Prop Hunt in ZDoom? (OBSOLETE)

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Kinsie
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Re: Prop Hunt in ZDoom?

Post by Kinsie »

Tomicapo wrote:Stop fuckers son of a bitch why fo you copy ideas for others like me?
Ideas aren't worth the paper they're written on without some form of actual execution behind them.
Tomicapo wrote:This community is not Zdoom all here are fuckers, fuckers
I don't think you're really thinking this through. Calm down and take a good night's sleep, then come back with a clear head.
Tomicapo wrote:But i look in the search "Prop Hunt" and the first person who had the idea of doing it for doom was me.
The Shotgun Box skin on Epidermis Emporium has a file date of December 1998. You're not new to this party by any means.
Tomicapo wrote:So Move out to fuck.
On it, just waiting for my visa application to be accepted.
Image
Tomicapo wrote:MotherFuckers. :evil:
God bless the "evil" emoticon, place of refuge for Adderall-deprived pre-teens since 2003 or thereabouts.
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SyntherAugustus
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Re: Prop Hunt in ZDoom?

Post by SyntherAugustus »

Milk and cookies! Milk and cookies!
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TheMightyHeracross
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Re: Prop Hunt in ZDoom?

Post by TheMightyHeracross »

Tomicapo, people like you are the reason that 13 year olds like me are associated with flaming and immaturity. Please, stop this. You already said you'd leave us alone. Don't try to start a flamewar.
EDIT: Haha, I forgot about those "disguise skins" from Epidermis Kinsie. :lol:
Tomicapo
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Re: Prop Hunt in ZDoom?

Post by Tomicapo »

Okay but i stop insulting if i can help with this.
Thanks for your tolerance of my stupidity.
And sorry.
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TheMightyHeracross
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Re: Prop Hunt in ZDoom?

Post by TheMightyHeracross »

No point in blanking out your post if it's already quoted by Kinsie above.
I don't think he would want your help since you just cursed him out (and really, the whole community).
You're just making apologies because you don't want us to have an impression of you as a jerk.
And by the way, it's not working. :nope:
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Nash
 
 
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Re: Prop Hunt in ZDoom?

Post by Nash »

holy crap this thread :'D
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Kinsie
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Re: Prop Hunt in ZDoom?

Post by Kinsie »

Tomicapo wrote:Okay but i stop insulting if i can help with this.
As far as ultimatums go, "let me help or I'll keep making a goof of myself" isn't really effective.

Just start work on your own version, then watch to see other competing efforts and either work with or learn from them. Just posting about it won't get it done!
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E.C.S
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Re: Prop Hunt in ZDoom?

Post by E.C.S »

TomiCapo, I have to be honest, you are the common bad example of my people (Argentina). I find funny your name for this situation (TomiCapo means Tommy genius if translated to English), I will not say more because it wouldn't be good thrown more fire to this place. I just wanted to take that off of my chest.

One last thing: Deberías aprender un poco de Ingles antes de seguir hablando, no ayuda mucho como hablas.
Tomicapo
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Re: Prop Hunt in ZDoom?

Post by Tomicapo »

Okay okay thanks,thanks.
For all now learned my lesson well.
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TheMightyHeracross
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Re: Prop Hunt in ZDoom?

Post by TheMightyHeracross »

No you haven't.
You should have learned your lesson the first time after your "This is the war" speech.
You made it worse, and tried to start a flamewar.
You never said sorry, you said you'd stop the insulting if you can help.
You told him to let you in or you would continue to insult him!
I don't know about the others, but I don't believe you. :glare:
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wildweasel
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Re: Prop Hunt in ZDoom?

Post by wildweasel »

TheMightyHeracross wrote:No you haven't.
You should have learned your lesson the first time after your "This is the war" speech.
You made it worse, and tried to start a flamewar.
You never said sorry, you said you'd stop the insulting if you can help.
You told him to let you in or you would continue to insult him!
I don't know about the others, but I don't believe you. :glare:
Whether he's learned his lesson or not is up to the discretion of a moderator. Sorry to say, Heracross, this kind of comes across as beating a dead horse to me. Maybe lighten up on him a bit, and if he continues to misbehave, then we'll take care of it. There shouldn't be a reason to keep hammering on him after he's been warned. (Speaking of which, BlazingPhoenix warned him this time, apparently...)
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NerdKoopa
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Re: Prop Hunt in ZDoom?

Post by NerdKoopa »

EMERGENCY REDIRECTION BACK TO THE POINT

Ok. Further browsing of the ZDoom Wiki raised more questions. When making new teams with TEAMINFO, how do you set the team spawns in Doom Builder? Also, recapping what the hider class needs to do: When a member of the hiders presses the use key on a non-player actor, he/she inherits the sprites, collisions and camera view height of that actor. Nothing else. All the other features are still standard PlayerPawn features. I still don't know how to do that efficiently. From what I understand, ActorMorph inherits ALL the features of the actor. I don't want that. Do I have to go for a combination of DECORATE and ACS?
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.+:icytux:+.
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Re: Prop Hunt in ZDoom?

Post by .+:icytux:+. »

http://forum.zdoom.org/viewtopic.php?f=19&t=37605

Me and keks have been following this thread for awhile since we also took it upon ourselves to port over this gamemode when we first saw gameplay videos of it in gmod back in august, but didn't decide until now to really let it out public.
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NerdKoopa
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Re: Prop Hunt in ZDoom?

Post by NerdKoopa »

Sweet! I left a comment in that thread. Go read it. This thread is now officially obsolete.
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