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About ideas, don't be angry with me by saying this too (I'm aware I'm just a relatively newbie in the community), but, you see, we have an engine/source port with an almost infinite potential for making new stuff. We can improve monsters AI and have complex events with heavy scripted gameplays, but we almost don't use it. I mean, it is very common to still have the "oldschool" Doom style of opening-a-door-and-have-several-dumb-monsters-'A_chasing'-in-zigzag. It is not bad (actually, it is barrels o' fun to play), but I guess some new things could be done with this potential. See, I'm not saying that people should make use of this potential just for using it, but we could try to explore more this stuff.
For example, most new monsters follow the A_Chase-and-eventually-Missile behavior. Most new maps lower a sector and releases some dozens of this dumb monsters between the player and a key or a switch. Of course it is fun to play, and we all love that (I'm not saying that it is bad, please don't take me wrong), but, if the complain are about new ideas, I guess it is a relevant point.
My feeling is that the community in general has always cared a lot about maps detailing, but not so much in unforeseen events in the maps; And also cared a lot about visual effects for the actors, but not so much in actor's behavior/AI.
Again, maybe I'm wrong, and I'm not criticizing other modders, I'm just wondering about this complain of "out of ideas" stuff.
