(Update 05-01-14) The VEAR armory- Version n-2

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wildweasel
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Re: (Release) The VEAR armory- Version n-1

Post by wildweasel »

Ah yes - translations should be in this format instead:

Code: Select all

112:127=80:100
Because you're translating one color range (112 to 127) to another (80 to 100).
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cortlong50
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Re: (Release) The VEAR armory- Version n-1

Post by cortlong50 »

Everyone's being kinda rude. But I definitely think you're on the right track.
Ww's post was definitely helpful along with heracross.
I'm diggin it. Keep it up.
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TheMightyHeracross
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Re: (Release) The VEAR armory- Version n-1

Post by TheMightyHeracross »

cortlong50 wrote:Everyone's being kinda rude.
How so? Everybody was giving constructive criticism and not "Your mod sucks piss off loser".
Tomicapo
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Re: (Release) The VEAR armory- Version n-1

Post by Tomicapo »

Thanks you very much cortlong50 for think that i am on the right direction and made your own critic about it, that helps a lot!
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Re: (Alpha Release) The VEAR armory- Version n-1

Post by Tomicapo »

I decide to change the the "release" to an "Alpha release" because it needs test and corrections.
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Re: (Update 05-01-14) The VEAR armory- Version n-2

Post by Tomicapo »

New version released!!!-
Read first post for the changes and download.
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TheMightyHeracross
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Re: (Update 05-01-14) The VEAR armory- Version n-2

Post by TheMightyHeracross »

  • AR still doesn't use ammo
  • The security pistol's casings are not fixed
  • I'd recommend a fist weapon or other starting melee weapon for those who aren't playing with a chainsaw on MAP01 (i.e. Doom 2) in case you run out of ammo for the security pistol
Tomicapo
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Re: (Update 05-01-14) The VEAR armory- Version n-2

Post by Tomicapo »

Thanks!! i will fix it. :)
Also thanks again for take the job to say to me what bugs you want to fix.
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