Manipulating horizontal textures in Doom Builder

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Cryomundus
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Manipulating horizontal textures in Doom Builder

Post by Cryomundus »

So I've been messing about with Doom Builder, and I've come across something rather irritating. It seems that when you apply textures to horizontal surfaces, sometimes the texture will be offset, making it look, well, like shit. I do know that you can manipulate vertical textures, such as the ones on walls and doors, but I've not yet found a way to manipulate ones flat on the ground. And since this means that I need to plan out where I raise/lower floors/ceilings, it can get a bit irritating having to make changes just so something will align properly. Is there a way to do this in this editor, or do I need to use something else to let me do what I want?
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Sgt Dopey
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Re: Manipulating horizontal textures in Doom Builder

Post by Sgt Dopey »

What map format are you mapping for?
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Kappes Buur
 
 
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Re: Manipulating horizontal textures in Doom Builder

Post by Kappes Buur »

Doombuilder
To use flats properly, especially those with a distinctive pattern, they should be aligned to the 64 map unit grid.
That's why flats are 64 x 64 in size.


Doombuilder2
Although, they can be forced to be aligned and/or resized with the floor alignment tool:

Image
Just drag the handles.
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Re: Manipulating horizontal textures in Doom Builder

Post by Gez »

Cryomundus wrote:So I've been messing about with Doom Builder, and I've come across something rather irritating. It seems that when you apply textures to horizontal surfaces, sometimes the texture will be offset, making it look, well, like shit. I do know that you can manipulate vertical textures, such as the ones on walls and doors, but I've not yet found a way to manipulate ones flat on the ground. And since this means that I need to plan out where I raise/lower floors/ceilings, it can get a bit irritating having to make changes just so something will align properly. Is there a way to do this in this editor, or do I need to use something else to let me do what I want?
The original map formats used by Doom engine games did not allow to change [wiki]flat[/wiki] offsets. With Boom or Hexen features, you can change the offsets at run-time, but that means you have to tweak some value, run the game to see how it looks, and repeat until it's fine. Definitely not as good as seeing stuff move directly in the editor.

To address the issue, ZDoom allows to use a different map format, [wiki]UDMF[/wiki], which can be extended freely and indefinitely. One of the things added are separate offsets for floors and ceilings, as well as separate offsets for upper/mid/lower wall textures. You'll need to use DB2 or GZDB to map in UDMF. (Or SLADE 3 but the editor is still in beta so I wouldn't advise using it for serious projects for now.)
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