[V1.1] Spear: Return to Danger
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger
Get Psyched, the First Half is done.
http://www.mediafire.com/download/431r5 ... ion_v1.wad
I'd be happy to know what you guys think about it!
http://www.mediafire.com/download/431r5 ... ion_v1.wad
I'd be happy to know what you guys think about it!
- armymen12002003
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Re: [V1.1] Spear: Return to Danger
i loved it the only thing i didn't like is nazis in the void maps
- Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger
Yeah, I was going to replace them with something but I couldn't think of anything so I just handwaved it that some nazis were left in the void because they were working with them.armymen12002003 wrote:i loved it the only thing i didn't like is nazis in the void maps
- armymen12002003
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Re: [V1.1] Spear: Return to Danger
oh ok u could always use them baddies u sent to me awhile ago
Last edited by armymen12002003 on Fri Jul 12, 2013 9:37 am, edited 1 time in total.
- Captain J
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Re: [V1.1] Spear: Return to Danger
well, what else i can think up with is... more variants of voiders rather then nazis maybe? and in last level, you should put no nazis but voiders. that should be more dificult and playable.
- Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger
Sorry for the lack of updates, I've been busy finishing the second half of the mod. I'm up to editing map30 now. Anyone who's played wolfenstein 3d may find the final boss familiar.
- armymen12002003
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Re: [V1.1] Spear: Return to Danger
Sgt. Shivers wrote:Sorry for the lack of updates, I've been busy finishing the second half of the mod. I'm up to editing map30 now. Anyone who's played wolfenstein 3d may find the final boss familiar.
Spoiler:
- Captain J
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Re: [V1.1] Spear: Return to Danger
maybe hitler or hans' ghost or with big ass mecha suit, but who knows.
Re: [V1.1] Spear: Return to Danger
This mod is awesome
i like the music and oh yeah i love the track from map 27 that song kicks ass where is it from
i like the music and oh yeah i love the track from map 27 that song kicks ass where is it from
- Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger
The music is a remix of "The Great Pyramid" by wytas of the serious sam forums.Ma77 wrote:This mod is awesome
i like the music and oh yeah i love the track from map 27 that song kicks ass where is it from
- Marrub
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Re: [V1.1] Spear: Return to Danger
Seen this before and decided to finally download it, and I'm thoroughly enjoying it.
Spoiler:Edit: DAMN do those dogs bite! I've had to quickload more from being surprise-bitten by dogs than anything else!
- Captain J
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Re: [V1.1] Spear: Return to Danger
boss battles gonna be really worse, specially my versions.
- Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger
The wad is taking longer than expected to test, so I decided to release a prequel level pack.
Introducing:

A 5 level wolfendoom Map Pack for zdoom.
Download Here: http://www.mediafire.com/?slt3czzcas3x1zj
Introducing:

A 5 level wolfendoom Map Pack for zdoom.
Download Here: http://www.mediafire.com/?slt3czzcas3x1zj
- Marrub
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Re: [V1.1] Spear: Return to Danger
I met many a SS in that. Although it's quite fair with the damage, it feels like I've had SS ganging up on me and exploding my face a few too many times.Sgt. Shivers wrote:Castle Vernichtung
Also, the levels seem a bit simple in comparison to S:RtD, not that it's a bad thing, just feels a bit different I guess.
Good work, though!
- Captain J
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Re: [V1.1] Spear: Return to Danger
he's right, there's too many SSes. also really big deal of bloody damages! and i know their shot is strongest with mutant, but only in close range. also i was stand in far away he shot me to death...with two shot in a row.
also guards are slow as zombieman, and few weapons need to be reboot. other then that, i enjoyed a lot. and it's time for waiting for real sequel, though.
also guards are slow as zombieman, and few weapons need to be reboot. other then that, i enjoyed a lot. and it's time for waiting for real sequel, though.
