[Project, Resources] Diopticum

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Diodeus
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[Project, Resources] Diopticum

Post by Diodeus »

Welcome to my panopticum of games resources!
In this thread I will maintain my old games resources rips, publish new rips and small sprites edits.


Sprite edits:
Spoiler: Preview and download
Games resources rips:
Spoiler: Preview and download
Last edited by Diodeus on Mon Feb 19, 2024 4:31 pm, edited 25 times in total.
Tomicapo
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Re: [Project, Resources] Diopticum

Post by Tomicapo »

Very good stuff man. Thank you
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Dynamo
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Re: [Project, Resources] Diopticum

Post by Dynamo »

Excellent stuff :D
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Diodeus
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Re: [Project, Resources] Diopticum

Post by Diodeus »

New rips:
Hovertank 3D - sprites and sounds.

Image

Last Rites - sounds (thanks to torridGristle!).
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IMX
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Re: [Project, Resources] Diopticum

Post by IMX »

Allow me to be the first person to thank you for the Hovertank 3D rip :thumb:
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wildweasel
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Re: [Project, Resources] Diopticum

Post by wildweasel »

Diodeus wrote:New rips:
Hovertank 3D - sprites and sounds.
I seem to recall reading somewhere that all the sounds in this game (except for one or two) are John Romero making mouth noises into a Sound Blaster microphone.
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Captain J
 
 
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Re: [Project, Resources] Diopticum

Post by Captain J »

mouth noise is sure good sound ingredient, and i was tried it once and it worked perfectly. but only once.

good news for strife enemies, i see a many lord of robot sprites in this thread! i really thanks to you a lot! :D
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Diodeus
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Re: [Project, Resources] Diopticum

Post by Diodeus »

New rip, first of all for all fans of classic Raven games: Take No Prisoners - textures (incomplete).

Image

Rip is not complete, it has 436 textures ~ half of all game textures. But it's best that I can do now.
Note: All original textures names was saved.
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Diodeus
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Iron Angel of the Apocalypse

Post by Diodeus »

New rips: Iron Angel of the Apocalypse 1 and 2 (3DO) - Sprites and textures

Image
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CruX
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Re: [Project, Resources] Diopticum (Upd:7/10)

Post by CruX »

This is good, the Take No Prisoners textures look like they'd come in handy, buuut...When're we gonna see the sprites and textures for Last Rites? :D
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Re: [Project, Resources] Diopticum (Upd:7/10)

Post by Captain J »

weapon textures are bit out of shades. without that, those robots could be coming really FCUKING handy! :D
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Dynamo
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Re: [Project, Resources] Diopticum (Upd:7/10)

Post by Dynamo »

Very nice robots :) I figured I'd also mention there are more robots that could be ripped in a Saturn game called Robotica. Not sure if anyone attempted to crack that one.
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Diodeus
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Re: [Project, Resources] Diopticum (Upd:7/10)

Post by Diodeus »

Globe wrote:This is good, the Take No Prisoners textures look like they'd come in handy, buuut...When're we gonna see the sprites and textures for Last Rites? :D
Globe, I know how long you waiting for these resources. I really will try to cut textures in a week - two. Work with sprites will take longer. Here you can take a WIP sprites rip.
lrsprev.png
lrsprev.png (11.92 KiB) Viewed 16065 times
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CruX
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Re: [Project, Resources] Diopticum (Upd:7/10)

Post by CruX »

Diodeus wrote:
Globe wrote:This is good, the Take No Prisoners textures look like they'd come in handy, buuut...When're we gonna see the sprites and textures for Last Rites? :D
Globe, I know how long you waiting for these resources. I really will try to cut textures in a week - two. Work with sprites will take longer. Here you can take a WIP sprites rip.
lrsprev.png
:shock: I don't know why seeing legit rips of this stuff excites me so much, but ho-damn, does it ever. You're doing god's work, Diodeus. If I can help in anyway, let me know.
(...also, the props you've ripped are interesting. I've played through the entire game and only ever saw one of them. Hmm.)
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Re: [Project, Resources] Diopticum (Upd:7/10)

Post by Gothic »

Amazing rips, some of them kinda remind me to Metal Slug and the wizard-like thing may fit with Heretic/Hexen, does it have attack frames?
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