The problem
ZDoom has certain rules for displaying graphics of different ratios in different resolutions. At the moment, it behaves like this: (this goes for the INTERPIC gfx btw)
- A gfx with a ratio of 4:3 gets displayed normal when the resolution is 4:3
- A gfx with a ratio of 16:9 gets displayed squeezed when the resolution is 4:3
- A gfx with a ratio of 16:9 gets displayed squeezed when the resolution is 16:9
- A gfx with a ratio of 4:3 gets displayed normal when the resolution is 16:9 (with black borders)
The solution
Actually, Enjay has posted already a solution 2 years ago which sounds quite simple and clean to me:
...so actually adding something to the MAPINFO lump, that states the ratio and states the behaviour might work pretty well.Something that could be added to the gameinfo section of MAPINFO then? Like, I don't know, a way of explicitly stating the ratio of a graphic and at what screen ratios to use it?
Code: Select all
graphics
{
titlepic = "TITLEPIC", 16, 9, crop
interpic = "INTERPIC", 4,3, scale
}
Thanks already in return, this is like a urethritis to me I'd be happy to get that solved somehow.