[V1.1] Spear: Return to Danger

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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Get Psyched, the First Half is done.
http://www.mediafire.com/download/431r5 ... ion_v1.wad
I'd be happy to know what you guys think about it!
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armymen12002003
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Re: [V1.1] Spear: Return to Danger

Post by armymen12002003 »

i loved it the only thing i didn't like is nazis in the void maps
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

armymen12002003 wrote:i loved it the only thing i didn't like is nazis in the void maps
Yeah, I was going to replace them with something but I couldn't think of anything so I just handwaved it that some nazis were left in the void because they were working with them.
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armymen12002003
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Re: [V1.1] Spear: Return to Danger

Post by armymen12002003 »

oh ok u could always use them baddies u sent to me awhile ago
Last edited by armymen12002003 on Fri Jul 12, 2013 9:37 am, edited 1 time in total.
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Captain J
 
 
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

well, what else i can think up with is... more variants of voiders rather then nazis maybe? and in last level, you should put no nazis but voiders. that should be more dificult and playable.
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Sorry for the lack of updates, I've been busy finishing the second half of the mod. I'm up to editing map30 now. Anyone who's played wolfenstein 3d may find the final boss familiar.
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armymen12002003
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Re: [V1.1] Spear: Return to Danger

Post by armymen12002003 »

Sgt. Shivers wrote:Sorry for the lack of updates, I've been busy finishing the second half of the mod. I'm up to editing map30 now. Anyone who's played wolfenstein 3d may find the final boss familiar.
Spoiler:
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Captain J
 
 
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

maybe hitler or hans' ghost or with big ass mecha suit, but who knows.
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Ma77
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Re: [V1.1] Spear: Return to Danger

Post by Ma77 »

This mod is awesome
i like the music and oh yeah i love the track from map 27 that song kicks ass where is it from
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Ma77 wrote:This mod is awesome
i like the music and oh yeah i love the track from map 27 that song kicks ass where is it from
The music is a remix of "The Great Pyramid" by wytas of the serious sam forums.
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Re: [V1.1] Spear: Return to Danger

Post by Marrub »

Seen this before and decided to finally download it, and I'm thoroughly enjoying it.
Spoiler:
Edit: DAMN do those dogs bite! I've had to quickload more from being surprise-bitten by dogs than anything else!
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

boss battles gonna be really worse, specially my versions.
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

The wad is taking longer than expected to test, so I decided to release a prequel level pack.
Introducing:
Image

A 5 level wolfendoom Map Pack for zdoom.

Download Here: http://www.mediafire.com/?slt3czzcas3x1zj
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Re: [V1.1] Spear: Return to Danger

Post by Marrub »

Sgt. Shivers wrote:Castle Vernichtung
I met many a SS in that. Although it's quite fair with the damage, it feels like I've had SS ganging up on me and exploding my face a few too many times.
Also, the levels seem a bit simple in comparison to S:RtD, not that it's a bad thing, just feels a bit different I guess.
Good work, though!
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

he's right, there's too many SSes. also really big deal of bloody damages! and i know their shot is strongest with mutant, but only in close range. also i was stand in far away he shot me to death...with two shot in a row.

also guards are slow as zombieman, and few weapons need to be reboot. other then that, i enjoyed a lot. and it's time for waiting for real sequel, though.
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