I have never had a problem, I actually like them how they are. If this is a problem in PvP, then you need to not let your enemy have time to gather that much. In single player, I have a hard time staying above 100 on the highest difficulties, and those bonus' don't really make much of a difference in the matter, but they sure help.mumblemumble wrote:Not the spheres, the tiny 2+ armor and health bonuses (the helmets and blue bottles respectively.).Valherran wrote:Since when did the cap get altered to get more than 200 from a sphere in Deathmatch? O.o
They can infinitely stack past 200 health / armor, and this is in any mode. And some matches in maps with "max armor / max health" bonus can amplify this even more, by upping the standard max health anyway, making health packs, armor, and spheres more effective.
Brütal Doom v0.18
Re: Brütal Doom v0.18
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- Posts: 927
- Joined: Fri Aug 23, 2013 1:59 pm
Re: Brütal Doom v0.18
well for multiplayer especially with stacking armor someone can easily get past a certain point where unless multiple players ambush them, they have enough health / armor to take anything. Again, I'm not saying that it shouldn't go over 200, just going over 300 or w/e is kind of nuts. You shouldn't be able to endlessly hoard health into 4 digit amounts.Valherran wrote: I have never had a problem, I actually like them how they are. If this is a problem in PvP, then you need to not let your enemy have time to gather that much. In single player, I have a hard time staying above 100 on the highest difficulties, and those bonus' don't really make much of a difference in the matter, but they sure help.
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- Posts: 201
- Joined: Wed Jul 11, 2012 5:34 am
- Location: Finland
Re: Brütal Doom v0.18
Brutal Doom need own balanced versio for deathmatch.
Archvile resurrect Marine, and Marine was my side.
Archvile resurrect Marine, and Marine was my side.
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: Brütal Doom v0.18
are the revenants supposed to like...die and then get up for no reason and be the most annoying things ever.
i hate revenants.
i hate revenants.
Re: Brütal Doom v0.18
Well, if it that much of an issue, then I guess put a cap on it for multiplayer. But I have never had a problem with it, I never let anyone live for more than 30 seconds.mumblemumble wrote:well for multiplayer especially with stacking armor someone can easily get past a certain point where unless multiple players ambush them, they have enough health / armor to take anything. Again, I'm not saying that it shouldn't go over 200, just going over 300 or w/e is kind of nuts. You shouldn't be able to endlessly hoard health into 4 digit amounts.Valherran wrote: I have never had a problem, I actually like them how they are. If this is a problem in PvP, then you need to not let your enemy have time to gather that much. In single player, I have a hard time staying above 100 on the highest difficulties, and those bonus' don't really make much of a difference in the matter, but they sure help.
- TheRailgunner
- Posts: 1556
- Joined: Mon Jul 08, 2013 10:08 pm
Re: Brütal Doom v0.18
That sounds like a personal problem to me. And yes, Revenants are supposed to do that. Never mind, apparently doesn't refer to legless Revenants.cortlong50 wrote:are the revenants supposed to like...die and then get up for no reason and be the most annoying things ever.
i hate revenants.
Last edited by TheRailgunner on Mon Sep 16, 2013 1:12 pm, edited 1 time in total.
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- Posts: 927
- Joined: Fri Aug 23, 2013 1:59 pm
Re: Brütal Doom v0.18
It generally happens on bigger maps with less people, since theres more opportunity to hoard. Also I've seen this "resurrecting" revenant as well...but only once.Valherran wrote:Well, if it that much of an issue, then I guess put a cap on it for multiplayer. But I have never had a problem with it, I never let anyone live for more than 30 seconds.mumblemumble wrote:well for multiplayer especially with stacking armor someone can easily get past a certain point where unless multiple players ambush them, they have enough health / armor to take anything. Again, I'm not saying that it shouldn't go over 200, just going over 300 or w/e is kind of nuts. You shouldn't be able to endlessly hoard health into 4 digit amounts.Valherran wrote: I have never had a problem, I actually like them how they are. If this is a problem in PvP, then you need to not let your enemy have time to gather that much. In single player, I have a hard time staying above 100 on the highest difficulties, and those bonus' don't really make much of a difference in the matter, but they sure help.
And the idea of balancing multiplayer I think is a good idea. Maybe even just increasing the spawn in health / armor amounts slightly since many weapons easily 1 shot a fresh spawned player (both shotguns, kicks, rockets, ect).
it seems the revenant launcher firing from the player on each sides causes it to clip walls a lot more while firing (being beside a wall, rocket spawns into it despite aiming away from wall). Chainsaw does not get blood on it from player vs player kills (but it is very satisfying to use, hehe).
Re: Brütal Doom v0.18
Bug report: When you are holding a meatshield you can't pick up stuff, and the bullets you shoot can pass right through enemies at close range.
Another one, the hellknight and baron won't grab their balls anymore when you kick them.
Another one, the hellknight and baron won't grab their balls anymore when you kick them.
Last edited by Rowsol on Tue Sep 17, 2013 2:06 am, edited 1 time in total.
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: Brütal Doom v0.18
is there any brutal monster packs?
thatd be nice.
thatd be nice.
Re: Brütal Doom v0.18
Not yet, if there will be, it won't be for a loooooong time. Best bet is to have someone create them for the public as an addon.cortlong50 wrote:is there any brutal monster packs?
thatd be nice.
- southpark2010
- Posts: 215
- Joined: Mon Jul 04, 2011 1:24 pm
- Location: Hell.
Re: Brütal Doom v0.18
I was trying to brutalize the Dark Imp, which I was going to release but my laptop went boom, so...
This was my post about it:
This was my post about it:
Southpark2010 wrote: I've been attempting to brutalize Skulltag's Dark Imp using the unused Dark Imp sprites hidden inside BD.
This is what I've done so far:Spoiler: ScreenshotSpoiler: Added a hitbox for his head.Spoiler: Gave him his own head for us to kick around.Spoiler: Gave him his own gibs (still working on an SSG/Smash Death for him).What do you guys think?
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Brütal Doom v0.18
Will you fix the brown parts? Otherwise it's awesome.
Re: Brütal Doom v0.18
Even with that bug I think a lot of people would like to see a mutator with green blood for barons for playing in single player with default colors...Orb Swallowing Fox wrote:It's not so much a bug, but more of an engine limitation, there are certain things that just cannot be done, I''ve had my share of dealing with translation issues in the past like this as well. For all the flexibility the engine offers, there are times a sacrifice has to be done in projects, especially with sprites. The only other option would have been the marine sprites be untranslated in the fatality and that would be odd looking if the players color was not set to the default.
And does that bug happen in both zdoom and gzdoom?
- southpark2010
- Posts: 215
- Joined: Mon Jul 04, 2011 1:24 pm
- Location: Hell.
Re: Brütal Doom v0.18
I was, until my laptop broke. If I can't fix it, I'll just start over.Ghostbreed wrote:Will you fix the brown parts? Otherwise it's awesome.