SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)

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ETTiNGRiNDER
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Re: SLADE v3.0.2 final Released

Post by ETTiNGRiNDER »

NeuralStunner wrote:Have you tried a clean install?
Doesn't appear to have made a difference.
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zrrion the insect
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Re: SLADE v3.0.2 final Released

Post by zrrion the insect »

I am no longer able to scroll through text with the mouse wheel. I can scroll through the list of things in the wad/pk3, but not text. As far as I know I haven't mucked with anything.
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Re: SLADE v3.0.2 final Released

Post by Gez »

It's something that comes and go, and I've never yet found why.
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Re: SLADE v3.0.2 final Released

Post by Silentdarkness12 »

I always get a crash when I try to add a gfx to the patch table.
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cq75
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Re: SLADE v3.0.2 final Released

Post by cq75 »

Spoiler: old, probably useless information
EDIT 2 (08/27/2013) I tried compiling it again today and make gave me an error...

slade make compilation output before commenting out lines

Code: Select all

[me@archlinux dist]$ make
Scanning dependencies of target slade
[  0%] Building CXX object src/CMakeFiles/slade.dir/UndoManagerHistoryPanel.o
/home/me/slade3/slade/src/UndoManagerHistoryPanel.cpp: In constructor ‘UndoManagerHistoryPanel::UndoManagerHistoryPanel(wxWindow*, UndoManager*)’:
/home/me/slade3/slade/src/UndoManagerHistoryPanel.cpp:96:44: error: invalid conversion from ‘int’ to ‘wxListColumnFormat’ [-fpermissive]
  list_levels->AppendColumn("Action", 0, 160);
                                            ^
In file included from /usr/local/include/wx-2.9/wx/listctrl.h:19:0,
                 from /home/me/slade3/slade/src/VirtualListView.h:5,
                 from /home/me/slade3/slade/src/UndoManagerHistoryPanel.h:5,
                 from /home/me/slade3/slade/src/UndoManagerHistoryPanel.cpp:4:
/usr/local/include/wx-2.9/wx/listbase.h:417:10: error:   initializing argument 2 of ‘long int wxListCtrlBase::AppendColumn(const wxString&, wxListColumnFormat, int)’ [-fpermissive]
     long AppendColumn(const wxString& heading,
          ^
make[2]: *** [src/CMakeFiles/slade.dir/UndoManagerHistoryPanel.o] Error 1
make[1]: *** [src/CMakeFiles/slade.dir/all] Error 2
make: *** [all] Error 2
[me@archlinux dist]$ 
Taking a random guess, I commented the lines I prefixed with "// [75]" in the declaration of UndoManagerHistoryPanel in UndoManagerHistoryPanel.cpp, the function starts for me at around line 80:

With those lines commented out, it compiles and runs.

UndoManagerHistoryPanel.cpp with commented out lines

Code: Select all

//[Line 80]
UndoManagerHistoryPanel::UndoManagerHistoryPanel(wxWindow* parent, UndoManager* manager) : wxPanel(parent, -1)
{
	// Init variables
	this->manager = manager;

	// Setup sizer
	wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
	SetSizer(sizer);

	// Add undo levels list
	list_levels = new UndoListView(this, manager);
	sizer->Add(list_levels, 1, wxEXPAND|wxALL, 4);

// line 97 is here
// [75] trying commenting this out to see if it does anything
// [75] #if (wxMAJOR_VERSION >= 2 && wxMINOR_VERSION >= 9 && wxRELEASE_NUMBER >= 4)
// [75] list_levels->AppendColumn("Action", 0, 160);
// [75]#else
	list_levels->InsertColumn(list_levels->GetColumnCount(), "Action", 0, 160);
// [75] #endif

	list_levels->Bind(wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK, &UndoManagerHistoryPanel::onItemRightClick, this);
}
If it helps, I'm using WxWidgets 2.9.5. I checked the code out of the SVN on 8-24. I'm running Arch Linux x64.

Sirjuddington/gez, what release version of WxWidgets2.9 do you use? Is there a specific version that has been tested more than others? The wiki just recommends 2.9, it doesn't give a release version.


I have some other things I want to mention:

[possible bug?] If I hit space and draw a normal square sector, the lines are drawn with the front of the lines facing into the sector, which is right.

But if I hit space and start drawing a sector with the first vertex attached to another sector, the lines' fronts are facing out into void space; I can flip the lines, but I'm not sure how to make that into a sector, I don't see a "make new sectors" mode.

Is this not a good way to draw sectors in Slade? I'm going off of my experience with DB2 here, I couldn't find any articles on the slade wiki or the forums about general map editing.

[Bug] If I go into visual mode, hit tab, click on "item properties" on the right, then click again on the 3d view, I can't get out of 3d mode with q unless I bring up the texture select dialog box

[minor suggestion] Possibly have an option to hide AASHITTY/AASTINKY in the texture editor?

[minor tweak] if I try to delete an item, the dialog box has yes/no buttons, if I hit Y or N, it doesn't do anything. Enter does delete it, though.

I've had some crashes related to trying to undo an action done in visual mode in 2d mode (and vice versa), but I'm not sure if it's due to what I commented out, so I won't mention that yet.

Overall the editor looks very nice, and it's great to have something that works on linux.
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Re: SLADE v3.0.2 final Released

Post by Marisa the Magician »

Ah so that's why it didn't build anymore...
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Re: SLADE v3.0.2 final Released

Post by sirjuddington »

The compilation error should be fixed with the latest changes on github (using 2.9.5 now, generally I try to keep to the latest official release of wx). I'll have a look at those other issues. If you have stack traces for those crashes that would be helpful.
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Re: SLADE v3.0.2 final Released

Post by sirjuddington »

Just posted a bit of an update over at the SLADE website
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Re: SLADE v3.0.2 final Released

Post by Xtyfe »

This is awesome, a real milestone for sure
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Re: SLADE v3.1.0 Beta 1 Released - first post updated

Post by sirjuddington »

First post updated! Read it and stuff.
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Re: SLADE v3.1.0 Beta 1 Released - first post updated

Post by Xtyfe »

Links to the new beta are dead on the download page

Is this the sort of bug I should be reporting? :P
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sirjuddington
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Re: SLADE v3.1.0 Beta 1 Released - first post updated

Post by sirjuddington »

Xtyfe wrote:Links to the new beta are dead on the download page

Is this the sort of bug I should be reporting? :P
Fixed :P
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Re: SLADE v3.1.0 Beta 1 Released - first post updated

Post by The Zombie Killer »

I don't wanna look like a complete moron, but how exactly am I supposed to edit/create a map? It won't let me choose what I want to name the map.
EDIT: Nevermind.

-TZK
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Re: SLADE v3.1.0 Beta 1 Released - first post updated

Post by AlphaEnt »

I have a question: Does the new Slade 3.1.0 includes some kind of "Auto crop" option for sprites with transparent textures? And if it does, it can be done in several textures at the time, like in "batch mode"?

I think it could be nice, since Slade3 is my favourite program and XWE don't have a key for that. Also it must be done over and over again, for each single sprite...

Edit: Nevermind, i've actually figured it out the way, to make XWE auto crop quite faster and automatic...
Last edited by AlphaEnt on Mon Sep 30, 2013 1:37 pm, edited 1 time in total.
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Re: SLADE v3.1.0 Beta 1 Released - first post updated

Post by Matt »

Can't compile, no idea what I'm doing wrong:
Spoiler:
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