o_O between AEoD, Hideous Destructor, MSX, Samsara, and like 80% of Weasel's own previous mods, this seems a... thing... to assert.Ghostbreed wrote:this is the only mod I've seen it in.
If you specifically mean the multiple imp types though, that just looks like a couple well-thought-out imp-based sprite sets for several different actors all the same [wiki]Species[/wiki].
EDIT: Totally agreed about that vore. While I do recall the original Quake voreball is as aggressive as this, it really messes up the monster progression making the revenant-equivalent far deadlier than the hellknight- or any other "medium-large D2 monster" original or equivalent that you get in the mod now. (Really it seems to be the only replacement monster that is significantly more difficult than the original.) The vore is one of the toughest opponents in the original Quake and it's really out of place taking the role of something that is often used as a semi-regular mook.