I have the overheating done what I'm after is the ability to cool the gun down whenever the hell you want IE the guns heat is at 85% and I don't wanna have to run away cause I'm defenseless when my gun overheats.
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
No problem, glad to be useful to my fellow Doomers. Also, new pack of simple stuff. EDIT: Noticed that the Chaingun's Flash is messed up, but this is only a demonstration, not trying to be a perfect weapon.
TheMightyHeracross
...and remember: his silence is golden.
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Added multiple AltFires template. Use the stock AltFire button to switch between firing modes. No need for KEYCONF trickery. Also, updated Cooldown Demo with comments. That was a mistake to leave out comments, all templates need comments for new people to modding to understand.
TheMightyHeracross
...and remember: his silence is golden.
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Heracross, you keep this up and I'm just gonna have to give you a programmer's credit in my project. The cooldown will be the perfect way to balance out an ammo-less magic system.
Sorry I haven't done anything here for a while, I was busy with my Strife project (Lifelong Strife). Uploaded the Prophet mech, as seen in said project. Commented out some new code for him, for use in Doom. Sprites from Necrodome, I dunno where the sounds came from, but I have credits for them, because I took them from the Paladin (R667).
TheMightyHeracross
...and remember: his silence is golden.
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Bump. Updated with Battle Rifle. The only sprite modification I made was putting the Shadow Warrior scope on Marty Kirra's rifle. The scope HUD sprite (when zoomed) is by, I assume, wildweasel from his Doom Illustrated mod. (Correct me if I'm wrong.)
TheMightyHeracross
...and remember: his silence is golden.
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Thanks! Also, updating with Minigun zombie- also submitting to Realm667 with the Battle Rifle. Expect a link and preview in a minute or two on the first post.
TheMightyHeracross
...and remember: his silence is golden.
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit
Looks like it could act as either one to me, although in Doom Illustrated it was used as a Heavy Machine Gun (it had no scope on it and a chain on the pickup sprite). I added the scope and used it as a rifle. EDIT: Reuploaded the Battle Rifle with a fix: Zooming in does not alert enemies.
TheMightyHeracross
...and remember: his silence is golden.
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit