[Finished] Doom 2 Map 31 Wolfenstein Redone

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armymen12002003
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[Finished] Doom 2 Map 31 Wolfenstein Redone

Post by armymen12002003 »

This gives Map 31 a more zdoom realistic feel to it.

Image

credits:
dr.doctor wolf his wolfenstein textures
Virtue crash enemy
Captain Toenail the mp40 dog
MasterOFMorag and powerslave the flamethrower.
wsj for creating for his flamethrower nazi & MJ79 for providing it .
TODM for the CHANDELIER PACK
joeytd for luger sprites.
weasel for the m1 garand sprites.
laz rojaz for for the ss version of otto gifmacher.
Captain J pyro sounds rtcw sounds & various other sounds.
captain toenail for the nazi enemy bumper pack.
monkee's image world for various boss sprites.
haso3doom for the hitler waltz theme.

Screenies!

Download link Here!

Here is the enemies you will encounter in this level 31 remake.
Spoiler:
Last edited by armymen12002003 on Fri Nov 07, 2014 10:03 am, edited 28 times in total.
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Captain J
 
 
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Re: Doom 2 Escape From Wolfenstein Redone

Post by Captain J »

ooh cool, and i really love that flamer nazi. also are you going to add some enemies from Project: Eisenritter(chaingun nazi and elite mutant with stg44 for example.)?
anyway for every wolfers, wolfers for wolfers links are open for every wolfers. wolfer. ;)

http://www.mediafire.com/?56aknsz3i88mhgh
EDIT: Now Finally updated, Pick it up!
Last edited by Captain J on Tue May 21, 2013 6:56 am, edited 1 time in total.
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armymen12002003
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Re: Doom 2 Escape From Wolfenstein Redone

Post by armymen12002003 »

i was think of also redoing map 32 into a nazi type lab
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armymen12002003
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Re: Doom 2 Escape From Wolfenstein Redone

Post by armymen12002003 »

done and released check first post, my next task is to make map 32 a nazi lab with wsj's nazi scientists with new bosses thanks captain j ill be adding it to this.
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Nightfall
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by Nightfall »

armymen12002003 wrote:realm667 for the dr.doctor wolf textures & the demon dog & crash enemy, the mp40, the flamethrower.
You'll need to be more specific than that. You should be crediting the people who made the stuff you're using, not the site you pulled them off and stuffed into your WAD. Realm667 in fact has credits pages for individual items as well as credits lumps in WADs so getting this information is easy.
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armymen12002003
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by armymen12002003 »

Nightfall wrote:
armymen12002003 wrote:realm667 for the dr.doctor wolf textures & the demon dog & crash enemy, the mp40, the flamethrower.
You'll need to be more specific than that. You should be crediting the people who made the stuff you're using, not the site you pulled them off and stuffed into your WAD. Realm667 in fact has credits pages for individual items as well as credits lumps in WADs so getting this information is easy.
okie dokie ill fix it
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Sgt. Shivers
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by Sgt. Shivers »

You need to credit Captain Toenail for the MP40 and dog, MasterOFMorag, Eriance and Keksdose for the Flamethrower and Virtue for the crash Enemy.
This is a pretty okay wad but you need to fix some of the glitches with the weapons and balance out the enemy placement a bit more. Good map, you should make more like this, just be a bit more careful with enemy/item placement.
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armymen12002003
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by armymen12002003 »

Sgt. Shivers wrote:This is a pretty okay wad but you need to fix some of the glitches with the weapons and balance out the enemy placement a bit more. Good map, you should make more like this, just be a bit more careful with enemy/item placement.
if you want Sgt. Shivers you can fix it to your liking
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Enjay
 
 
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by Enjay »

Nice map but I agree with the placement/balance comments. However, with a few tweaks, it will be a really nice, fun to play map.

Also:
Those candles in the candelabras are helluva noisy. :P

A ZDoom PK3 is not just a bunch of WADs thrown into a zip. :P :P
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Captain J
 
 
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by Captain J »

well, now that is well-made. but i just picked up some few flaws after got killed by medium enemies that suddenly appeared and fired rapidly and killed me in a sec;

-i think nazis needs some colorful uniforms. because they are black, always black. just like a what gestapo or SS does. bit boring also obvious, don't you think?

-flamer needs more WW2-ish or steam punk-ish. some flame weapon from Powerslave could be work easily, though. you know, ww_nazis used it to.

-just like what i said before in a first place, some of medium enemies are very strong also unstoppable. specially few ones that has a hitscan weaponries; they starts firing faster than me, and bullet damages are fatal and almost accurate. that means some of players always get killed and try again and again and again til they dies, i mean til one of 'em dies eventually. also they causes infight each other. well, because of they are high ranked also have a stronger weaponries and can do anything they want?

-flame soldiers can take damages by their own fired flames, also they had a gas mask and fire proof suit. that means non-sence. specially their voices; comical and stereotypical gas-mask mumbling.

other then that, you should try to make a another decent wolf3d map; grosse. it needs to be completed or else it's kinda boring to play.
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armymen12002003
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by armymen12002003 »

Captain J wrote:well, now that is well-made. but i just picked up some few flaws after got killed by medium enemies that suddenly appeared and fired rapidly and killed me in a sec;

-i think nazis needs some colorful uniforms. because they are black, always black. just like a what gestapo or SS does. bit boring also obvious, don't you think?

-flamer needs more WW2-ish or steam punk-ish. some flame weapon from Powerslave could be work easily, though. you know, ww_nazis used it to.

-flame soldiers can take damages by their own fired flames, also they had a gas mask and fire proof suit. that means non-sence. specially their voices; comical and stereotypical gas-mask mumbling.

other then that, you should try to make a another decent wolf3d map; grosse. it needs to be completed or else it's kinda boring to play.
thanks for some of the suggestions actual im plannin on making the medium enemies & also most of the enemies are The Allgemeine SS but if you like i could mix in some heer enemies to if you like, if you know of any other voices for the gas masks guys you're welcomed to send me a link for some better voices, also i might use the flamethrower sprite from powerslave.
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Captain J
 
 
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by Captain J »

ah, thanks for the right feedbacks. but only showing a load of Allgemeine SS' are agian, same taste and obvious. but least you can use the gray one because SS accepted to use that one, not a brown.

also about sounds, i have a two masked sounds from my WIP'ing my version of the ww_nazis. only two of them has been finished. but i think i can show all of 'em for some good services;
-Deleted due to author has taken this sound file.-

and talking about plasma soldier, i think it's has a mildest and brightest color to comparing the other SS'. also it was used to be a girl(Crash from Skulltag, remember?). why don't you find a anoher one? bit darker. or you can customize flame soldier into a plasma breathing one, though.

and sounds very good for using a good ol' flame weapon from powerslave. i'll keep watching you til finishing the grosse!

EDIT: hey, now that's better.
Last edited by Captain J on Sat Dec 21, 2013 11:25 am, edited 2 times in total.
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Abba Zabba
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by Abba Zabba »

I see you're not using the sprite fix wad; grab it here

I'm really enjoying this.
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armymen12002003
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by armymen12002003 »

New Version added the heer changed pyro grunt sounds thanks captain j also the flamethrower gets a new sprite
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TheMightyHeracross
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Re: [Finished] Doom 2 Map 31 Wolfenstein Redone

Post by TheMightyHeracross »

Captain J wrote:-i think nazis needs some colorful uniforms. because they are black, always black. just like a what gestapo or SS does. bit boring also obvious, don't you think?
Why? The uniforms that the guards here have are actual Nazi uniforms, not those smurfs and walking craps you see in Wolfenstein 3D.
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