The WIP Thread

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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Pyroscourge wrote:"... And I still can't get a signal. Great."
darkest places makes me a little kid with an candy that chasing by slenderman.
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Kate
... in rememberance ...
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Re: The WIP Thread

Post by Kate »

hehehehe

Code: Select all

import sys, time, pydoc, io, traceback, os.path
import console, wads
from zdoom.textcolors import TEXTCOLOR_BLUE, TEXTCOLOR_RED
from zdoom.constants import BASEWAD
from zdoom.console_setup import ConsolePrinter

help = pydoc.help

# Helper functions
def BaseFileSearch (file, ext = None, lookfirstinprogdir = False):
    if lookfirstinprogdir:
        wad = os.path.join (sys.progdir, file)
        if os.path.exists (wad):
            return wad

    if os.path.exists (file):
        return wad

    # TODO: Config file searching

    if '.' not in file and ext:
        return BaseFileSearch (file + "." + ext, None, lookfirstinprogdir)

    return None

if True:
    console.print ("Performing console setup...\n")
    
    sys.stdin  = ConsolePrinter ()
    sys.stdout = ConsolePrinter (TEXTCOLOR_BLUE)
    sys.stderr = ConsolePrinter (TEXTCOLOR_RED)
    
    console.print ("Checking command-line arguments...\n")

    # Will need to use a list to take care of this

    console.print ("Loading {}...\n".format (BASEWAD))
    basewad = wads.ResourceFile (BaseFileSearch (BASEWAD, None, True))
    basewad_lumpdir = basewad.lumpnames ()
    # FIXME: This reports less than there actually are because it returns the 8-letter names, not the full names.
    # Make a function to return an alternate directory with full names. It should return None for wads, since they don't have full names.
    print ("  {} lumps\n".format (len (basewad_lumpdir)))

    iwad_info = basewad.readlump (basewad_lumpdir["IWADINFO"])

    # Make a scanner. Shouldn't be too hard with Python's string manipulation, of course.
    #print (iwad_info.decode ("cp1252", "ignore"))  
Image
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Minigunner
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Re: The WIP Thread

Post by Minigunner »

IT'S ALIIIIVVVEEEE!
Er, um, you're doing a really great job on this. Keep it up! :D
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leileilol
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Re: The WIP Thread

Post by leileilol »

That bloody screenshot I posted a couple pages back? That's nothing.
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

gotta love the adlib ROTT musics and high pinched gibbing death sounds. i cannot belive i just laughed first time when it's played that sound since roblox.

also suicide too.
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TerminusEst13
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Re: The WIP Thread

Post by TerminusEst13 »

samsara_lmsrules 1
samsara_dukedamage 30
samsara_dukedefense 15

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Amuscaria
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Re: The WIP Thread

Post by Amuscaria »

TerminusEst13 wrote:samsara_lmsrules 1
samsara_dukedamage 30
samsara_dukedefense 15

What map set puts in THAT many Revenants and Archies in the beginning of the map?
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IMX
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Re: The WIP Thread

Post by IMX »

Eriance wrote:What map set puts in THAT many Revenants and Archies in the beginning of the map?
Any blind map pick from your average slaughterwad, I guess
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

Chillax - this is why I do not find slaughtermaps fun, at all. that aspect really ruined sunder for me.
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Viscra Maelstrom
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Re: The WIP Thread

Post by Viscra Maelstrom »

Chillax and Sunder are really, REALLY overkill for slaughtermaps, though, with Sunder being the more well-designed and Chillax being average but 10x as ridiculous as Sunder.
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Mikk-
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Re: The WIP Thread

Post by Mikk- »

Major changes to Heretic++
Spoiler:
now with 100% less stolen content!
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Shadelight
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Re: The WIP Thread

Post by Shadelight »

Purty.
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ProjectAngel
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Re: The WIP Thread

Post by ProjectAngel »

Sparkly. *o*
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

Viewtiful.

Does somebody has a 'Viewtiful' engrish than i have? ;)
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Ethril
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Re: The WIP Thread

Post by Ethril »

Mikk- wrote:Chillax - this is why I do not find slaughtermaps fun, at all. that aspect really ruined sunder for me.
Try 'em with Russian Overkill. It's absolutely glorious.
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