BOOM! Got a working example. Passes through actors too.
It's done by abusing CustomInventory and A_RailAttack.
Type "give raycaster" in the console to perform a raycast, how you retrieve the raycast values in ACS is up to you, I have no idea right now.
Well, I'm off to bed
Racing engine script?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- The Zombie Killer
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Racing engine script?
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raycast.pk3- (1.06 KiB) Downloaded 43 times
Re: Racing engine script?
The sun glare rendering and occlusion in my weather engine is done by firing a hitscan "casting" a "ray" from the player to a sky surface. Hit sky surface = draw sun, otherwise = occlude sun. :D Actors, flats and lines can properly occlude the sun glare this way.
Re: Racing engine script?
I didn't check the whole thread, so sorry if it has been mentioned before, but there has been an atempt at creating a DoomKart mod before. IIRC it has been started by Solarsnowfall (no idea if he's still active around here) and I surely remember that I created a Zombieman-kart for that mod. Don't know if this is of any help, but it might be worth searching for that thread!
Edit: Oh and I'm pretty sure it was a different thing than Zoom by Nanami etc.
Edit: Oh and I'm pretty sure it was a different thing than Zoom by Nanami etc.
Re: Racing engine script?
Probably not strictly necessary at this point, but:
Item box?
Item box?
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Re: Racing engine script?
inB4raveskull

inFterraveskull

inFterraveskull
Re: Racing engine script?
unce unce unce unce~
Re: Racing engine script?
I've made one attempt at an F-Zero TC, but the scripting became too much of a nightmare to work with. It's been sitting in my HDD for a little while. Tinker with it any way you like if you're going to.
hours-late edit: To test it, it's "map anticlimax" in the console.
hours-late edit: To test it, it's "map anticlimax" in the console.


