I haven't tested the whole level yet, but my guess would be that it would last about an hour or so. :vsonic_HD87 wrote:Is just 1 map? how big it is?jack101 wrote:October be here, and completion be near.
[img]BDASGUVDGASDVLASDGAVSDHK[/img]
Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
twisted gameplay, twisted enemy designs, twisted weapon sizes, twisted maps. i say, i love this wad so much...twistly.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Screwing around with MENUDEFS
ALSO, running out of monster ideas, most enemies in this act practically the same. Any ideas, suggestions or whatever for monster behaviors are welcome. xP
Spoiler:
ALSO, running out of monster ideas, most enemies in this act practically the same. Any ideas, suggestions or whatever for monster behaviors are welcome. xP
Last edited by Darsycho on Wed Nov 06, 2013 5:45 am, edited 1 time in total.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
What monster types are there?
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Explosive homing missiles are always a hit. *cough*
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Enemies that teleport to/away from the player, burrowing enemies, taunting enemies, enemies that spin while firing missiles like a lawn sprinkler, enemies that steal player's ammo and weapons, enemies that can reflect certain projectiles, enemies that can transform the player a la porkalator, enemies that heal themselves or others around them, and enemies that feign death are just a few ideas that might fit.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Enemies that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that...
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
let me create it then, it's not as plentiful.
ogre from witchaven with an duke nukem 3d's tank, smaller version of the waldo(apache with an human's head.)'s head, box slug from action doom with tree house, ape's head riding a ufo from school doom 2, cyber demon with an fez and asura arms, the man with made out meat or fetus with guns , flying wooden frame with picture of doomguy's panic face...well. that's it.
ogre from witchaven with an duke nukem 3d's tank, smaller version of the waldo(apache with an human's head.)'s head, box slug from action doom with tree house, ape's head riding a ufo from school doom 2, cyber demon with an fez and asura arms, the man with made out meat or fetus with guns , flying wooden frame with picture of doomguy's panic face...well. that's it.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Have you considered doing something like that thing with the barrels someone did a while back, where decorations will follow you around the map while you're not looking?
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
You mean my Stalker Barrels wad from ages ago?
http://forum.zdoom.org/viewtopic.php?f= ... 15#p630180
http://forum.zdoom.org/viewtopic.php?f= ... 15#p630180
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Seems funnyzrrion the insect wrote:Enemies that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that...
Kill the ZombieMan to see it. May was unnecessary to post it, but i enjoy making/sharing things.
My idea is make a multi-monster with different behaviors, like the Random Guy from "Beyond Reality".
But have even wondering for a Crawler Monster?
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
Tristan885 wrote: Well I actually help him rip Exploding Lips resources so there will be some Exploding Lips resources used in his wad for sure.
Spoiler:Thanks for that, bro.
Ral22 wrote:You mean my Stalker Barrels wad from ages ago?
http://forum.zdoom.org/viewtopic.php?f= ... 15#p630180
Nice. xP ALSO, that code also be useful for a slender man-isque monster. No I won't include that in Mayhem Mansion.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
In other news: YEY BIGPROJECTALONE IS BACK!!!11!1121gadlfbhasdulfbasdf
And now to make this bump less pointless:
Code: Select all
[4:38:52 PM] Jack: DFHSDLFHSDVLBFSDLFHSDVFSDBLFVSDH
[4:38:56 PM] Jack: YOU
[4:39:08 PM] Jack: BACK FROM THE DEAD?
[4:47:54 PM] Jonathan: YES MY DEAR
[4:48:00 PM] Jonathan: AND YOU WAS OFFLINE
[4:48:02 PM] Jonathan: YOU FUCKER
[4:48:46 PM] Jack: WAS SLEEPING
[4:48:49 PM] Jack: SO UM LEMME GUESS
[4:48:55 PM] Jack: INTERNET WAS SHIT?
[4:48:57 PM] Jack: COMPUTER WAS SHIT?
[4:48:59 PM] Jack: THINGS HAPPENED?
[4:49:08 PM] Jack: TAP DANCING NACHOS KIDNAPPED YOU?
[4:49:44 PM] Jonathan: kidnapped by nachos dancing limbo ._.
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Re: [WIP] Mayhem Mansion - Obscure FPS inspired
lord toaster, long time no see!...and i wanna see him throwing a butter and spit margarines.