[Merged] Trevor's Duke Port TCs
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[Merged] Trevor's Duke Port TCs
Here are some snapshots.
The Mod is in Progress. If any of you want to help me say yes or no.
DOWNLOAD IF YOU WANT TO HELP OR IF YOU WANT TO TEST: http://www.mediafire.com/?jl46ic479xm1ile
The Mod is in Progress. If any of you want to help me say yes or no.
DOWNLOAD IF YOU WANT TO HELP OR IF YOU WANT TO TEST: http://www.mediafire.com/?jl46ic479xm1ile
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- Location: Philadelphia, PA
Re: Duke Nukem 64 Mod for zDOOM
I'll help, I made a few changes if you want to see, such as:
Pistol Reload
Bob while firing
Weapons replaces vanilla without copying Doomeds over
Picking up an Smg without one already in your inventory gives you one,
while if you already have one, it gives you a second.
I'll post link if you want.
Pistol Reload
Bob while firing
Weapons replaces vanilla without copying Doomeds over
Picking up an Smg without one already in your inventory gives you one,
while if you already have one, it gives you a second.
I'll post link if you want.
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Re: Duke Nukem 64 Mod for zDOOM
Sure post the link.
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Re: Duke Nukem 64 Mod for zDOOM
http://snk.to/f-chk32ck7
There's your link.
Also took out SHTG B and C and used offsets (11.32 extra kb used for the same picture with 1 pixel x/y offset)
There's your link.
Also took out SHTG B and C and used offsets (11.32 extra kb used for the same picture with 1 pixel x/y offset)
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Re: Duke Nukem 64 Mod for zDOOM
I cant open it. it says its a Duke Nukem 64.lnk File but it is a .Download file
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Re: Duke Nukem 64 Mod for zDOOM
You seem to have uploaded a Windows shortcut.
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Re: Duke Nukem 64 Mod for zDOOM
does it have the rocket launcher, plasma rifle, & BFG replacements too?
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Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
New Stuff:
Knuckle Crack Animation when you start a new Episode - JaydenSHGames
Pistol Reload Function - IssacJedi5
Weapon Sprites: Me (Trevor0402)
Duke Player Sounds: Me (Trevor0402) again.
Duke Quote Sounds: Me (Trevor0402) again and again and again.
Oh and sorry for the RPG not being in the video. I got the RPG all finished but i did not show it.
Thanks IssacJedi5 for the Pistol Reload Function and Thanks JaydenSHGames for the Kunckle Crack Function!
it would not be possible to make this if you guys wouldn't have helped me.
Members of this Project:
Trevor0402
IssacJedi5
JaydenSHGames - i don't think he has a ZDoom account.
if you want to be a member tell me if any of you people want to help me on this wad.
New Stuff:
Knuckle Crack Animation when you start a new Episode - JaydenSHGames
Pistol Reload Function - IssacJedi5
Weapon Sprites: Me (Trevor0402)
Duke Player Sounds: Me (Trevor0402) again.
Duke Quote Sounds: Me (Trevor0402) again and again and again.
Oh and sorry for the RPG not being in the video. I got the RPG all finished but i did not show it.
Thanks IssacJedi5 for the Pistol Reload Function and Thanks JaydenSHGames for the Kunckle Crack Function!
it would not be possible to make this if you guys wouldn't have helped me.
Members of this Project:
Trevor0402
IssacJedi5
JaydenSHGames - i don't think he has a ZDoom account.
if you want to be a member tell me if any of you people want to help me on this wad.
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Might've been a better idea to just put this in the same thread
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
Oh lolchronoteeth wrote:Might've been a better idea to just put this in the same thread
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Re: Duke Nukem 64 Mod for zDOOM
Will you add the alternate modes for the weapons?
There is a rocket launcher and a grenade launcher. The Plasma Cannon does the work for the rifle and the BFG.[DMG]Heretic wrote:does it have the rocket launcher, plasma rifle, & BFG replacements too?
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Re: Duke Nukem 64 Mod for Doom - UPDATE 08-18-13
I've merged this into the original thread. Trevor, you may update the original post with the Edit button in the future instead of starting a new topic.chronoteeth wrote:Might've been a better idea to just put this in the same thread
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Duke Nukem Advance mod for DOOM
This is my Duke Nukem Advance mod for Doom and the mod is called DOOM Nukem Advance.
I need the MP5K Sprites, the Shotgun Sprites, The Quadruple Shot Shotgun Sprites, the Shrinker Sprites, and the RPG Sprites. Plus the Mighty Boot.
I would appreciate it if you guys gave me the sprites so i can finish this mod up
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Re: Duke Nukem Advance mod for DOOM
Did you try googling it? It was rather quick:
http://www.spriters-resource.com/pc_com ... eet/19003/
http://www.spriters-resource.com/pc_com ... eet/19003/