
The logo's transparency broken cause I have to use the forum imgur button which breaks it and I am not allowed to use images wider than 700px, and I will not rescale it.
Downloads.
Core file.
Addon.
Older stuff.
1.2 version
1.2 doom patch
alpha
Troubleshooting.
- This mod works under GZDoom, with a handful of games - Doom, Heretic, Hexen and Strife. Anything else is not guaranteed to work.
- Remember to bind stuff in the MOD CONTROLS at the main menu that you might find handy to make full use of what this mod has to offer.
-If there is something you don't like or might want to be tweaked, there's a highly likely chance you might find an option to tweak it in HERE BE DRAGONS menu.
- If you have a minimalist HUD and want the other one, press - or = on keyboard, or look into options, specifically look for screenblocks.
- If your HUD is too small, look into HUD scaling options. If the text is too small - message options.
- If the mod doesn't launch and you get errors, try newer, official versions or betas, they might help.
Minimal lore.
As the dimensional mess, caused by by the serpent riders started to take its toll, the universes began to crumble under the pressure of chaos sphere. Anomalies were a common bread, and things started to be really ugly. From one of the worlds which received such treatment comes the mod's protagonist - Cygnis Flaynithere. A bit crazed hero-wannabe, who's also far from being a human. A skillful gunslinger which actually hates magic, as it's the cause of all of the mess he was thrown into. Still, he doesn't mind using it to get the job done. What kind of job, you may ask? That'd be kicking D'Sparil's ass, of course!
Gallery of random stuff from the mod's development or around it.
Before you'd get a brilliant idea to salvage any of it for your own, evil deeds like a mod or edits, I guess It'd be really, really nice if I was asked first - just because it isn't used for now, it doesn't mean it's free to be pilfered. But since I know no one's gonna bother anyway, and you all are already drooling over those unused Longhorn variations or the Quadshot, please remember to credit DoomNukem if you'd use previous weapon sprites in any way. For anything else, just ask me.
Usage policy.
If you want to use the mod's contents or create something based on it, or anything like that - check the attached text file, or read it here.
Wanna support the creator?
Check out his Patreon cause all cool kids have a one these days, unless you wanna do a one time donation, you can do so via paypal.
Guide through mod contents in the spoiler right below:
Spoiler:GUNS!
Getting in fights and entering the frays~ (technically not a gun, but better explain that one – combat and mobility capabilities of this guy may be slightly complicated.)
Where lead can't make its way (or rather you somehow ran out of bullets), your fists can do the speaking part for you. After thousands of critters being bludeoned into submission, there was no other option than repair the shattered knuckles with metallic replacements, hence the loud thuds each time you pack a punch into one's face... but isn't that just satisfying?
Mash ye thine fire button to combo things! If the monster is below certain amount of health, you can finish it off with an uppercut. If the monster is a popcorn-tier (like, 80 health or less), the uppercut won't trigger. To force an uppercut, hold crouch and punch to trigger.
You can kick (zoom button) anytime, even during punching or holding any weapon. You can also kick with any weapon being out. To perform a dash kick, simply hold forward while kicking. Roundhouse kicks are only aviable when your fists are on. Kick while holding strafe button (move left/right) to trigger. If you want to stomp the ground, kick while holding crouch.
You can fly (jump button) or even glide (double-press forward and hold it while in mid-air), or perform quite satysfying pound attack! (press crouch while in midair, has a moment of cooldown afterwards, and you need to be in midair for a short while to make it happen.)
You can climb onto ledges! Hold forward against a ledge while flying to do so. If you do it on an elevator you'll stick to its edge; hold jump to clamber upon it. If you wanna climb something off the ground, hold forward and press use to do so.
Oh yeah, you can also pick up and throw pods/barrels if you press use on them, regardless of the held weapon. Gimmick added for the heck of it.
Longhorn
High-powered octagon-clip fed revolver that is edgier than you? That's Longhorn to you! A gift from the past from one of his good, former students at the art of bringing pain to those in need (Who became a kickass merc!... nooo, not Blazer. Another guy, just to make it clear.), it sports satisfying firepower, great accuracy, and... goddamn huge recoil.
Strucker Mk. III
Ye olde 12-gauge goodness, Strucker combines the best of both worlds by combining the stopping power of two barrels, and the speed of an auto shotgun. Since the shotguns are among us since like, ever, I bet you know what do with that thing. If you somehow never had a contact with such, just keep in mind to aim the pointy end at the monster while pushing the trigger!
Ironblast
Two barrels weren't enough. Four barrels weren't enough. So how about eight freaking barrels that shoot shrapnel, plus the fact that whole thing isn't break, but a pump-action weapon? That's a material for the best shotgun in the world. Super Quadshotgun - because fuck everything that would even dare to stand in your way! Surprisingly tight spread, acceptable fire rate - and add on top of that the dual-wielding, and suddenly you become as tasteless as 80's action movie. Awesome, right?
Pulverizer
Compact, hand-held minigun - however weird it sounds, it actually works great anytime you need to take those barrels for a spin! Surprisingly accurate, stunlocks pretty much any target, and if that isn't enough for you, if anything gets near your hail of dispensed bullet casings - it's in for a bad time.
Matriarch
Do I really have to explain why holding a huge autocannon among your equipment is an absolute must? Well, it's accurate, surprisingly fast, and most important – it makes stuff explode!
Dynamite (TEE AN' TEE! I'm a power-load. TEE AN' TEE! - watch me explooooode, yeah!)
Since I finally got myself to get through Blood after years (especially after finding out that you can take off those bloody !@&%@!#$& hands off your throat - I decided to give it another shot), and boy if TNT wasn't a satisfying weapon. Probably the most satisfying thing I've been using in years... hence why I got stubborn to do my own take on it, and it took me quite a lot of blood, sweat and tears to get it working and looking how I wanted it to be. The effects are quite astonishing!
The TNT can be cooked, which gives you increased throwing power at the cost of fuse time. It bounces around, and blows up on contact with the enemies while still in motion, but if you hold it till the late throw power, it will always explode on impact. Once it sets steadily on the ground, you can kick it around to make it fly around again. Note that you shouldn't cook it for too long, else it'll go off in your hand... And even if you are quite impervious to the TNT blasts, that obviously hurts a lot. If you want to prevent that, weapon switch will defuse it.
Augur
The newest and deadliest in long-range sappy guy who delivers one-liners and death-technology. This massive-ass weapon should be either mounted on vehicles or carried by troops in power armors, but it's is perfectly fine to be used by a buff dragonkin like you. Fires off plasma-enriched slugs, dealing a lot of area damage both during flight and upon impact. It also has a scope that can actually be used for great advantage over large distances. The only flaw is that each shot takes a while, so line them up well. And if you think this sounds good already, just get your hands on its stratocaster mode. It's brought from the future in which a gzdoom version exists that actually supports this!
Old Dreadful
The best. The best. The best. Da best is da best. If something looks like BFG, smells like BFG, and tastes like BFG!... okay, that sounds a little pervy. Well, you get the drill – you know you want it, you know it packs an absolutely devastating greenical, plasmatory goodness (shakespearin' like no tomorrow). The classic in slightly refurbished flavour. Huge. Stylish. Deadly. Also Huge. No guts shall whitstand it. Did I also mention that it's completely safe to use, even if it wrecks shit like no tomorrow?
Lacking melee weapon replacement, you say? Yes, that was a problem, but decided to get around it by placing a random spell spawner in its place.SPELLS!
Firespit
Cyg, even if being a dragon by all of this word's meaning, is actually a bit impaired in the matter of fire-breathing, as he isn't a true-blood dragonkin. However, he can still exhale a cloud of a nasty, condensed flame when needed. While short-ranged, it still gives monsters a solid dose of burning! (I didn't figure out a good tomed effect, other than constant, medium-ranged flamethrower, which would make from it just a copy of Scourgebreath. Maybe I'll at least add that later.)
Skullfire
Classic fireball in form of a fireball. Nothing really fancy, just a standard with bizzare, skullface explosion. Lays fire around in the impact area. This spell gets actually interesting while tomed – the molten bomb stops in place, grows in size and tosses a constant shower of flaming chunks until it explodes violently, leaving firestorm in the area.
Frostbite
A slightly tricky to use ice grenade that tosses shards around and bounces towards enemies. When it bounces off icy surfaces in Heretic – it garners more power, becomes bigger, spits more shards in higher spread... and when it hits lava, it explodes way more violently. While tomed, it turns into a classic - frozen orb. It doesn't however take any environmental advantages, but it's still pretty damn powerful.
Gumpop
An oddball of a spell, because it's cheap. What makes it also different from the crowd? Well, one – it increases damage to monsters from your attacks (75% from physical sources like knives, crows or bullets, 50% from semi-physical like corpseblast or annihilation, 25% from elemental damage, like fire or lightning). Two – it makes short work of armoured targets. Three, and most important – it makes the baddies die the funniest and most gruesome death I can think of right now (albeit compared to corpseblast - it's purely visual). While tomed, you basically summon a gumpod nova that erupts immediately. Tons of exploding enemies ensured!
Thunderstruck
A bit hard to aim, but quite satisfying crowd-blasting spell with huge knockback potential. It calls a lightning to shatter upon unsuspecting foes heads in the place you point at. Best used by aiming at the floor. While tomed, it turns into circular lightning storm - it automatically pours down lightnings on nearest targets, but drains your mana each time it strikes, so forget about using different spells with it. Can be toggled on/off while the tome is still running, but bear in mind that activating it also takes an entrance mana fee. You can squeeze out the most from this spell by using it in watery areas. It also causes electrocution effect for stunning display of power.
Threadcutter (ZA WARUDO!)
Have you ever be so mad that you just wanted to stuff your enemies with kitchen appliance? Well, you can kind of do it now! Turn enemies into pincushions by throwing at them clouds of knives and cleavers. This spell really shines while being under Tome's effect – it makes you stop time while in use, and projectiles travel really slow, guiding themselves into nearest targets. Once you stop throwing them around, they get lightning-speed again. Knives cause bleed effect which stacks time and damage-wise. The more ruptures you cause - the stronger and longer will be the bleeding, causing the monsters to wither in pain.
Skypunch
This one can let you turn monsters on your way into sitting ducks, floating mostly helplessly in midair, while you pour your lead into them! The harmonic earrrape-, I mean energy wave makes them hover above the ground for couple of seconds. Moreover, it also summons spiritual fists that harasses them for the good portion of the active time. What about already flying targets? Well, have no fear, if you had somehow affected them while they were close enough, it shocks them as well, making them confused and prone to running away. Tome makes you cast tidal shockwaves and empowers the way of thousand fists.
Corpseblast
Another shamelessly stolen piece of arcane knowledge, because I couldn't resist – it's freaking exploding corpses, how can I say no to that? (Probably half of them are. Please don't kill me!) As mentioned, this one makes the carcass in the impact point release a load of kinetic power at the cost of the carcass existence, and it hurts quite badly. It also can more than likely release the evil spirit residing within its mortal shell, and attack nearest of its former collagues. Brings especially hilarious effects on monsters that presumably can hold more than just one spirit, like archviles or iron liches.
Hitchcock's Birds
Being rip'n'teared by a flock of hungry ravens doesn't sound like a fun ending, eh? Unless you are the one to bring it! Amazingly useful against heaps of imps, they shall stand no problem while you bring those birds out. A real horror begins while you get the tome effects in – it makes the crows stand behind the killed targets that consist of feedable flesh for a period of time. If any monster trespasses near them, they get attacked by them.
Scourgebreath
Breathing fire sounds like a fine classic. But why not give it a new flavour by exhaling pure hatred at your enemies, making them die swiftly and in agonizing way? This spell has no fineness at all – you just roll through enemies and make them suffer from your rather bad breath... But hell if it isn't fun! Tome doesn't add to it any more effects, as it's deadly enough – it makes it cost less in power, thus lasting longer, as it burns energy like no tomorrow.
Annihilation
Unquestionably devastating spell, it turns your energy into destructive power sphere. While in flight, it showers targets with energy projectiles, just to explode into even more of them on impact, albeit non-homing. Heck, it turns into a real projectile-fest when tomed, but be warned – it requires more energy than you have by default, so expanding your limit is a must to use it.
Chillgrasp
With this spell, the force is with you - you can catch monsters in a freezing stasis and toss them around however you like (comes with momentum affected by your mouse swing!). But wait, there's more than that - this spell freezes also everything around and turns them into freeze bombs. And if you want to go absolutely nuts, the tomed mode makes the freezing chain last as long as the freezing chain can keep on killing stuff. Oh, and you can pick up and toss pods/barrels with it, too.
Flamewave
Being inspired by the likes of ROTT and diablo, this one creates a wall of fire that chews through monsters. Very powerful crowd control that gets even bigger and bouncy while tomed! Bear in mind it likes to chew through your mana, though.
Rachmaninov's Punch
Ever felt like becoming a living meteor? Bring the justice at the speed of a speeding bullet right into monster's face with an explosive end! The tomed mode severely increases the impact's power.
Sheepshield
The pinnacle of wtfness - this spell creates a stampede of sheeps around you that blocks projectiles and tears monsters a new one at the same time. And the tomed mode... well, let's just say that this homage wouldn't be complete without it.
Spirit Cannon
A spell that sets up a turret that blasts away at nearest enemies, draws mana from your pool. While tomed, it pops three shells in a row, if you have enough mana that is. I usually ommit area control things like mines and turrets, but I've had decided to take my crack at it nonetheless, knowing some people like this kind of stuff.
Prism Lazer
While it doesn't have any special behaviour, other than fancy pattern - this spell still has huge firepower, can cause elemental effects on impact, and generally - it kicks ass. The only drawback is the huge mana drain. Tome helps in that regard.
Apocalypse
Yet another reference of a spell, and pretty powerful at that. Anything unfortunate enough to be standing in front of you gets a taste of hatred blasts, most often than not devouring them. Tomed mode decreases the amounts of blasts, but gives them quite a punch in exchange.
Darkpath
Just when things couldn't get any worse for the map devs, the mod got "this spell" - while not exactly devised for fighting purpose, this spell lets you traverse decent distances by teleporting yourself around, through tight gaps, anywhere it strikes you fancy, as long as you can fit in the destination spot. Empowered mode fires out dark matter blades out of the impact zone, lifts the range restriction, temporarily stops time, and leaves a sick lightning over your traveling path.
Hammersmite
A sort of an opposite to the Darkpath, this spell casts upon your enemies a holy hammer to smite them. It's especially effective against the undead, and leaves a small, healing aura in the impact zone. Tomed mode summons a circle of hammers. This spell also heals in coop, albeit it has a nasty side effect of sending your buddies flying.
???
Information not available. Try finding it yourself!STRATOCASTERS!
Those weird but handy boxes contain unlockers for extra firing modes to your weapons. They're far from being cheap, but they're usually worth their slack.
Longhorn
Can be activated by trying to cast a spell while zoomed in, or through shop; Fire a chain lightning shot! Keep in mind it uses more ammo per shot, and a bit of mana.
Strucker
Gives the weapon higher fire rate at the price of accuracy.
Ironblast
You can haunt the weapon, making from it a self-sustained gun turret. While in use, it chews through your ammo pool, and you don't have any control on what it shoots, so keep an eye on your shell surplus (if you run dry on shells, the shotgun will tell you about it, plus start glowing red). If you want to withdraw it from action, you can use an item that appears in your inventory after summoning it. There's a quick-bind for that in the key customization, too. (If you don't like it's chatter, you can deactivate it in HERE BE DRAGONS menu.)
Pulverizer
Gives the weapon the ability to create... a lead ball. Or rather, brass and lead ball. Made of bullets. And casings. And it grows. And it rolls. And it shoots. And it kills. And it looks like radioactive cheese ball. Mmmmmm. Cheese.
Matriarch
Gives the weapon a burst drunk missile launch mode; up to ten shells can be loaded at a time, they get released the moment you stop holding the button. The missiles prioritize targets within the spot you were aiming at.
Dynamite
Empowers the dynamite with purifier seal, making the dynamite burst into pretty long-lasting fire bath. Other than being pretty good at keeping enemies at bay within choke points, it also nullifies self-damage. Take note that it costs mana to throw while active.
Augur
Can be activated by trying to cast a spell while zoomed in, or through shop; unlocks a capability of the weapon to not only shoot, but also see objects through walls! However, it has a limited range (still pretty good though), lower damage, and can't take advantage of the projectile's impact power while the strat is active.
Old Dreadful
Ahem... Well, if you really, REALLY need that absurd firepower of this weapon to be multiplied by another one hundred, this one is for you. Is it really worth it? Not really. Still comes handy during slaughterfests. Or when you want to blow up Romero's head at the other end of the map. (And yes, it stacks with the tiberium core upgrade.) Bear in mind it sometimes needs to... reboot, after shooting with this one on. But usually everything is already dead afterwards, so that shouldn't bother you too much.ITEMS!
Gold and gems (aka „Dosh”)![]()
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No rest for the wicked, as they say – to actually get all those spiffy spells in most of the time, you gather all those shiny objects to pay that annoying shopkeeper, whose voice and behaviour is kind of familiar... no matter, as long as you can stuff yourself with goods, who cares?
Hammerspace Backpack
At first pick up, it doubles your ammo count, and increases it by 10% each next time you pick it up. If you feel overburdened with ammo, you can toggle it off in the "HERE BE DRAGONS" menu.
Magic Tomes
In place of gauntlets, you might stumble upon magical tome containing arcane knowledge, floating around, just like that – ready to be grabbed. You have that piece of knowledge already? Have no fear - you automatically gain 50% of it's price right to your wallet instead!
Syringes![]()
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Because who doesn't love those empowered, magical drugs that boost your capabilities? You can expand your energy limit, energy regeneration, or health capacity with those.
Tome of Power & Ancient Amplifier![]()
The classics! Boosts and/or alters your spells behaviour at increased energy costs, and you can hold five of them anytime.
Wings of Wrath & Lifter Syringe![]()
Considering you can fly at your desire, this powerup would make no sense in the game, so it increases your flight capacity instead. Comes in a syringe flavour in tech'y environments.
Health'n'Mana refills![]()
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All your restoring goodness! Comes in red and blue flavours for obvious things, respectively. Health spawns as usual in their places, mana however is a different can of worms - when you're killing enemies and your mana isn't filled to the brim, mana pot/capsule drops can occur while killing monsters (Some monsters have higher chance of doing so, bosses are guaranteed to drop a handful of big pickups). Their filling value is also affected by the amount of mana boosters you have.
Rejuvenation potion/capsule![]()
A combo of health and mana potion - when used, it provides a mana and health regeneration for 15 seconds. Each use stacks up their effects. They rarely spawn instead of medikits/quartz flasks.
Potion of Iron Lizard (lol Metal Slug)
Temporarily gives you skin that is impenetrable by any means. HYES!
Sir Galfried and Raymund Tost the Third Idol
A little companion and his bro that you can summon at any given moment, lasts for a minute (each use extends his active time), you can hold up to five of their figurines. They mimick either any spell you have currently active, or be toggled in HERE BE DRAGONS to randomly choose one that's currently aviable in your deck. They also don't draw mana from your pool, just have increased cooldowns between casting some more powerful spells, with an exception for fire snort - they can quite effectively spam it. Did I mention that tome effect also carries onto them with some minor exceptions?
Berserk![]()
Temporarily boosts your physical capabilities by an outrageous level, giving you an ability to hit things with an enormous power, suck out life from your victims with each hit, increases your mobility, decreases damage you receive... generally, you become a horned reaper! (Effect stacks each time you use it, time-wise.)
Gunzerk (Borderlands 2 ahoy!)![]()
Working in similar manner like Berserk, it also gives you increased physical resistance, halves weapon recoil (except for Ironblast for reasons), health regeneration... but instead of increasing your physical strength, like the name suggests - it doubles the weapons in your hands, and makes you regenerate your ammo! Of course while it's in use, you can't quite make use of the magic, but who cares when you can just pour twice as much lead into those pesky adversaries?
Propane
Not really that useful but a fun item nonetheless. Propane can be picked up, pushed around if you're full on it, used to block monsters, tossed into their faces (even cause collateral damage if you have extra strength, coming from Berserk/Suit!), and obviously - explode when shot. You can still save the propane from exploding if you have enough inventory space to pick it up before it goes off. Putting on it strong impact will make it blow up instantly. It occasionally spawns instead of barrels.
Tiberium Bomb
Old Dreadful, early access? Sign me in! This item acts like a grenade that explodes into tiberium blasts. If it won't come in contact with any monster, it will lay there like a prox mine, ready to be detonated if any monster comes into vicinity. Can be picked up from the ground after being thrown. It also detonates upon your death, which is more useful in a multiplayer environment.
Asbestos Suit
Not that Cyg shouldn't be completely fireproof in the first place, but due to some dumb limitations (and kinda-balance reasons), I had to resign from that idea. Still, this gives him a handy protection from a bunch of things, like sludge, more fire, poison, ice - stuff like that. You can use it on any given moment when needed, albeit be warned that each activation draws one duration point.
"Bishop" B.A.D.A.S.S. (Battle Armored Dragon Assault Strike System)
My guilty pleasure, this stupidly overpowered item will turn you into a hulking powerhouse of a dragon. Provides passive regen, high resists from pretty much any kind of attack, immunity from a variety of hazards, insane boost in physical strength, you can punch projectiles back at monsters (if you time it right), provides an arm cannons mode (press reload with fists on while its active, also has airstrike attack on alt-fire while active!). Hold fire instead of tapping to charge up a rapid-fire punch!... What are the drawbacks, you can ask? Well, other than being a little louder!... there's none. Just gotta be lucky to find a one. It occasionally spawns instead of Old Dreadful. Once you've had found it, you're pretty much set to go on insane killing spree till the rest of the game. I don't say "stupidly overpowered" without a reason, as this is a pinnacle of my wet dreams. So nah, not planning for it to be balanced or sensible, ever. Don't like it - don't use it, hurrr.
Armor![]()
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Get yourself a protective gear in all, most fashionable colours this season!
Medbag
Standard-issue medkit, heals you instantly for all the amount of health you're missing, and as much as it can cover. You can hold up to five hundred units of it at any given moment. Each time you use it, you have a delay of 15 seconds before you can use it again.
Spheres![]()
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These here come with little to no changes compared to their vanilla counterparts, however - there is another bunch that brings something new to the table.
Reaver
An upgraded response to the lack of Blursphere - this thing makes monsters have a hard time reacting to what's going on, and generally freak out while you leisurely slam more lead into their faces!
Wizard's Eye (I fook'n love references! And I love that pickup sound. ;-;)
While Cyg has his hatred for wizards, he won't mind any help that might come from making use of their dirty tricks. This serves as an automap powerup that also gives you an insight on all of the objects on the map, much like the spell I reference here. (I highly recommend configuring automap object colors to make them represent enemies/allies/items/objects/whatever in your color desire.) Since you can use nightvision any moment (just bind a proper button in the menu!), it replaces the light-amp powerups.
EXTREMESPHERE (Remember, the professional term is "Going full Nithor.")
MUST BE WRITTEN IN CAPITAL LETTERS BECAUSE CONVENTION REQUIRES TO DO SO - A CLASSIC FROM MY PREVIOUS SHITTY MOD THAT TURNS YOU INTO UNSTOPPABLE KILLING MACHINE WITH WHY OF COURSE DRAGONFORCE PLAYING IN THE BACKGROUND BECAUSE FUCK YEAH THAT FITS NOW GO EXPLODE SOMETHING AND SOMEONE YOU DON'T NEED A REASON OR COMMAS COMMAS ARE FOR WUSSIES SORRY THAT I DIDNT GET THE SCREAMS IN BUT I DIDNT WANT TO MAKE MARTYS THROAT SUFFER FROM TRIPLE CANCER AFTER TRYING TO RECORD THAT UNLESS HE WILL STILL WANT TO DO IT WHEN HE WILL SEE THIS BEAUTY IN ACTION!!!!111!!11!1!11oneoneARTIFACTS!
Quite pricy and often very specific in behavior, but with right combination of stuff, the artifacts can make you even more obscenely powerful than before. Your main source of them are treasure chests, left by killed boss monsters. You get a couple to select from by default.
Philosopher's Tome
This nutty powerup item recharges every 90 seconds after being deployed, and works for 45 secs. While active, your 'touch' can turn monsters into golden statues. Breaking each statue gives you extra money boost, and on top of that, they shatter into coins that you can pick up afterwards. But wait, there's more - while its active, the dough scattered around you is being teleported straight into your pockets!... Did I also mention this thing somewhat stacks effect-wise with the Berserk and Amplifier/Tome, and Skypunch? Can be found sometimes instead of backpack, or in treasure chests.
Tome of the Mana Shield
A toggle-able item that converts a portion of damage taken into mana burn, while active. The more tomes you have, the stronger the effect! Can be found sometimes instead of backpacks, or in treasure chests.
Tome of the Draugh
A rather interesting piece of knowledge from another age, this tome lets you summon a dark clone that clearly talks way too much upon finding himself a victim. He doesn't use all of the player's spells or weapons, due to the creator's sanity and limitations, but still sports a relatively strong collection of attacks to do your job for you, if you are as lazy as the mod's author is at times. Pretty much invincible, cannot be destroyed in combat, so whatever the enemy you are facing, they cannot win against him. Can only hold one tome at a time, but if you summon him and find another tome... feel free to do so. It can be occassionally found in place of the BFG, or in treasure chests.
Okay, but the clone is only one part of the equation. If you hold use/open doors button while activating this item, instead of summoning the Draugh - you absorb him, creating a dark, otherwordly suit! This suit boosts your resists by a slight amount, boosts your mana regeneration and capacity. Sounds lame compared to invincible murder clone on the loose, right? Well, those changes are to offset for the main feature of the suit - the riftwalking. To riftwalk, hold use/open doors to trigger it. While riftwalking, the monsters can't see you and they have a hard time reacting to you murdering them. It also lets you pass right through most of the objects. It can be further upgraded with specific artifacts!
Alchemy Lab
Creative stoner's best tools for field 'trips'! This item increases the potency of your powerups (with an exception of EXTREMESPHERE), extending their time by 15 seconds per each acquired item.
Arbiter Module
Super-powered tiberium toaster, just what you needed!... Jokes aside, this toggle-able item unlocks a firing mode for Old Dreadful while active, turning its projectile into guardsman of sorts that eradicates any monster in vicinity for a limited time.
Heavy Duty Stompers
Other than otherwordly glow, this pair looks indistinguishable from your regular steel-toed boots... except when you try to stomp/bootstomp with them, you release an impaling attack from the ground, effectively multiplying your stomping power! Each pair further increases its power.
Carnage Collector
This fancy-looking curio converts the slayed enemies essence into powerup time for berserk/gunzerk/tome effect, effectively making their active time indefinite, so long you can keep on killing enemies with their respective damage types. Each acquired item increases that time bonus per kill.
Croesus Blessing
Ancient artifact from another past, it rewards your greed by randomly spawning Midas Spheres off killed monsters while midas power is active. Leveling it up increases chance to drop the spheres off the monsters.
Gladius Barrel
A replacement part for the autocannon, it increases its projectile speed and damage for each acquired piece.
Masters of Pain
This set of beaten, flesh-hungering gloves amplifies your fists stopping power by making monsters you hit always flinch.
Splitter Shield
As much as its completely unrelated in any shape or form to fit a chaingun, this shield makes it fire physical projectiles that can gun down incoming enemy fire. Note that the weapon's damaging part still acts like a hitscan.
Traveler's Journal
Dark tablet containing the worst ghost stories, ever!... At least you're lucky enough to not comprehend the language in which they were written. Interacting with it alone fortunately works, and gives the draughsuit new effect while riftwalking - deflecting incoming projectiles. Each level increases the speed and damage... and adds some extra effects while at it.
Level 1. Deflects incoming projectiles back at the enemy.
Level 2. Deflected projectile is guaranteed to flinch the enemy.
Level 3. Forces splash damage on reflected projectile.
Level 4. Lets you bypass generic bullet attacks.
Voidwalker's Touch
A strange, floaty, severed hand that makes one's skin shudder just by looking at it. Empowers your riftwalk with an ability that lets you temporarily turn monsters on your side while passing through them. Take note it burns mana each time that happens and requires such to do so. Toggle-able item.
Level 1. Gives you possession ability.
Level 2. Doubles the possession time.
Level 3. Desintegrates monsters after time runs out.
Level 4. For a cost of 200 mana, convert bosses!
Strider's Lantern
A magic lamp that operates on mana; slows down incoming enemy projectiles that get in vicinity. Each level increases range and slowdown ratio.
Supermag Johnson
A rather hefty mag for Ironblast; gives you three shots before you have to pump the weapon.
Supermag Theta
An equivalent to Supermag Johnson, except for Augur. Gives it three shots before having to reload.ADDON ITEMS!
Deadmaker's Mask
An item once belonging to another, powerful entity, used as an excuse by Nithor to cause some havoc. Grants you a sizable stature and fists hungering for things to punch. In technical lingo - augments your HP pool, melee and magic capabilities. Firebreath and some singular spells get empowered across the board, but some you have to specifically have your fists up while casting upon magic to feel the difference. Double-tap forward to sprint, or hold the kick button while running around with your fists up to perform an elbow slam. (No kicking cause I have no sprites for that nor anything sensible to base it off from.)
Mourning Glory
Basically a fusion of Matriarch and stratted Dynamite, the Mourning Glory packs a hefty punch by lobbing irradiated, high-explosive shells across the battlefield. Not fit for the base mod, given that it steals the roles of aforementioned weapons, but I like the way it looks, so why not put it into addon? Strat mode is the old Matriarch mode cause it fits what this gun is semi-referencing to from yet another mod from another game that didn't see the light of day.
Golden Emperor
Given I had spent way too much time playing DRLA, this is a direct homage to one of the toys there - a missile launcher with a limited capacity but incredible potential for firepower, sporting a regenerating mag of its own. Its missiles gain power over travel time up to some point (I could make it uncapped but tests proved that would be a bad idea). Strat simply makes the missiles guided, so you can artificially extend the flight time for some sick explosions or guide them from safe spot into monster crowds.
PSA.
How do I even launch this again?
The included .txt file has some explanations for that. Also, this page is your best friend in that regard.
Why the monster mods ain't working with this, yet they all seem to be normal. I want more challenge! Your other two mods allowed such!~
For some particular mechanics and stuff to work - I had to edit monsters here. I had a limited amount of features or knowledge to work with, so that prevents from adding any monster mods on top of that.
You keep using those words - "That got fixed." I don't think you think it means what it means.
When I say that, I don't mean that it already is fixed and that I uploaded fixed version. It means that it's fixed on my side. This is no open-sourced mod, you have to wait for the update.
I have this and this bug with the mod and it crashes! Plz fix!
...And I have no idea why this happens if it never happened in my life. Please provide a better disclosure of what you pair this mod with in those cases. I am not a guru that reads people's minds or loading sequences.
Okay, I have these addons there. Now fix it!
I am not responsible for third party addons to make things work with them, unless we speak map errors that are not heavily-scripted or modded by default. If the OG creator will be well within my reach, will want to cooperate and it will be worth it, as sometimes it may mean things becoming incredibly time-consuming and hard, if not downright impossible to deal with. If that's not the case, then we could possibly work things out. Otherwise, that's entirely on the user.
Getting weird errors while launching it here.
If you load the mod alone and it still does not want to work, you might want to update your gzdoom. If it still persists, then you might want to report things.
Videos.