Now I understand the saturating amount gunz gunz gunz! wads out there, most just redundant and stale. Is this wad any different? I can't say for sure, since my opinion is most likely biased, but at least try out some time. This the first major gameplay wad I've released, and it's a first release at that. Why am I releasing it then? Well, before I start taking off with this wad, I want to see the opinion and suggestions of the community (you), so I'll be able to have a reference before starting on the funner and more creative parts of this mod (more varied guns (gunz!!!), ammo types, secondary fires, enemies, perks/abilities, and maybe a level set). So I hope you may enjoy, and feedback (suggestions and critique of course) is greatly appreciated. Now where are the screens? Not much I'm afraid.
Update 10/7/13: I've decided to scrap my old project completely, and started again. There were many limitations in my project, but now I've been able to fix a few of them with my newer version. The weapons feel much more better, and sounds aren't rips from Call of Duty. There won't be a release soon, as I'll actually try to make progress this time around.
Olden Credits: Z86 for Stuff used from Particle Fire Enhancer Mod, wildweasel for some of the base codes (reloads and bobstyles, I changed a bit though), and The_Funktasm's Bad to Worse weapons sprite sheet. Tell me if I missed some much needed credits.
Old Version:
Enough reading, download!
http://rapidshare.com/files/2061488167/ ... andora.zip
Extras: Build time was over the course of five days, a total of about 8-10 hours total. (Lots of spare time with summer break, being a pre-freshman and all.)