Thanks, I've got more rotate alike textures about to get in here...Enjay wrote:Nice fan. I like animated fan textures. They can be very useful and having more choices than the usual Strife or Duke Nukem options is good. 48x48 perhaps means that they will be less of a universal drop-in texture for any old map but its probably a more realistic size anyway.Chickenlegz wrote:heres one of mine; a fan 48x48.
Custom Texture Thread.
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Re: [TEXTURES] Texture Carnival
Re: Custom Texture Thread.

(these two are different images btw)the difficulty of making this is so low
it's rather insulting
Code: Select all
<Bloax> It's literally a layer style pasted over a hexagon pattern base I made in Genetica.
<Bloax> The style being a little edit of https://dl.dropboxusercontent.com/u/63152810/LayerStyles.png this one
<Bloax> and the texture literally as simple as https://dl.dropboxusercontent.com/u/63152810/Genetica.png
<Bloax> knowing genetica and photoshop pays off at some point
<Bloax> And then it's a matter of palettizing to and fucking around with blending various dithering methods together.
<Bloax> (and then palettizing again)- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Custom Texture Thread.
Quit bragging.
Re: Custom Texture Thread.
Spoiler:oh by the way if anyone would ever be interested in that terrible brick layer style, then it's the final one in this little set i just exported
why not just the brick one iunno man i unno
Re: Custom Texture Thread.



ew
Oh wait a shit, this is wrong. just a second pls






That's better.
- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Custom Texture Thread.
I could almost see swastikas in there T_T
Re: Custom Texture Thread.
So i was playing around with Doom's water and this happened...


- OrangePikmin33
- Posts: 31
- Joined: Thu Mar 28, 2013 4:30 pm
Re: Custom Texture Thread.
I'm dropping this texture edit over here...
- Attachments
-
- Those damn demons better stop messing with my technology!
- HLTEK01.png (15.3 KiB) Viewed 1437 times
-
CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
- jazzmaster9
- Posts: 875
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Custom Texture Thread.
Flags based on the Rise of The Triad ones.


- Ghostbreed
- Posts: 1114
- Joined: Wed Mar 24, 2010 6:19 am
Re: Custom Texture Thread.
Nice, I like the right one the most 
-
DefconRazor32
- Posts: 117
- Joined: Mon Oct 25, 2010 7:58 pm
Re: Custom Texture Thread.
I was working on a new texture so i needed some feedback before i add it. The texture based off the doom1 tech like flesh texture i tried my best at getting it done as best i could i'm looking into adding new light sources based off the frames i'm working in gimp.
Spoiler:
- MakotoNeptunus
- Posts: 59
- Joined: Wed Dec 21, 2011 5:59 am
Re: Custom Texture Thread.
Very interesting, to say the least.DefconRazor32 wrote:I was working on a new texture so i needed some feedback before i add it. The texture based off the doom1 tech like flesh texture i tried my best at getting it done as best i could i'm looking into adding new light sources based off the frames i'm working in gimp.
Spoiler:
- ETTiNGRiNDER
- Posts: 766
- Joined: Sat Jan 30, 2010 7:02 pm
- Contact:
Re: Custom Texture Thread.
The lamps look kind of out of place, maybe if you recolored the grey parts to match the color of the wires.
-
DefconRazor32
- Posts: 117
- Joined: Mon Oct 25, 2010 7:58 pm
Re: Custom Texture Thread.
Thanks for the feedback to everyone who has replied to my textures and ETTiNGRiNDER thanks for mentioning that part i never noticed the lamps were misaligned as for the color of the wires that might take time i think as of now this whole texture thing is still a wip till i can find a better way to edit them. Anyone want to try to make similar edits of the textures i would like to see them. in the original iwad files they are called w109_ 1, w109_2, and w110 in the iwad of doom1.



