Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by TheAdmantArchvile »

Image
User avatar
Darsycho
Posts: 830
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Darsycho »

sonic_HD87 wrote:
jack101 wrote:October be here, and completion be near.

[img]BDASGUVDGASDVLASDGAVSDHK[/img]
Is just 1 map? how big it is? :shock:
I haven't tested the whole level yet, but my guess would be that it would last about an hour or so. :v
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Captain J »

twisted gameplay, twisted enemy designs, twisted weapon sizes, twisted maps. i say, i love this wad so much...twistly.
User avatar
Darsycho
Posts: 830
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Darsycho »

Screwing around with MENUDEFS
Spoiler:


ALSO, running out of monster ideas, most enemies in this act practically the same. Any ideas, suggestions or whatever for monster behaviors are welcome. xP
Last edited by Darsycho on Wed Nov 06, 2013 5:45 am, edited 1 time in total.
User avatar
0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by 0bsidian »

What monster types are there?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by wildweasel »

Explosive homing missiles are always a hit. *cough*
User avatar
MONKET
Posts: 70
Joined: Mon Oct 20, 2008 2:16 pm

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by MONKET »

Enemies that teleport to/away from the player, burrowing enemies, taunting enemies, enemies that spin while firing missiles like a lawn sprinkler, enemies that steal player's ammo and weapons, enemies that can reflect certain projectiles, enemies that can transform the player a la porkalator, enemies that heal themselves or others around them, and enemies that feign death are just a few ideas that might fit. :P
User avatar
zrrion the insect
Posts: 2416
Joined: Thu Jun 25, 2009 1:58 pm
Location: Time Station 1: Moon of Glendale

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by zrrion the insect »

Enemies that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that...
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Captain J »

let me create it then, it's not as plentiful.

ogre from witchaven with an duke nukem 3d's tank, smaller version of the waldo(apache with an human's head.)'s head, box slug from action doom with tree house, ape's head riding a ufo from school doom 2, cyber demon with an fez and asura arms, the man with made out meat or fetus with guns ;), flying wooden frame with picture of doomguy's panic face...well. that's it.
User avatar
Marnetmar
Posts: 304
Joined: Tue Aug 23, 2011 3:23 pm

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Marnetmar »

Have you considered doing something like that thing with the barrels someone did a while back, where decorations will follow you around the map while you're not looking?
User avatar
Ral22
Posts: 531
Joined: Sun Sep 05, 2010 12:09 pm
Preferred Pronouns: He/Him
Location: The Fortress of Dr. Radiaki

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Ral22 »

You mean my Stalker Barrels wad from ages ago?

http://forum.zdoom.org/viewtopic.php?f= ... 15#p630180
User avatar
sonic_HD87
Posts: 287
Joined: Sat Mar 23, 2013 4:32 pm
Location: Venezuela

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by sonic_HD87 »

zrrion the insect wrote:Enemies that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that when killed, split into two smaller versions of themselves that...
Seems funny :lol:
Monster.wad
Kill the ZombieMan to see it. May was unnecessary to post it, but i enjoy making/sharing things.

My idea is make a multi-monster with different behaviors, like the Random Guy from "Beyond Reality".

But have even wondering for a Crawler Monster?
You do not have the required permissions to view the files attached to this post.
User avatar
Darsycho
Posts: 830
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Darsycho »

Tristan885 wrote: Well I actually help him rip Exploding Lips resources :) so there will be some Exploding Lips resources used in his wad for sure.
Spoiler:
:D Thanks for that, bro.

Ral22 wrote:You mean my Stalker Barrels wad from ages ago?

http://forum.zdoom.org/viewtopic.php?f= ... 15#p630180

Nice. xP ALSO, that code also be useful for a slender man-isque monster. No I won't include that in Mayhem Mansion.
User avatar
Darsycho
Posts: 830
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Darsycho »

In other news: YEY BIGPROJECTALONE IS BACK!!!11!1121gadlfbhasdulfbasdf

Code: Select all

[4:38:52 PM] Jack: DFHSDLFHSDVLBFSDLFHSDVFSDBLFVSDH
[4:38:56 PM] Jack: YOU
[4:39:08 PM] Jack: BACK FROM THE DEAD?
[4:47:54 PM] Jonathan: YES MY DEAR
[4:48:00 PM] Jonathan: AND YOU WAS OFFLINE
[4:48:02 PM] Jonathan: YOU FUCKER
[4:48:46 PM] Jack: WAS SLEEPING
[4:48:49 PM] Jack: SO UM LEMME GUESS
[4:48:55 PM] Jack: INTERNET WAS SHIT?
[4:48:57 PM] Jack: COMPUTER WAS SHIT?
[4:48:59 PM] Jack: THINGS HAPPENED?
[4:49:08 PM] Jack: TAP DANCING NACHOS KIDNAPPED YOU?
[4:49:44 PM] Jonathan: kidnapped by nachos dancing limbo ._.
And now to make this bump less pointless:

Image
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] Mayhem Mansion - Obscure FPS inspired

Post by Captain J »

lord toaster, long time no see!...and i wanna see him throwing a butter and spit margarines.

Return to “TCs, Full Games, and Other Projects”