Better not waste it

Projects that alter game functions but do not include new maps belong here.
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Biff
Posts: 1061
Joined: Wed Jul 16, 2003 5:29 pm
Location: Monrovia, CA, USA

Better not waste it

Post by Biff »

Hi Everybody,

I've not posted for years although I've occasionally looked in at the great projects some of you are working on.

10+ years ago I worked on a single-player western-styled adventure with some amusing content and also some pretty serious hellish content. It always seemed about 90% done and I never released it although a few forum members gave it a run and provided feedback (Enjay,Rex, LWM).

Lately I got to regretting that it was still gathering dust on my hard drive so I re-familiarized with my editors and set about debugging a few things via decorate.

So you can get this trial version of DoomWest here: http://home.earthlink.net/~mjblakely/data/

It runs with the latest zdoom and also seems to work with gzdoom although the Light_Fade function in scripts doesn't seem to work.

I hope some of you can find some interesting things in this wad.
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Nash
 
 
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Location: Kuala Lumpur, Malaysia
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Re: Better not waste it

Post by Nash »

Wow, welcome back Biff! Downloaded your mod; will give feedback later. :D

EDIT: Got to the dentist but couldn't do anything once I was in the seat... :S
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jpalomo
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Joined: Mon May 17, 2010 9:45 am

Re: Better not waste it

Post by jpalomo »

Short, but sweet. I like it. I chuckled when I saw the looney tunes characters as monsters.
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Biff
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Joined: Wed Jul 16, 2003 5:29 pm
Location: Monrovia, CA, USA

Re: Better not waste it

Post by Biff »

Nash - The adventures hadn't really begun. You have to kill the dentist. He is tough and wants to grind your teeth. Best to get the SSG before you visit him. After you kill him you can look inside his "closet".
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Enjay
 
 
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Re: Better not waste it

Post by Enjay »

:shock: Hi Biff, great to see you around. I hope that you are well.

Funny thing is, I was thinking about Doom west just the other day and wondering if it was ever going to see the light of day with you apparently having left the community.
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Biff
Posts: 1061
Joined: Wed Jul 16, 2003 5:29 pm
Location: Monrovia, CA, USA

Re: Better not waste it

Post by Biff »

Thanks Enjay, I'm well enough to go to work and also play some doom. :)

Yeah I hadn't logged on in so long that I had to pass an anti-bot quiz.

Have you released any projects in recent years? If so I'd like to give them a try. I'll also sift through other projects here; we appear to have quite a few skilled newer members contributing.
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MartinHowe
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Location: Waveney, United Kingdom
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Re: Better not waste it

Post by MartinHowe »

Good to see you back, Biff - thought you'd gone for good :)
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SlapTheFish
Posts: 61
Joined: Fri Jun 14, 2013 5:51 pm
Location: Australia

Re: Better not waste it

Post by SlapTheFish »

Doom West was so awesome, it can not be described in earthly words. Great job! :D
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Max Dickings
Posts: 221
Joined: Thu Feb 28, 2013 12:27 am

Re: Better not waste it

Post by Max Dickings »

The fuck did I just play? Haha that was fantastic, great job.
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SlapTheFish
Posts: 61
Joined: Fri Jun 14, 2013 5:51 pm
Location: Australia

Re: Better not waste it

Post by SlapTheFish »

Is there going to be a Doom West 2? That would be so fun!
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Biff
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Joined: Wed Jul 16, 2003 5:29 pm
Location: Monrovia, CA, USA

Re: Better not waste it

Post by Biff »

Hey Martin, it's good to see that you are still here! Thx for bumping the thread, I thought it was dead.

Thanks also to jpalomo, SlapTheFish and Max Dickings for the notes, I was hoping that work wouldn't go to waste.

So I take it you all were able to play to conclusion without significant game errors. If there are any issues you can PM me with suggestions.

Mike B.
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