SigFloyd wrote:Endless123 wrote:Great modification of an already awesome mod
I ran onto a weird bug while playing Doom 1, the ammo boxes aren't always picked up and never reach the max ammo limit(i used the "give ammo" cheat in the console and that seams to solve the problem for the rest of the level. However, after a while in the next level the problem occurs again. I don't know why it's happening because i'm running it alone without any other mods. I'll play for awhile with Doom 2 to see if the problem also occurs in Doom 2 or it's only on Doom 1.
Aside that, the mod runs flawlessly as far as i can tell
![Smile :)](./images/smilies/icon_smile.gif)
Perhaps you made a save with standard Brutal Doom and then later loaded that save with SE? That could be what's confusing the game regarding ammo, and the fact that you keep those weapons that used the vanilla ammo from map to map so the erroneous HUD will continue to glitch until you start a new game.
Sorry the bug was entirely my fault. I forgot i made a mod on auto-load in the GZDoom shortcut command line. Seems like my mod interfered with the "AMMO" file of your mod and as a result only ammo dropped by monsters could be picked up and only a limited number of ammo boxes that can be collected.
Now your mod is working perfectly.
2 questions though,
1 - is it possible to change the shotgun sound with a more "manly" sound?
2 - is it possible to remove the burst fire of the rifle when using the the zoom?
It's just a matter of preferences and in no time it diminishes the fun i have to play it
P.S. : The chaingun recoil is kinda hard to handle but i had the chance to handle a minigun and it had that kind of recoil. I don't know why they call it "minigun", it's not so "mini" lol