gerolf wrote:Multiplayer? I think for these games that'd be a bad idea, unless it's only 2 players, which still would be pretty bad given the maps are like what. 16x16? It's been a long time since I worked with C3D (I did make a few maps and remember it being so easy that I lost interest and moved on to Wolf3d, where I still am today).
Indecom wrote:How do you intend to create the wall chunks that you can destroy by shooting them? I used to love those games but I'd be very interested to see how you manage that
inferion_ wrote:The maps are made of cubes which hold textures that are 16x16, that's 64 length in Doom Builder.
So using those cubes as measurement, the maps are mostly 40x28.
Multiplayer wasn't my focus anyway. Making it available isn't too much of an issue so I though why not implement it.
And I never played through C3D though, my interest is in the Trilogy
mallo wrote:Indecom wrote:How do you intend to create the wall chunks that you can destroy by shooting them? I used to love those games but I'd be very interested to see how you manage that
I bet it will just change texture to a animated one and after a few seconds will make ceiling raise.
mallo wrote:The wall textures are 64x64, not 16x16. Maybe you looked at the map editor icons?
TheUltimateDoomer666 wrote:I played all of the Catacomb 3D games in DOSBox. I don't really find the field of view or controls to be troublesome. It would be interesting to see this running in a port, but only if it has enhanced features that are worth it.
inferion_ wrote:I didn't put this in the Projects section, because I'm not sure if I'll go through with it (if there's really no one interested and/or legal issues), and like I said it still is a very early WIP.
Users browsing this forum: Ahrefs [Bot], Chris, Majestic-12 [Bot], Semrush [Bot] and 6 guests