Doom mods fully compatible with freedoom

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niculinux
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Doom mods fully compatible with freedoom

Post by niculinux »

Hello!

ow ya doin' folks? I'd like to have a nice topic where to put in various mods/addons/tottal conversion/etc fully compatible with freedoom! (kinda of Cool mods people might have missed in the Projects board).

OK let the fun start ;)
Last edited by niculinux on Mon Oct 07, 2013 1:02 am, edited 1 time in total.
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TheMightyHeracross
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Re: Mods fully compatible with freedoom

Post by TheMightyHeracross »

Technically, pretty much any Doom 2 mod?
However, if it adds new frames to existing things, it will look bad.
Hmm, Xaser's Psychic works well with Freedoom, I tried it.
Also, you should check out mutators, mods that don't add any new content except for code.
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wildweasel
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Re: Mods fully compatible with freedoom

Post by wildweasel »

I know for sure that some mutators will not work if they use Textures effects. Style Mod kind of works, but some of the weapons (the Dual Neutron Disruptor and Tech Laser in particular) look incredibly stupid. Xaser's Parkour may suffer the same problem.
niculinux
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Re: Mods fully compatible with freedoom

Post by niculinux »

TheMightyHeracross wrote:Technically, pretty much any Doom 2 mod?
yes. though freedoom offers also an ultimate iwad that allows doom and ultimate doom mods to run wiht a freedoom version of the first doom, check here. Also are listed source ports that works with freedoom.
TheMightyHeracross wrote:However, if it adds new frames to existing things, it will look bad.
ok, thanks again but i'm far from being a programmer... :oops:
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jpalomo
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Re: Mods fully compatible with freedoom

Post by jpalomo »

Samsara works surprisingly well in Freedoom.
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Sergeant_Mark_IV
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Re: Mods fully compatible with freedoom

Post by Sergeant_Mark_IV »

Ketchup works like Brutal FreeDoom, but without fancy fire particles and fatalities.
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XCVG
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Re: Mods fully compatible with freedoom

Post by XCVG »

If it doesn't replace much or it replaces basically everything it should work fine, as much sense as that makes. If it's in between, it'll probably work and it'll probably be ugly. I tested a few mods out of curiosity.

Brutal Doom works, but looks horrible. Diaz: Last Hours of Purity seems to work pretty well. I don't know if it's an issue with newer versions of ZDoom or if I just suck, but I've never been able to beat the first level of Action Doom. What worked with DOOM2.WAD worked with Freedoom as well.
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IMX
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Re: Mods fully compatible with freedoom

Post by IMX »

I'm wondering if Back To Saturn X, being what someone would call a TRUE replacement for everything in the game, would work and look flawlessly in FreeDoom

Let's consider that the monster sprites were rearranged to match the new and quite fancy palette, and if my memory serves me right, there's not a single IWAD texture being used in the whole Episode.
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Matt
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Re: Mods fully compatible with freedoom

Post by Matt »

I avoided adding any sprite edits in Make It Snappy! specifically to keep it Freedoom-compatible.
niculinux
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Re: Doom mods fully compatible with freedoom

Post by niculinux »

oh thanks for your replies!!

I modified first post for a better search engine indicization. Lastly, plesase when you talk about a mod would you be so kind to provide a link(s) to download it, like Vecrius did? Thanks again!!!!

EDIT: I begin! links for:

Back to Saturn X (version 0.99i9)
Samsara (zdoom thread)
Ketchup Gore Mod (zdoom thread)
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