you get an error message of this kind ("unknown property", "unknown flag", "unknown render style", or even "expected '}', got value instead"), the answer is that you have a version that is too old. The mod relies on a feature (new property/flag/render style or extra function parameter, respectively) that has been added more recently than the last time you downloaded a dev build.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Thanks it's working nowscalliano wrote:You need a development build of GZDoom:
http://devbuilds.drdteam.org/gzdoom/
Top of the list, mate.
Re: scalliano's 667 Shuffle! - IT'S BACK!!
The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.
- TheMightyHeracross
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
Works in ZDoom fine for me.
Re: scalliano's 667 Shuffle! - IT'S BACK!!
I think the corpulent is missing.
Re: scalliano's 667 Shuffle! - IT'S BACK!!
Nope, he's in there.
EDIT: Actually, there's a mistake in the spawner. That has now been corrected and updated. You can either redownload the whole thing or place the attached file in the zmwr.pk3.
EDIT: Actually, there's a mistake in the spawner. That has now been corrected and updated. You can either redownload the whole thing or place the attached file in the zmwr.pk3.
- Attachments
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- _mwr.wad
- (56.54 KiB) Downloaded 92 times
Last edited by scalliano on Sun Dec 29, 2013 4:16 pm, edited 1 time in total.
Re: scalliano's 667 Shuffle! - IT'S BACK!!
He's not spawning among the mancubi last I checked.
Edit: Found him, he's named fatso2 instead of corpulent in the code area. Now to find Sabaoth.
Edit: Found him, he's named fatso2 instead of corpulent in the code area. Now to find Sabaoth.
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Re: scalliano's 667 Shuffle! - IT'S BACK!!
ArielBoss wrote:The mod are just GZdoom? Couse I trying to run in Zdoom and I having the same problem as Endless.
Go to this link and download the top one as scalliano said
http://devbuilds.drdteam.org/gzdoom/
before i downloaded this one the mod didn't work but after i downloaded the top one (the one with the 406 in the name)
@scalliano : great mod, hard at time because some enemies have really nasty weapons buy i like it. Well done
Re: scalliano's 667 Shuffle! - IT'S BACK!!
Sabaoth ain't in there yet. Wait until after ToPII hitsdljosef wrote:Now to find Sabaoth.
Last edited by scalliano on Sun Dec 29, 2013 4:21 pm, edited 1 time in total.
Re: scalliano's 667 Shuffle! - IT'S BACK!!
@Scalliano - Fine with me. Seeing that I enjoyed ToP, I'm looking forward to ToPII, especially what crazy secret level will be in it next.
Spoiler: