Zdoom crahes whilst playing Brutal Doom v0.18
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Zdoom crahes whilst playing Brutal Doom v0.18
It seems that Brutal Doom and ZDoom do not get alone. While playing Brutal Doom, exploding a barrel causes the game to crash. Common places are map02 of Doom 2 and my custom wad. This is the error code from my latest try:
Code: C0000005 (Access Violation - tried to read address 0000012E)
Address: 00471D5A
Flags: 00000000
Not quite sure what this means, but any help is greatly appreciated.
Code: C0000005 (Access Violation - tried to read address 0000012E)
Address: 00471D5A
Flags: 00000000
Not quite sure what this means, but any help is greatly appreciated.
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Attach the full CrashReport.zip file. You should also provide a link of this custom file.
Re: Zdoom crahes whilst playing Brutal Doom v0.18
Isn't Brutal Doom for GZDoom or did I miss something here?
- Discordance
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Something to do with the codebase I think. I used to be able to run Brutal Doom V17 in ZDoom 2.6.1. Then when it went to V18 I couldn't run it.
All the same, it's better in GZDoom.
All the same, it's better in GZDoom.
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Full crash report is uploaded. I'd rather not release my file before its done, but once it is I will. Also, is there a diffrence between ZDoom and GZDoom? Most of the people I asked told me that ZDoom was the new version of GZDoom. 

- Attachments
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CrashReport.zip
- Full Crash Report
- (19.04 KiB) Downloaded 66 times
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Who on Earth told you that? GZDoom is ZDoom with a GL renderer.ISomtimePlayGames wrote:Also, is there a diffrence between ZDoom and GZDoom? Most of the people I asked told me that ZDoom was the new version of GZDoom.
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
A few people on youtube. So, does that mean I gotta have two source ports just to play one mod?
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
no just use the one you like better brutal doom does work better on GZdoom tho. it handles the effects better
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Don't trust random strangers on YouTube.ISomtimePlayGames wrote:A few people on youtube.
Not really.So, does that mean I gotta have two source ports just to play one mod?
And if you absolutely must, you still need to upload that custom WAD file. PM it to Randy or Graf upon their request.
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
And if you absolutely must, you still need to upload that custom WAD file. PM it to Randy or Graf upon their request.[/quote]
Got it.
Got it.
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Well, it seems to have stopped. I pulled the ZDoom folder out of my Program Files directory and, surprise surprise, no more access violation. Could it be that ZDoom was not being permitted to run correctly?
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
ISomtimePlayGames wrote:Program Files
I am pretty sure these are related.no more access violation
- Graf Zahl
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
Under modern Windows versions 'Program Files' is write protected which may cause problems.
In general 'Program Files' is for stuff that gets installed, not for stuff that gets copied into it manually.
I still think ZDoom needs to handle this better than it does right now. It even got that ancient -cdrom command line switch instead of using the user's AppData folder to store stuff if the program directory is not writable.
In general 'Program Files' is for stuff that gets installed, not for stuff that gets copied into it manually.
I still think ZDoom needs to handle this better than it does right now. It even got that ancient -cdrom command line switch instead of using the user's AppData folder to store stuff if the program directory is not writable.
Re: Zdoom crahes whilst playing Brutal Doom v0.18
How does 064505 fare for you, then?
As for the crash, it happens because A_AlertMonsters called P_NoiseAlert with a target of 0x00000036, so if moving it out of Program Files seems to have fixed it, you can rest assured that that's probably just a placebo.
As for the crash, it happens because A_AlertMonsters called P_NoiseAlert with a target of 0x00000036, so if moving it out of Program Files seems to have fixed it, you can rest assured that that's probably just a placebo.
- Graf Zahl
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Re: Zdoom crahes whilst playing Brutal Doom v0.18
A few suggestions for the new path system:
1. add a CVAR to force using it.
2. -savedir relative to the savegames path, i.e. it should add to it, at least as an option, instead of replacing it completely.
1. add a CVAR to force using it.
2. -savedir relative to the savegames path, i.e. it should add to it, at least as an option, instead of replacing it completely.